togedemaru-totem
n°1,164
Generation n°
Strong Against:
Weak Against:
Base Stats:
98
Atk
65
HP
63
Def
40
SpA
73
SpD
96
Spe
Iron-barbs
Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage. This ability functions identically to rough skin.
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
togedemaru-totem
n°1,164
Generation n°
Strong Against:
Weak Against:
Base Stats:
98
Atk
65
HP
63
Def
40
SpA
73
SpD
96
Spe
Iron-barbs
Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage. This ability functions identically to rough skin.
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
togedemaru-totem
n°1,164
Generation n°
Strong Against:
Weak Against:
Base Stats:
98
Atk
65
HP
63
Def
40
SpA
73
SpD
96
Spe
Iron-barbs
Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage. This ability functions identically to rough skin.
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
togedemaru-totem
n°1,164
Generation n°
Strong Against:
Weak Against:
Base Stats:
98
Atk
65
HP
63
Def
40
SpA
73
SpD
96
Spe
Iron-barbs
Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage. This ability functions identically to rough skin.
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
zing-zap
physical
80
100
10
twineedle
physical
25
100
20
spiky-shield
status
10
present
physical
90
15
fell-stinger
physical
50
100
25
nuzzle
physical
20
100
20
wish
status
10
pin-missile
physical
25
95
20
spark
physical
65
100
20
tickle
status
100
20
fake-out
physical
40
100
10
thunder-shock
special
40
100
30
charge
status
20
super-fang
physical
90
10
electric-terrain
status
10
disarming-voice
special
40
15
discharge
special
80
100
15
volt-switch
special
70
100
20
after-you
status
15
electroweb
special
55
95
15
bounce
physical
85
85
5
magnet-rise
status
10
gravity
status
5
role-play
status
10
flail
physical
100
15
gyro-ball
physical
100
5
last-resort
physical
140
100
5
wild-charge
physical
90
100
15
rollout
physical
30
90
20
defense-curl
status
40
encore
status
100
5
poison-jab
physical
80
100
20
reversal
physical
100
15
covet
physical
60
100
25
charge-beam
special
50
90
10
u-turn
physical
70
100
20
iron-head
physical
80
100
15
thunder
special
110
70
10
shock-wave
special
60
20
work-up
status
30
thunderbolt
special
90
100
15
payback
physical
50
100
10
thunder-wave
status
90
20
endeavor
physical
100
5
reflect
status
20
iron-tail
physical
100
75
15
zen-headbutt
physical
80
90
15
grass-knot
special
100
20
tackle
physical
40
100
35
fling
physical
100
10
thief
physical
60
100
25
helping-hand
status
20
giga-impact
physical
150
90
5
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
FAQ:
What is togedemaru-totem weak to?
togedemaru-totem is weak to ground
What is togedemaru-totem weak to?
togedemaru-totem is weak to ground
What type of Pokemon is togedemaru-totem ?
togedemaru-totem is a electric , steel type Pokemon
Whos is Pokemon #1,164 ?
togedemaru-totem is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
zing-zap
physical
80
100
10
twineedle
physical
25
100
20
spiky-shield
status
10
present
physical
90
15
fell-stinger
physical
50
100
25
nuzzle
physical
20
100
20
wish
status
10
pin-missile
physical
25
95
20
spark
physical
65
100
20
tickle
status
100
20
fake-out
physical
40
100
10
thunder-shock
special
40
100
30
charge
status
20
super-fang
physical
90
10
electric-terrain
status
10
disarming-voice
special
40
15
discharge
special
80
100
15
volt-switch
special
70
100
20
after-you
status
15
electroweb
special
55
95
15
bounce
physical
85
85
5
magnet-rise
status
10
gravity
status
5
role-play
status
10
flail
physical
100
15
gyro-ball
physical
100
5
last-resort
physical
140
100
5
wild-charge
physical
90
100
15
rollout
physical
30
90
20
defense-curl
status
40
encore
status
100
5
poison-jab
physical
80
100
20
reversal
physical
100
15
covet
physical
60
100
25
charge-beam
special
50
90
10
u-turn
physical
70
100
20
iron-head
physical
80
100
15
thunder
special
110
70
10
shock-wave
special
60
20
work-up
status
30
thunderbolt
special
90
100
15
payback
physical
50
100
10
thunder-wave
status
90
20
endeavor
physical
100
5
reflect
status
20
iron-tail
physical
100
75
15
zen-headbutt
physical
80
90
15
grass-knot
special
100
20
tackle
physical
40
100
35
fling
physical
100
10
thief
physical
60
100
25
helping-hand
status
20
giga-impact
physical
150
90
5
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
FAQ:
What is togedemaru-totem weak to?
togedemaru-totem is weak to ground
What is togedemaru-totem weak to?
togedemaru-totem is weak to ground
What type of Pokemon is togedemaru-totem ?
togedemaru-totem is a electric , steel type Pokemon
Whos is Pokemon #1,164 ?
togedemaru-totem is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
zing-zap
physical
80
100
10
twineedle
physical
25
100
20
spiky-shield
status
10
present
physical
90
15
fell-stinger
physical
50
100
25
nuzzle
physical
20
100
20
wish
status
10
pin-missile
physical
25
95
20
spark
physical
65
100
20
tickle
status
100
20
fake-out
physical
40
100
10
thunder-shock
special
40
100
30
charge
status
20
super-fang
physical
90
10
electric-terrain
status
10
disarming-voice
special
40
15
discharge
special
80
100
15
volt-switch
special
70
100
20
after-you
status
15
electroweb
special
55
95
15
bounce
physical
85
85
5
magnet-rise
status
10
gravity
status
5
role-play
status
10
flail
physical
100
15
gyro-ball
physical
100
5
last-resort
physical
140
100
5
wild-charge
physical
90
100
15
rollout
physical
30
90
20
defense-curl
status
40
encore
status
100
5
poison-jab
physical
80
100
20
reversal
physical
100
15
covet
physical
60
100
25
charge-beam
special
50
90
10
u-turn
physical
70
100
20
iron-head
physical
80
100
15
thunder
special
110
70
10
shock-wave
special
60
20
work-up
status
30
thunderbolt
special
90
100
15
payback
physical
50
100
10
thunder-wave
status
90
20
endeavor
physical
100
5
reflect
status
20
iron-tail
physical
100
75
15
zen-headbutt
physical
80
90
15
grass-knot
special
100
20
tackle
physical
40
100
35
fling
physical
100
10
thief
physical
60
100
25
helping-hand
status
20
giga-impact
physical
150
90
5
attract
status
100
15
frustration
physical