krookodile
n°553
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
117
Atk
95
HP
80
Def
65
SpA
70
SpD
92
Spe
Intimidate
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute. Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
Moxie
This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or spikes. If this Pokémon knocks out a Pokémon with mummy, the former's ability will change without taking effect.
Anger-point
Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages. This ability will still take effect if the critical hit is received by a substitute.
krookodile
n°553
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
117
Atk
95
HP
80
Def
65
SpA
70
SpD
92
Spe
Intimidate
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute. Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
Moxie
This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or spikes. If this Pokémon knocks out a Pokémon with mummy, the former's ability will change without taking effect.
Anger-point
Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages. This ability will still take effect if the critical hit is received by a substitute.
krookodile
n°553
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
117
Atk
95
HP
80
Def
65
SpA
70
SpD
92
Spe
Intimidate
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute. Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
Moxie
This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or spikes. If this Pokémon knocks out a Pokémon with mummy, the former's ability will change without taking effect.
Anger-point
Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages. This ability will still take effect if the critical hit is received by a substitute.
krookodile
n°553
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
117
Atk
95
HP
80
Def
65
SpA
70
SpD
92
Spe
Intimidate
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute. Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
Moxie
This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or spikes. If this Pokémon knocks out a Pokémon with mummy, the former's ability will change without taking effect.
Anger-point
Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages. This ability will still take effect if the critical hit is received by a substitute.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
power-trip
physical
20
100
10
darkest-lariat
physical
85
100
10
beat-up
physical
100
10
sand-tomb
physical
35
85
15
breaking-swipe
physical
60
100
15
scale-shot
physical
25
90
20
scorching-sands
special
70
100
10
dragon-claw
physical
80
100
15
embargo
status
100
15
thunder-fang
physical
65
95
15
sand-attack
status
100
15
high-horsepower
physical
95
95
10
revenge
physical
60
100
10
thrash
physical
120
100
10
fire-fang
physical
65
95
15
gunk-shot
physical
120
80
5
dragon-tail
physical
60
90
10
block
status
5
skitter-smack
physical
70
90
10
close-combat
physical
120
100
5
lash-out
physical
75
100
5
aqua-tail
physical
90
90
10
bulk-up
status
20
low-sweep
physical
65
100
20
dragon-pulse
special
85
100
10
snarl
special
55
95
15
snatch
status
10
rage
physical
20
100
20
smack-down
physical
50
100
15
focus-energy
status
30
brutal-swing
physical
60
100
20
foul-play
physical
95
100
15
sludge-bomb
special
90
100
10
assurance
physical
60
100
10
throat-chop
physical
80
100
15
hone-claws
status
15
incinerate
special
60
100
15
superpower
physical
120
100
5
outrage
physical
120
100
10
torment
status
100
15
spite
status
100
10
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
dark-pulse
special
80
100
15
retaliate
physical
70
100
5
shadow-claw
physical
70
100
15
earth-power
special
90
100
10
bite
physical
60
100
25
low-kick
physical
100
20
stealth-rock
status
20
mud-shot
special
55
95
15
crunch
physical
80
100
15
leer
status
100
30
roar
status
20
focus-punch
physical
150
100
20
cut
physical
50
95
30
focus-blast
special
120
70
5
stone-edge
physical
100
80
5
stomping-tantrum
physical
75
100
10
sandstorm
status
10
payback
physical
50
100
10
knock-off
physical
65
100
20
endeavor
physical
100
5
earthquake
physical
100
100
10
uproar
special
90
100
10
iron-tail
physical
100
75
15
strength
physical
80
100
15
grass-knot
special
100
20
aerial-ace
physical
60
20
scary-face
status
100
10
brick-break
physical
75
100
15
bulldoze
physical
60
100
20
taunt
status
100
20
curse
status
10
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
fling
physical
100
10
dig
physical
80
100
10
rock-smash
physical
40
100
15
mud-slap
special
20
100
10
thief
physical
60
100
25
helping-hand
status
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Krookodile is a Ground/Dark type Pokémon introduced in Generation 5 and is known as the Intimidation Pokémon. Its design is influenced by a crocodile mixed with some characteristics of a thief or outlaw. Krookodile has a long snout and big strong jaws, which are very powerful and can crush anything. It has five triangular spikes on its back. With a body length of about 5 feet and weight of around 212.3 lbs, its body is mainly brick-red in color, with black around its belly and covering its head. Krookodile has a unique evolution line, starting from Sandile, then evolving to Krokorok at level 29, and finally to Krookodile at level 40. These evolutions come with a boost in its base stats, making Krookodile a formidable opponent in battle. It is highly appreciated for its Attack and Defense stats. It can learn moves like Outrage, Foul Play, Earthquake, and Crunch, offering a range of strategic opportunities in battles. In lore, Krookodile is known for its violent disposition and is reputed for being fearless to the extent that it can face off against larger opponents without any hesitation. It's said that it never allows its prey to escape once it sets its eyes on them.
FAQ:
What is krookodile weak to?
krookodile is weak to water , grass , ice
What is krookodile weak to?
krookodile is weak to water , grass , ice
What type of Pokemon is krookodile ?
krookodile is a ground , dark type Pokemon
Whos is Pokemon #553 ?
krookodile is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
power-trip
physical
20
100
10
darkest-lariat
physical
85
100
10
beat-up
physical
100
10
sand-tomb
physical
35
85
15
breaking-swipe
physical
60
100
15
scale-shot
physical
25
90
20
scorching-sands
special
70
100
10
dragon-claw
physical
80
100
15
embargo
status
100
15
thunder-fang
physical
65
95
15
sand-attack
status
100
15
high-horsepower
physical
95
95
10
revenge
physical
60
100
10
thrash
physical
120
100
10
fire-fang
physical
65
95
15
gunk-shot
physical
120
80
5
dragon-tail
physical
60
90
10
block
status
5
skitter-smack
physical
70
90
10
close-combat
physical
120
100
5
lash-out
physical
75
100
5
aqua-tail
physical
90
90
10
bulk-up
status
20
low-sweep
physical
65
100
20
dragon-pulse
special
85
100
10
snarl
special
55
95
15
snatch
status
10
rage
physical
20
100
20
smack-down
physical
50
100
15
focus-energy
status
30
brutal-swing
physical
60
100
20
foul-play
physical
95
100
15
sludge-bomb
special
90
100
10
assurance
physical
60
100
10
throat-chop
physical
80
100
15
hone-claws
status
15
incinerate
special
60
100
15
superpower
physical
120
100
5
outrage
physical
120
100
10
torment
status
100
15
spite
status
100
10
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
dark-pulse
special
80
100
15
retaliate
physical
70
100
5
shadow-claw
physical
70
100
15
earth-power
special
90
100
10
bite
physical
60
100
25
low-kick
physical
100
20
stealth-rock
status
20
mud-shot
special
55
95
15
crunch
physical
80
100
15
leer
status
100
30
roar
status
20
focus-punch
physical
150
100
20
cut
physical
50
95
30
focus-blast
special
120
70
5
stone-edge
physical
100
80
5
stomping-tantrum
physical
75
100
10
sandstorm
status
10
payback
physical
50
100
10
knock-off
physical
65
100
20
endeavor
physical
100
5
earthquake
physical
100
100
10
uproar
special
90
100
10
iron-tail
physical
100
75
15
strength
physical
80
100
15
grass-knot
special
100
20
aerial-ace
physical
60
20
scary-face
status
100
10
brick-break
physical
75
100
15
bulldoze
physical
60
100
20
taunt
status
100
20
curse
status
10
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
fling
physical
100
10
dig
physical
80
100
10
rock-smash
physical
40
100
15
mud-slap
special
20
100
10
thief
physical
60
100
25
helping-hand
status
20