Evolutions:

Evolutions:

Evolutions:

Evolutions:

excadrill

n°530

ground
steel

Generation n°

5

Strong Against:

fire
electric
poison
rock
steel

Weak Against:

water
grass
ice

Base Stats:

135

Atk

110

HP

60

Def

50

SpA

65

SpD

88

Spe

Sand-rush

This Pokémon's Speed is doubled during a sandstorm, and it does not take sandstorm damage, regardless of type.

Sand-force

During a sandstorm, this Pokémon's rock-, ground-, and steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.

Mold-breaker

This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.

excadrill

n°530

ground
steel

Generation n°

5

Strong Against:

fire
electric
poison
rock
steel

Weak Against:

water
grass
ice

Base Stats:

135

Atk

110

HP

60

Def

50

SpA

65

SpD

88

Spe

Sand-rush

This Pokémon's Speed is doubled during a sandstorm, and it does not take sandstorm damage, regardless of type.

Sand-force

During a sandstorm, this Pokémon's rock-, ground-, and steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.

Mold-breaker

This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.

excadrill

n°530

ground
steel

Generation n°

5

Strong Against:

fire
electric
poison
rock
steel

Weak Against:

water
grass
ice

Base Stats:

135

Atk

110

HP

60

Def

50

SpA

65

SpD

88

Spe

Sand-rush

This Pokémon's Speed is doubled during a sandstorm, and it does not take sandstorm damage, regardless of type.

Sand-force

During a sandstorm, this Pokémon's rock-, ground-, and steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.

Mold-breaker

This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.

excadrill

n°530

ground
steel

Generation n°

5

Strong Against:

fire
electric
poison
rock
steel

Weak Against:

water
grass
ice

Base Stats:

135

Atk

110

HP

60

Def

50

SpA

65

SpD

88

Spe

Sand-rush

This Pokémon's Speed is doubled during a sandstorm, and it does not take sandstorm damage, regardless of type.

Sand-force

During a sandstorm, this Pokémon's rock-, ground-, and steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.

Mold-breaker

This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

rototiller

ground icon

status

10

horn-drill

normal icon

physical

30

5

crush-claw

normal icon

physical

75

95

10

mud-sport

ground icon

status

15

drill-run

ground icon

physical

80

95

10

rapid-spin

normal icon

physical

50

100

40

fissure

ground icon

physical

30

5

smart-strike

steel icon

physical

70

10

steel-beam

steel icon

special

140

95

5

metal-sound

steel icon

status

85

40

sand-tomb

ground icon

physical

35

85

15

fury-swipes

normal icon

physical

18

80

15

scorching-sands

ground icon

special

70

100

10

metal-claw

steel icon

physical

50

95

35

scratch

normal icon

physical

40

100

35

high-horsepower

ground icon

physical

95

95

10

magnet-rise

electric icon

status

10

x-scissor

Bug icon

physical

80

100

15

rock-blast

rock icon

physical

25

90

10

slash

normal icon

physical

70

100

20

brutal-swing

dark icon

physical

60

100

20

sludge-bomb

poison icon

special

90

100

10

throat-chop

dark icon

physical

80

100

15

hone-claws

dark icon

status

15

poison-jab

poison icon

physical

80

100

20

shadow-claw

ghost icon

physical

70

100

15

earth-power

ground icon

special

90

100

10

stealth-rock

rock icon

status

20

mud-shot

ground icon

special

55

95

15

iron-head

steel icon

physical

80

100

15

iron-defense

steel icon

status

15

cut

normal icon

physical

50

95

30

focus-blast

fighting icon

special

120

70

5

stomping-tantrum

ground icon

physical

75

100

10

sandstorm

rock icon

status

10

swords-dance

normal icon

status

20

earthquake

ground icon

physical

100

100

10

strength

normal icon

physical

80

100

15

aerial-ace

flying icon

physical

60

20

scary-face

normal icon

status

100

10

brick-break

fighting icon

physical

75

100

15

bulldoze

ground icon

physical

60

100

20

curse

ghost icon

status

10

rock-slide

rock icon

physical

75

90

10

rock-tomb

rock icon

physical

60

95

15

fling

dark icon

physical

100

10

dig

ground icon

physical

80

100

10

rock-smash

fighting icon

physical

40

100

15

mud-slap

ground icon

special

20

100

10

helping-hand

normal icon

status

20

body-slam

normal icon

physical

85

100

15

double-edge

normal icon

physical

120

100

15

hyper-beam

normal icon

special

150

90

5

giga-impact

normal icon

physical

150

90

5

secret-power

normal icon

physical

70

100

20

sunny-day

fire icon

status

5

take-down

normal icon

physical

90

85

20

attract

normal icon

status

100

15

frustration

normal icon

physical

100

20

return

normal icon

physical

100

20

confide

normal icon

status

20

hidden-power

normal icon

special

60

100

15

double-team

normal icon

status

15

swagger

normal icon

status

85

15

toxic

poison icon

status

90

10

round

normal icon

special

60

100

15

snore

normal icon

special

50

100

15

endure

normal icon

status

10

facade

normal icon

physical

70

100

20

sleep-talk

normal icon

status

10

rest

psychic icon

status

5

substitute

normal icon

status

10

protect

normal icon

status

10

Description:

Excadrill is a Ground/Steel-type Pokémon recognized by its large size, solid built, and sharp claws. It's classified as a Subterrene Pokémon as it prefers living deep underground. It is characterized by a dark-brown body, visible muscles, and a long, thin drill-like nose. It also has red eyes, and two prominent, sharp, heavy-duty iron claws which it uses for digging and combat. The Pokémon has prominent drill-like formations at the end of its limbs. These drills can break through bedrock and tunnel up to 100 miles. When in battle, it can spin rapidly, causing its drills to become a powerful destructive force. Excadrill evolves from Drilbur starting at level 31. Despite its usually tough and fierce demeanor, Excadrill is known to be quite loyal to its Trainer. This loyalty is evident particularly in fierce battles, where it displays heightened intuition and quick decision-making capabilities.

FAQ:

What is excadrill weak to?

excadrill is weak to water , grass , ice

What is excadrill weak to?

excadrill is weak to water , grass , ice

What type of Pokemon is excadrill ?

excadrill is a ground , steel type Pokemon

Whos is Pokemon #530 ?

excadrill is the Pokemon

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

rototiller

ground icon

status

10

horn-drill

normal icon

physical

30

5

crush-claw

normal icon

physical

75

95

10

mud-sport

ground icon

status

15

drill-run

ground icon

physical

80

95

10

rapid-spin

normal icon

physical

50

100

40

fissure

ground icon

physical

30

5

smart-strike

steel icon

physical

70

10

steel-beam

steel icon

special

140

95

5

metal-sound

steel icon

status

85

40

sand-tomb

ground icon

physical

35

85

15

fury-swipes

normal icon

physical

18

80

15

scorching-sands

ground icon

special

70

100

10

metal-claw

steel icon

physical

50

95

35

scratch

normal icon

physical

40

100

35

high-horsepower

ground icon

physical

95

95

10

magnet-rise

electric icon

status

10

x-scissor

Bug icon

physical

80

100

15

rock-blast

rock icon

physical

25

90

10

slash

normal icon

physical

70

100

20

brutal-swing

dark icon

physical

60

100

20

sludge-bomb

poison icon

special

90

100

10

throat-chop

dark icon

physical

80

100

15

hone-claws

dark icon

status

15

poison-jab

poison icon

physical

80

100

20

shadow-claw

ghost icon

physical

70

100

15

earth-power

ground icon

special

90

100

10

stealth-rock

rock icon

status

20

mud-shot

ground icon

special

55

95

15

iron-head

steel icon

physical

80

100

15

iron-defense

steel icon

status

15

cut

normal icon

physical

50

95

30

focus-blast

fighting icon

special

120

70

5

stomping-tantrum

ground icon

physical

75

100

10

sandstorm

rock icon

status

10

swords-dance

normal icon

status

20

earthquake

ground icon

physical

100

100

10

strength

normal icon

physical

80

100

15

aerial-ace

flying icon

physical

60

20

scary-face

normal icon

status

100

10

brick-break

fighting icon

physical

75

100

15

bulldoze

ground icon

physical

60

100

20

curse

ghost icon

status

10

rock-slide

rock icon

physical

75

90

10

rock-tomb

rock icon

physical

60

95

15

fling

dark icon

physical

100

10

dig

ground icon

physical

80

100

10

rock-smash

fighting icon

physical

40

100

15

mud-slap

ground icon

special

20

100

10

helping-hand

normal icon

status

20

body-slam

normal icon

physical

85

100

15

double-edge

normal icon

physical

120

100

15

hyper-beam

normal icon

special

150

90

5

giga-impact

normal icon

physical

150

90

5

secret-power

normal icon

physical

70

100

20

sunny-day

fire icon

status

5

take-down

normal icon

physical

90

85

20

attract

normal icon

status

100

15

frustration

normal icon

physical

100

20

return

normal icon

physical

100

20

confide

normal icon

status

20

hidden-power

normal icon

special

60

100

15

double-team

normal icon

status

15

swagger

normal icon

status

85

15

toxic

poison icon

status

90

10

round

normal icon

special

60

100

15

snore

normal icon

special

50

100

15

endure

normal icon

status

10

facade

normal icon

physical

70

100

20

sleep-talk

normal icon

status

10

rest

psychic icon

status

5

substitute

normal icon

status

10

protect

normal icon

status

10

Description:

Excadrill is a Ground/Steel-type Pokémon recognized by its large size, solid built, and sharp claws. It's classified as a Subterrene Pokémon as it prefers living deep underground. It is characterized by a dark-brown body, visible muscles, and a long, thin drill-like nose. It also has red eyes, and two prominent, sharp, heavy-duty iron claws which it uses for digging and combat. The Pokémon has prominent drill-like formations at the end of its limbs. These drills can break through bedrock and tunnel up to 100 miles. When in battle, it can spin rapidly, causing its drills to become a powerful destructive force. Excadrill evolves from Drilbur starting at level 31. Despite its usually tough and fierce demeanor, Excadrill is known to be quite loyal to its Trainer. This loyalty is evident particularly in fierce battles, where it displays heightened intuition and quick decision-making capabilities.

FAQ:

What is excadrill weak to?

excadrill is weak to water , grass , ice

What is excadrill weak to?

excadrill is weak to water , grass , ice

What type of Pokemon is excadrill ?

excadrill is a ground , steel type Pokemon

Whos is Pokemon #530 ?

excadrill is the Pokemon

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

rototiller

ground icon

status

10

horn-drill

normal icon

physical

30

5

crush-claw

normal icon

physical

75

95

10

mud-sport

ground icon

status

15

drill-run

ground icon

physical

80

95

10

rapid-spin

normal icon

physical

50

100

40

fissure

ground icon

physical

30

5

smart-strike

steel icon

physical

70

10

steel-beam

steel icon

special

140

95

5

metal-sound

steel icon

status

85

40

sand-tomb

ground icon

physical

35

85

15

fury-swipes

normal icon

physical

18

80

15

scorching-sands

ground icon

special

70

100

10

metal-claw

steel icon

physical

50

95

35

scratch

normal icon

physical

40

100

35

high-horsepower

ground icon

physical

95

95

10

magnet-rise

electric icon

status

10

x-scissor

Bug icon

physical

80

100

15

rock-blast

rock icon

physical

25

90

10

slash

normal icon

physical

70

100

20

brutal-swing

dark icon

physical

60

100

20

sludge-bomb

poison icon

special

90

100

10

throat-chop

dark icon

physical

80

100

15

hone-claws

dark icon

status

15

poison-jab

poison icon

physical

80

100

20

shadow-claw

ghost icon

physical

70

100

15

earth-power

ground icon

special

90

100

10

stealth-rock

rock icon

status

20

mud-shot

ground icon

special

55

95

15

iron-head

steel icon

physical

80

100

15

iron-defense

steel icon

status

15

cut

normal icon

physical

50

95

30

focus-blast

fighting icon

special

120

70

5

stomping-tantrum

ground icon

physical

75

100

10

sandstorm

rock icon

status

10

swords-dance

normal icon

status

20

earthquake

ground icon

physical

100

100

10

strength

normal icon

physical

80

100

15

aerial-ace

flying icon

physical

60

20

scary-face

normal icon

status

100

10

brick-break

fighting icon

physical

75

100

15

bulldoze

ground icon

physical

60

100

20

curse

ghost icon

status

10

rock-slide

rock icon

physical

75

90

10

rock-tomb

rock icon

physical

60

95

15

fling

dark icon

physical

100

10

dig

ground icon

physical

80

100

10

rock-smash

fighting icon

physical

40

100

15

mud-slap

ground icon

special

20

100

10

helping-hand

normal icon

status

20

body-slam

normal icon

physical

85