ambipom
n°424
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
100
Atk
75
HP
66
Def
60
SpA
66
SpD
115
Spe
Technician
This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.
Pickup
At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one. The air balloon and eject button cannot be picked up. The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
Skill-link
This Pokémon always hits five times with two-to-five-hit moves, such as icicle spear. It also bypasses the accuracy checks on triple kick's second and third hits.
ambipom
n°424
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
100
Atk
75
HP
66
Def
60
SpA
66
SpD
115
Spe
Technician
This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.
Pickup
At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one. The air balloon and eject button cannot be picked up. The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
Skill-link
This Pokémon always hits five times with two-to-five-hit moves, such as icicle spear. It also bypasses the accuracy checks on triple kick's second and third hits.
ambipom
n°424
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
100
Atk
75
HP
66
Def
60
SpA
66
SpD
115
Spe
Technician
This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.
Pickup
At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one. The air balloon and eject button cannot be picked up. The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
Skill-link
This Pokémon always hits five times with two-to-five-hit moves, such as icicle spear. It also bypasses the accuracy checks on triple kick's second and third hits.
ambipom
n°424
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
100
Atk
75
HP
66
Def
60
SpA
66
SpD
115
Spe
Technician
This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.
Pickup
At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one. The air balloon and eject button cannot be picked up. The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
Skill-link
This Pokémon always hits five times with two-to-five-hit moves, such as icicle spear. It also bypasses the accuracy checks on triple kick's second and third hits.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
triple-axel
physical
20
90
10
double-hit
physical
35
90
10
switcheroo
status
100
10
quick-guard
status
15
beat-up
physical
100
10
dual-chop
physical
40
90
15
tickle
status
100
20
fake-out
physical
40
100
10
fury-swipes
physical
18
80
15
slam
physical
80
75
20
sand-attack
status
100
15
scratch
physical
40
100
35
bounce
physical
85
85
5
gunk-shot
physical
120
80
5
tail-whip
status
100
30
metronome
status
10
astonish
physical
30
100
15
role-play
status
10
low-sweep
physical
65
100
20
fury-cutter
physical
40
95
20
last-resort
physical
140
100
5
snatch
status
10
smack-down
physical
50
100
15
foul-play
physical
95
100
15
nasty-plot
status
20
fire-punch
physical
75
100
15
baton-pass
status
40
throat-chop
physical
80
100
15
hone-claws
status
15
seed-bomb
physical
80
100
15
acrobatics
physical
55
100
15
dream-eater
special
100
100
15
ice-punch
physical
75
100
15
spite
status
100
10
power-up-punch
physical
40
100
20
retaliate
physical
70
100
5
laser-focus
status
30
screech
status
85
40
covet
physical
60
100
25
shadow-claw
physical
70
100
15
counter
physical
100
20
low-kick
physical
100
20
thunder-punch
physical
75
100
15
u-turn
physical
70
100
20
mud-shot
special
55
95
15
focus-punch
physical
150
100
20
cut
physical
50
95
30
thunder
special
110
70
10
water-pulse
special
60
100
20
shock-wave
special
60
20
work-up
status
30
thunderbolt
special
90
100
15
payback
physical
50
100
10
agility
status
30
thunder-wave
status
90
20
knock-off
physical
65
100
20
endeavor
physical
100
5
uproar
special
90
100
10
shadow-ball
special
80
100
15
iron-tail
physical
100
75
15
solar-beam
special
120
100
10
strength
physical
80
100
15
grass-knot
special
100
20
aerial-ace
physical
60
20
brick-break
physical
75
100
15
taunt
status
100
20
captivate
status
100
20
fling
physical
100
10
dig
physical
80
100
10
rock-smash
physical
40
100
15
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
helping-hand
status
20
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Ambipom is a Normal-type Pokémon introduced in Generation IV. This Pokémon is recognized by its purple body and large, rounded ears with red insides. The most distinctive feature of Ambipom is its two long tails, each ending with a large, hand-like appendage from which it derives its name ("Ambi-" meaning both and "Pom" referring to a pommel, a rounded knob). It uses these tail hands to expertly maneuver and perform tasks, including picking fruit and manipulating objects. Both hands are completely independent from one another. Ambipom is categorized as the "Long Tail Pokémon". It evolves from Aipom, a Pokémon from Generation II, when it learns the move Double Hit. It evolves into nothing further. Ambipom has dual abilities of Technician and Pick Up, with its hidden ability being Skill Link. In battle, Ambipom uses its tail hands to deliver powerful attacks.
FAQ:
What is ambipom weak to?
ambipom is weak to fighting
What is ambipom weak to?
ambipom is weak to fighting
What type of Pokemon is ambipom ?
ambipom is a normal type Pokemon
Whos is Pokemon #424 ?
ambipom is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
triple-axel
physical
20
90
10
double-hit
physical
35
90
10
switcheroo
status
100
10
quick-guard
status
15
beat-up
physical
100
10
dual-chop
physical
40
90
15
tickle
status
100
20
fake-out
physical
40
100
10
fury-swipes
physical
18
80
15
slam
physical
80
75
20
sand-attack
status
100
15
scratch
physical
40
100
35
bounce
physical
85
85
5
gunk-shot
physical
120
80
5
tail-whip
status
100
30
metronome
status
10
astonish
physical
30
100
15
role-play
status
10
low-sweep
physical
65
100
20
fury-cutter
physical
40
95
20
last-resort
physical
140
100
5
snatch
status
10
smack-down
physical
50
100
15
foul-play
physical
95
100
15
nasty-plot
status
20
fire-punch
physical
75
100
15
baton-pass
status
40
throat-chop
physical
80
100
15
hone-claws
status
15
seed-bomb
physical
80
100
15
acrobatics
physical
55
100
15
dream-eater
special
100
100
15
ice-punch
physical
75
100
15
spite
status
100
10
power-up-punch
physical
40
100
20
retaliate
physical
70
100
5
laser-focus
status
30
screech
status
85
40
covet
physical
60
100
25
shadow-claw
physical
70
100
15
counter
physical
100
20
low-kick
physical
100
20
thunder-punch
physical
75
100
15
u-turn
physical
70
100
20
mud-shot
special
55
95
15
focus-punch
physical
150
100
20
cut
physical
50
95
30
thunder
special
110
70
10
water-pulse
special
60
100
20
shock-wave
special
60
20
work-up
status
30
thunderbolt
special
90
100
15
payback
physical
50
100
10
agility
status
30
thunder-wave
status
90
20
knock-off
physical
65
100
20
endeavor
physical
100
5
uproar
special
90
100
10
shadow-ball
special
80
100
15
iron-tail
physical
100
75
15
solar-beam
special
120
100
10
strength
physical
80
100
15
grass-knot
special
100
20
aerial-ace
physical
60
20
brick-break
physical
75
100
15
taunt
status
100
20
captivate
status
100
20
fling
physical
100
10
dig
physical
80
100
10
rock-smash
physical
40
100
15
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
helping-hand
status
20
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15