arcanine
n°59
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
110
Atk
90
HP
80
Def
100
SpA
80
SpD
95
Spe
Intimidate
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute. Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
Flash-fire
This Pokémon is immune to fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle. This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's substitute. This ability takes effect even on non-damaging moves, i.e. will o wisp.
Justified
Whenever a dark-type move hits this Pokémon, its Attack rises one stage. The move is not negated in any way.
arcanine
n°59
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
110
Atk
90
HP
80
Def
100
SpA
80
SpD
95
Spe
Intimidate
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute. Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
Flash-fire
This Pokémon is immune to fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle. This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's substitute. This ability takes effect even on non-damaging moves, i.e. will o wisp.
Justified
Whenever a dark-type move hits this Pokémon, its Attack rises one stage. The move is not negated in any way.
arcanine
n°59
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
110
Atk
90
HP
80
Def
100
SpA
80
SpD
95
Spe
Intimidate
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute. Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
Flash-fire
This Pokémon is immune to fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle. This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's substitute. This ability takes effect even on non-damaging moves, i.e. will o wisp.
Justified
Whenever a dark-type move hits this Pokémon, its Attack rises one stage. The move is not negated in any way.
arcanine
n°59
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
110
Atk
90
HP
80
Def
100
SpA
80
SpD
95
Spe
Intimidate
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute. Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
Flash-fire
This Pokémon is immune to fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle. This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's substitute. This ability takes effect even on non-damaging moves, i.e. will o wisp.
Justified
Whenever a dark-type move hits this Pokémon, its Attack rises one stage. The move is not negated in any way.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
burn-up
special
130
100
5
extreme-speed
physical
80
100
5
flame-wheel
physical
60
100
25
dragon-rage
special
100
10
howl
status
40
heat-crash
physical
100
10
odor-sleuth
status
40
teleport
status
20
rock-throw
physical
50
90
15
smart-strike
physical
70
10
psychic-fangs
physical
85
100
10
ember
special
40
100
25
dragon-breath
special
60
100
20
flare-blitz
physical
120
100
15
scorching-sands
special
70
100
10
power-gem
special
80
100
20
fire-spin
special
35
85
15
flame-charge
physical
50
100
20
rock-climb
physical
90
85
20
skull-bash
physical
130
100
10
thunder-fang
physical
65
95
15
overheat
special
130
90
5
fire-fang
physical
65
95
15
rock-blast
physical
25
90
10
close-combat
physical
120
100
5
dragon-pulse
special
85
100
10
will-o-wisp
status
85
15
snarl
special
55
95
15
rage
physical
20
100
20
heat-wave
special
95
90
10
wild-charge
physical
90
100
15
smack-down
physical
50
100
15
play-rough
physical
90
90
10
bide
physical
10
incinerate
special
60
100
15
superpower
physical
120
100
5
outrage
physical
120
100
10
fire-blast
special
110
85
5
reversal
physical
100
15
retaliate
physical
70
100
5
laser-focus
status
30
hyper-voice
special
90
100
10
covet
physical
60
100
25
bite
physical
60
100
25
stealth-rock
status
20
charm
status
100
20
flamethrower
special
90
100
15
crunch
physical
80
100
15
iron-head
physical
80
100
15
leer
status
100
30
roar
status
20
stone-edge
physical
100
80
5
sandstorm
status
10
safeguard
status
25
agility
status
30
mimic
status
10
reflect
status
20
iron-tail
physical
100
75
15
solar-beam
special
120
100
10
strength
physical
80
100
15
aerial-ace
physical
60
20
scary-face
status
100
10
bulldoze
physical
60
100
20
captivate
status
100
20
curse
status
10
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
dig
physical
80
100
10
rock-smash
physical
40
100
15
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
helping-hand
status
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Arcanine, known as the "Legendary Pokémon" in the Pokémon universe, is a Generation I Pokémon of the Fire type. It's listed as #59 in the National Pokémon Pokedex. Arcanine is considered to be a rare and magnificent Pokémon, often associated with themes of nobility and majesty. Arcanine is a large, powerful Pokémon that resembles a shaggy canine, likely inspired by mythical creatures like the Ryukyuan shisa or the Chinese shizi. It has a distinct orange pelt with black stripes and fluffy cream-colored fur around its neck, belly, and tail. Arcanine's features are quite striking, with bright blue eyes and large, pointed ears. In terms of battle capabilities, Arcanine is known for its impressive speed and powerful attacks. It can use a variety of Fire-type moves like Fire Blast and Flame Wheel. Moreover, it has abilities like Intimidate and Flash Fire thereby reducing the opponent's Attack stat or powering up its Fire-type moves if it's hit by one. Arcanine evolves from Growlithe, its previous form. This evolution happens with the use of a special item known as a Fire Stone. Despite its evolution, Arcanine maintains its Fire type characteristics, though it gains a substantial boost in power and size.
FAQ:
What is arcanine weak to?
arcanine is weak to water , ground , rock
What is arcanine weak to?
arcanine is weak to water , ground , rock
What type of Pokemon is arcanine ?
arcanine is a fire type Pokemon
Whos is Pokemon #59 ?
arcanine is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
burn-up
special
130
100
5
extreme-speed
physical
80
100
5
flame-wheel
physical
60
100
25
dragon-rage
special
100
10
howl
status
40
heat-crash
physical
100
10
odor-sleuth
status
40
teleport
status
20
rock-throw
physical
50
90
15
smart-strike
physical
70
10
psychic-fangs
physical
85
100
10
ember
special
40
100
25
dragon-breath
special
60
100
20
flare-blitz
physical
120
100
15
scorching-sands
special
70
100
10
power-gem
special
80
100
20
fire-spin
special
35
85
15
flame-charge
physical
50
100
20
rock-climb
physical
90
85
20
skull-bash
physical
130
100
10
thunder-fang
physical
65
95
15
overheat
special
130
90
5
fire-fang
physical
65
95
15
rock-blast
physical
25
90
10
close-combat
physical
120
100
5
dragon-pulse
special
85
100
10
will-o-wisp
status
85
15
snarl
special
55
95
15
rage
physical
20
100
20
heat-wave
special
95
90
10
wild-charge
physical
90
100
15
smack-down
physical
50
100
15
play-rough
physical
90
90
10
bide
physical
10
incinerate
special
60
100
15
superpower
physical
120
100
5
outrage
physical
120
100
10
fire-blast
special
110
85
5
reversal
physical
100
15
retaliate
physical
70
100
5
laser-focus
status
30
hyper-voice
special
90
100
10
covet
physical
60
100
25
bite
physical
60
100
25
stealth-rock
status
20
charm
status
100
20
flamethrower
special
90
100
15
crunch
physical
80
100
15
iron-head
physical
80
100
15
leer
status
100
30
roar
status
20
stone-edge
physical
100
80
5
sandstorm
status
10
safeguard
status
25
agility
status
30
mimic
status
10
reflect
status
20
iron-tail
physical
100
75
15
solar-beam
special
120
100
10
strength
physical
80
100
15
aerial-ace
physical
60
20
scary-face
status
100
10
bulldoze
physical
60
100
20
captivate
status
100
20
curse
status
10
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
dig
physical
80
100
10
rock-smash
physical
40
100
15
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
helping-hand
status
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15