aerodactyl
n°142
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
105
Atk
80
HP
65
Def
60
SpA
75
SpD
130
Spe
Rock-head
This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.
Pressure
Moves targetting this Pokémon use one extra PP. This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP. When this Pokémon enters battle, all participating trainers are notified that it has this ability. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Unnerve
Opposing Pokémon cannot eat held Berries while this Pokémon is in battle. Affected Pokémon can still use bug bite or pluck to eat a target's Berry.
aerodactyl
n°142
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
105
Atk
80
HP
65
Def
60
SpA
75
SpD
130
Spe
Rock-head
This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.
Pressure
Moves targetting this Pokémon use one extra PP. This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP. When this Pokémon enters battle, all participating trainers are notified that it has this ability. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Unnerve
Opposing Pokémon cannot eat held Berries while this Pokémon is in battle. Affected Pokémon can still use bug bite or pluck to eat a target's Berry.
aerodactyl
n°142
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
105
Atk
80
HP
65
Def
60
SpA
75
SpD
130
Spe
Rock-head
This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.
Pressure
Moves targetting this Pokémon use one extra PP. This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP. When this Pokémon enters battle, all participating trainers are notified that it has this ability. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Unnerve
Opposing Pokémon cannot eat held Berries while this Pokémon is in battle. Affected Pokémon can still use bug bite or pluck to eat a target's Berry.
aerodactyl
n°142
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
105
Atk
80
HP
65
Def
60
SpA
75
SpD
130
Spe
Rock-head
This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.
Pressure
Moves targetting this Pokémon use one extra PP. This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP. When this Pokémon enters battle, all participating trainers are notified that it has this ability. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Unnerve
Opposing Pokémon cannot eat held Berries while this Pokémon is in battle. Affected Pokémon can still use bug bite or pluck to eat a target's Berry.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
sky-drop
physical
60
100
10
dragon-rage
special
100
10
razor-wind
special
80
100
10
foresight
status
40
wing-attack
physical
60
100
35
whirlwind
status
20
rock-throw
physical
50
90
15
wide-guard
status
10
sky-attack
physical
140
90
5
supersonic
status
55
20
psychic-fangs
physical
85
100
10
dragon-dance
status
20
dragon-breath
special
60
100
20
twister
special
40
100
20
hurricane
special
110
70
10
ominous-wind
special
60
100
5
meteor-beam
special
120
90
10
dragon-claw
physical
80
100
15
pursuit
physical
40
100
20
steel-wing
physical
70
90
25
thunder-fang
physical
65
95
15
ice-fang
physical
65
95
15
dual-wingbeat
physical
40
90
10
air-cutter
special
60
95
25
fly
physical
90
95
15
fire-fang
physical
65
95
15
rock-blast
physical
25
90
10
rock-polish
status
20
roost
status
5
detect
status
5
aqua-tail
physical
90
90
10
tailwind
status
15
dragon-pulse
special
85
100
10
rage
physical
20
100
20
heat-wave
special
95
90
10
ancient-power
special
60
100
5
defog
status
15
smack-down
physical
50
100
15
brutal-swing
physical
60
100
20
assurance
physical
60
100
10
hone-claws
status
15
bide
physical
10
incinerate
special
60
100
15
torment
status
100
15
fire-blast
special
110
85
5
laser-focus
status
30
earth-power
special
90
100
10
bite
physical
60
100
25
stealth-rock
status
20
flamethrower
special
90
100
15
crunch
physical
80
100
15
iron-head
physical
80
100
15
roar
status
20
stone-edge
physical
100
80
5
sandstorm
status
10
payback
physical
50
100
10
agility
status
30
earthquake
physical
100
100
10
mimic
status
10
reflect
status
20
iron-tail
physical
100
75
15
strength
physical
80
100
15
aerial-ace
physical
60
20
scary-face
status
100
10
bulldoze
physical
60
100
20
taunt
status
100
20
captivate
status
100
20
curse
status
10
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
rock-smash
physical
40
100
15
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Aerodactyl is a dual-type Rock/Flying Pokémon known for its fierce and majestic features. Introduced in Generation I, it is often referred to as a Prehistoric or Fossil Pokémon and is revived from an Old Amber. The Pokémon is characterized by a large, pointed, dark-colored body with large wings, and sharp teeth and claws, giving it a distinct resemblance to prehistoric pterodactyls. Aerodactyl has a Mega Evolution known as Mega Aerodactyl, which is obtained through the use of a specific Mega Stone, the Aerodactylite. This transformation gives Aerodactyl a more menacing look, with enhanced features including longer and sharper wings, bigger talons, and spiked edges all over its body. Aerodactyl does not evolve from or into any other Pokémon, making Mega Aerodactyl its only other form. It's known for its high speed and attack stats, making it a formidable opponent in battle.
FAQ:
What is aerodactyl weak to?
aerodactyl is weak to water , grass , fighting , ground , steel
What is aerodactyl weak to?
aerodactyl is weak to water , grass , fighting , ground , steel
What type of Pokemon is aerodactyl ?
aerodactyl is a flying , rock type Pokemon
Whos is Pokemon #142 ?
aerodactyl is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
sky-drop
physical
60
100
10
dragon-rage
special
100
10
razor-wind
special
80
100
10
foresight
status
40
wing-attack
physical
60
100
35
whirlwind
status
20
rock-throw
physical
50
90
15
wide-guard
status
10
sky-attack
physical
140
90
5
supersonic
status
55
20
psychic-fangs
physical
85
100
10
dragon-dance
status
20
dragon-breath
special
60
100
20
twister
special
40
100
20
hurricane
special
110
70
10
ominous-wind
special
60
100
5
meteor-beam
special
120
90
10
dragon-claw
physical
80
100
15
pursuit
physical
40
100
20
steel-wing
physical
70
90
25
thunder-fang
physical
65
95
15
ice-fang
physical
65
95
15
dual-wingbeat
physical
40
90
10
air-cutter
special
60
95
25
fly
physical
90
95
15
fire-fang
physical
65
95
15
rock-blast
physical
25
90
10
rock-polish
status
20
roost
status
5
detect
status
5
aqua-tail
physical
90
90
10
tailwind
status
15
dragon-pulse
special
85
100
10
rage
physical
20
100
20
heat-wave
special
95
90
10
ancient-power
special
60
100
5
defog
status
15
smack-down
physical
50
100
15
brutal-swing
physical
60
100
20
assurance
physical
60
100
10
hone-claws
status
15
bide
physical
10
incinerate
special
60
100
15
torment
status
100
15
fire-blast
special
110
85
5
laser-focus
status
30
earth-power
special
90
100
10
bite
physical
60
100
25
stealth-rock
status
20
flamethrower
special
90
100
15
crunch
physical
80
100
15
iron-head
physical
80
100
15
roar
status
20
stone-edge
physical
100
80
5
sandstorm
status
10
payback
physical
50
100
10
agility
status
30
earthquake
physical
100
100
10
mimic
status
10
reflect
status
20
iron-tail
physical
100
75
15
strength
physical
80
100
15
aerial-ace
physical
60
20
scary-face
status
100
10
bulldoze
physical
60
100
20
taunt
status
100
20
captivate
status
100
20
curse
status
10
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
rock-smash
physical
40
100
15
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10