lopunny
n°428
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
76
Atk
65
HP
84
Def
54
SpA
96
SpD
105
Spe
Cute-charm
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated. Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.
Klutz
In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use fling. The Speed cut from the iron ball and the effort items (the macho brace, power weight, power bracer, power belt, power lens, power band, and power anklet) is unaffected. Items that do not directly affect the battle, such as the exp share, the amulet coin, or the soothe bell, work as usual. All held items work as usual out of battle. Other moves that use the held item, such as natural gift and switcheroo, work as usual.
Limber
This Pokémon cannot be paralyzed. If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.
lopunny
n°428
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
76
Atk
65
HP
84
Def
54
SpA
96
SpD
105
Spe
Cute-charm
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated. Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.
Klutz
In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use fling. The Speed cut from the iron ball and the effort items (the macho brace, power weight, power bracer, power belt, power lens, power band, and power anklet) is unaffected. Items that do not directly affect the battle, such as the exp share, the amulet coin, or the soothe bell, work as usual. All held items work as usual out of battle. Other moves that use the held item, such as natural gift and switcheroo, work as usual.
Limber
This Pokémon cannot be paralyzed. If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.
lopunny
n°428
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
76
Atk
65
HP
84
Def
54
SpA
96
SpD
105
Spe
Cute-charm
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated. Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.
Klutz
In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use fling. The Speed cut from the iron ball and the effort items (the macho brace, power weight, power bracer, power belt, power lens, power band, and power anklet) is unaffected. Items that do not directly affect the battle, such as the exp share, the amulet coin, or the soothe bell, work as usual. All held items work as usual out of battle. Other moves that use the held item, such as natural gift and switcheroo, work as usual.
Limber
This Pokémon cannot be paralyzed. If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.
lopunny
n°428
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
76
Atk
65
HP
84
Def
54
SpA
96
SpD
105
Spe
Cute-charm
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated. Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.
Klutz
In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use fling. The Speed cut from the iron ball and the effort items (the macho brace, power weight, power bracer, power belt, power lens, power band, and power anklet) is unaffected. Items that do not directly affect the battle, such as the exp share, the amulet coin, or the soothe bell, work as usual. All held items work as usual out of battle. Other moves that use the held item, such as natural gift and switcheroo, work as usual.
Limber
This Pokémon cannot be paralyzed. If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
pound
physical
40
100
35
jump-kick
physical
100
95
10
dizzy-punch
physical
70
100
10
rototiller
status
10
high-jump-kick
physical
130
90
10
entrainment
status
100
15
healing-wish
status
10
triple-axel
physical
20
90
10
splash
status
40
flatter
status
100
15
cosmic-power
status
20
foresight
status
40
aura-sphere
special
80
20
baby-doll-eyes
status
100
30
mirror-coat
special
100
20
double-kick
physical
30
100
30
heal-bell
status
5
after-you
status
15
bounce
physical
85
85
5
close-combat
physical
120
100
5
fake-tears
status
100
20
low-sweep
physical
65
100
20
fury-cutter
physical
40
95
20
drain-punch
physical
75
100
10
last-resort
physical
140
100
5
magic-coat
status
15
brutal-swing
physical
60
100
20
quick-attack
physical
40
100
30
play-rough
physical
90
90
10
fire-punch
physical
75
100
15
baton-pass
status
40
assurance
physical
60
100
10
defense-curl
status
40
encore
status
100
5
acrobatics
physical
55
100
15
ice-punch
physical
75
100
15
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
reversal
physical
100
15
retaliate
physical
70
100
5
laser-focus
status
30
hyper-voice
special
90
100
10
covet
physical
60
100
25
low-kick
physical
100
20
charm
status
100
20
thunder-punch
physical
75
100
15
charge-beam
special
50
90
10
u-turn
physical
70
100
20
focus-punch
physical
150
100
20
cut
physical
50
95
30
focus-blast
special
120
70
5
thunder
special
110
70
10
blizzard
special
110
70
5
water-pulse
special
60
100
20
shock-wave
special
60
20
work-up
status
30
thunderbolt
special
90
100
15
ice-beam
special
90
100
10
payback
physical
50
100
10
agility
status
30
thunder-wave
status
90
20
endeavor
physical
100
5
uproar
special
90
100
10
shadow-ball
special
80
100
15
iron-tail
physical
100
75
15
solar-beam
special
120
100
10
strength
physical
80
100
15
grass-knot
special
100
20
captivate
status
100
20
fling
physical
100
10
dig
physical
80
100
10
rock-smash
physical
40
100
15
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
swift
special
60
20
helping-hand
status
20
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Lopunny is a Generation IV Normal-type Pokémon, with the National Dex number 428. It is known as the Rabbit Pokémon because of its vaguely rabbit-like appearance. Lopunny is a bipedal, slender, and feminine Pokémon with broad, round ears, a split tail that appears to be mimicking a rabbit's puff tail, and strong legs that allow for great hopping and jumping. Lopunny evolves from the cute, bunny-like Pokémon Buneary, when it levels up with high friendship. Additionally, Lopunny has a further Mega Evolution, known as Mega Lopunny, accessible when it's exposed to a Lopunnite. In its mega-evolved state, Lopunny acquires a fighting type to become a Normal/Fighting dual-type Pokémon with an aggressively athletic appearance. It's a popular choice among trainers for both its cute and powerful forms.
FAQ:
What is lopunny weak to?
lopunny is weak to fighting
What is lopunny weak to?
lopunny is weak to fighting
What type of Pokemon is lopunny ?
lopunny is a normal type Pokemon
Whos is Pokemon #428 ?
lopunny is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
pound
physical
40
100
35
jump-kick
physical
100
95
10
dizzy-punch
physical
70
100
10
rototiller
status
10
high-jump-kick
physical
130
90
10
entrainment
status
100
15
healing-wish
status
10
triple-axel
physical
20
90
10
splash
status
40
flatter
status
100
15
cosmic-power
status
20
foresight
status
40
aura-sphere
special
80
20
baby-doll-eyes
status
100
30
mirror-coat
special
100
20
double-kick
physical
30
100
30
heal-bell
status
5
after-you
status
15
bounce
physical
85
85
5
close-combat
physical
120
100
5
fake-tears
status
100
20
low-sweep
physical
65
100
20
fury-cutter
physical
40
95
20
drain-punch
physical
75
100
10
last-resort
physical
140
100
5
magic-coat
status
15
brutal-swing
physical
60
100
20
quick-attack
physical
40
100
30
play-rough
physical
90
90
10
fire-punch
physical
75
100
15
baton-pass
status
40
assurance
physical
60
100
10
defense-curl
status
40
encore
status
100
5
acrobatics
physical
55
100
15
ice-punch
physical
75
100
15
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
reversal
physical
100
15
retaliate
physical
70
100
5
laser-focus
status
30
hyper-voice
special
90
100
10
covet
physical
60
100
25
low-kick
physical
100
20
charm
status
100
20
thunder-punch
physical
75
100
15
charge-beam
special
50
90
10
u-turn
physical
70
100
20
focus-punch
physical
150
100
20
cut
physical
50
95
30
focus-blast
special
120
70
5
thunder
special
110
70
10
blizzard
special
110
70
5
water-pulse
special
60
100
20
shock-wave
special
60
20
work-up
status
30
thunderbolt
special
90
100
15
ice-beam
special
90
100
10
payback
physical
50
100
10
agility
status
30
thunder-wave
status
90
20
endeavor
physical
100
5
uproar
special
90
100
10
shadow-ball
special
80
100
15
iron-tail
physical
100
75
15
solar-beam
special
120
100
10
strength
physical
80
100
15
grass-knot
special
100
20
captivate
status
100
20
fling
physical
100
10
dig
physical
80
100
10
rock-smash
physical
40
100
15
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
swift
special
60
20
helping-hand
status
20
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100