musharna
n°518
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
55
Atk
116
HP
85
Def
107
SpA
95
SpD
29
Spe
Forewarn
When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: fissure, guillotine, horn drill, and sheer cold 120 | Counter moves: counter, metal burst, and mirror coat 80 | Variable power or set damage: crush grip, dragon rage, electro ball, endeavor, final gambit, flail, frustration, grass knot, gyro ball, heat crash, heavy slam, hidden power, low kick, natural gift, night shade, psywave, return, reversal, seismic toss, sonic boom, trump card, and wring out 0 | Any such move not listed
Synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
Telepathy
This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.
musharna
n°518
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
55
Atk
116
HP
85
Def
107
SpA
95
SpD
29
Spe
Forewarn
When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: fissure, guillotine, horn drill, and sheer cold 120 | Counter moves: counter, metal burst, and mirror coat 80 | Variable power or set damage: crush grip, dragon rage, electro ball, endeavor, final gambit, flail, frustration, grass knot, gyro ball, heat crash, heavy slam, hidden power, low kick, natural gift, night shade, psywave, return, reversal, seismic toss, sonic boom, trump card, and wring out 0 | Any such move not listed
Synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
Telepathy
This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.
musharna
n°518
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
55
Atk
116
HP
85
Def
107
SpA
95
SpD
29
Spe
Forewarn
When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: fissure, guillotine, horn drill, and sheer cold 120 | Counter moves: counter, metal burst, and mirror coat 80 | Variable power or set damage: crush grip, dragon rage, electro ball, endeavor, final gambit, flail, frustration, grass knot, gyro ball, heat crash, heavy slam, hidden power, low kick, natural gift, night shade, psywave, return, reversal, seismic toss, sonic boom, trump card, and wring out 0 | Any such move not listed
Synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
Telepathy
This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.
musharna
n°518
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
55
Atk
116
HP
85
Def
107
SpA
95
SpD
29
Spe
Forewarn
When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: fissure, guillotine, horn drill, and sheer cold 120 | Counter moves: counter, metal burst, and mirror coat 80 | Variable power or set damage: crush grip, dragon rage, electro ball, endeavor, final gambit, flail, frustration, grass knot, gyro ball, heat crash, heavy slam, hidden power, low kick, natural gift, night shade, psywave, return, reversal, seismic toss, sonic boom, trump card, and wring out 0 | Any such move not listed
Synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
Telepathy
This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
moonlight
status
5
misty-explosion
special
100
100
5
lucky-chant
status
30
moonblast
special
95
100
15
power-swap
status
10
guard-swap
status
10
hypnosis
status
60
20
psychic-terrain
status
10
heal-bell
status
5
yawn
status
10
expanding-force
special
80
100
10
after-you
status
15
worry-seed
status
100
10
wonder-room
status
10
future-sight
special
120
100
10
psybeam
special
65
100
20
gravity
status
5
psyshock
special
80
100
10
gyro-ball
physical
100
5
amnesia
status
20
stored-power
special
20
100
10
imprison
status
10
skill-swap
status
10
trick-room
status
5
pain-split
status
20
magic-coat
status
15
telekinesis
status
15
dazzling-gleam
special
80
100
10
ally-switch
status
15
defense-curl
status
40
trick
status
100
10
dream-eater
special
100
100
15
torment
status
100
15
charge-beam
special
50
90
10
signal-beam
special
75
100
15
energy-ball
special
90
100
10
calm-mind
status
20
psychic
special
90
100
10
shock-wave
special
60
20
safeguard
status
25
flash
status
100
20
thunder-wave
status
90
20
psych-up
status
10
reflect
status
20
shadow-ball
special
80
100
15
light-screen
status
30
zen-headbutt
physical
80
90
15
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
swift
special
60
20
helping-hand
status
20
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
rain-dance
status
5
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Musharna is a psychic-type Pokémon introduced in Generation V. It's known as the 'Drowsing Pokémon'. This creature is famous for its ability to emit dreams it has eaten in the form of mist. Musharna has a particularly unique look. It's primarily a plump, purple creature with a simple round body and stubby legs. Its most noticeable feature, however, is probably its decorative, floral-patterned tapestry resembling a pig’s nose, from which it emits the dream mist. Musharna evolves from its pre-evolved form Munna when exposed to a moonstone. It's the only evolution stage for this Pokémon.
FAQ:
What is musharna weak to?
musharna is weak to bug , ghost , dark
What is musharna weak to?
musharna is weak to bug , ghost , dark
What type of Pokemon is musharna ?
musharna is a psychic type Pokemon
Whos is Pokemon #518 ?
musharna is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
moonlight
status
5
misty-explosion
special
100
100
5
lucky-chant
status
30
moonblast
special
95
100
15
power-swap
status
10
guard-swap
status
10
hypnosis
status
60
20
psychic-terrain
status
10
heal-bell
status
5
yawn
status
10
expanding-force
special
80
100
10
after-you
status
15
worry-seed
status
100
10
wonder-room
status
10
future-sight
special
120
100
10
psybeam
special
65
100
20
gravity
status
5
psyshock
special
80
100
10
gyro-ball
physical
100
5
amnesia
status
20
stored-power
special
20
100
10
imprison
status
10
skill-swap
status
10
trick-room
status
5
pain-split
status
20
magic-coat
status
15
telekinesis
status
15
dazzling-gleam
special
80
100
10
ally-switch
status
15
defense-curl
status
40
trick
status
100
10
dream-eater
special
100
100
15
torment
status
100
15
charge-beam
special
50
90
10
signal-beam
special
75
100
15
energy-ball
special
90
100
10
calm-mind
status
20
psychic
special
90
100
10
shock-wave
special
60
20
safeguard
status
25
flash
status
100
20
thunder-wave
status
90
20
psych-up
status
10
reflect
status
20
shadow-ball
special
80
100
15
light-screen
status
30
zen-headbutt
physical
80
90
15
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
swift
special
60
20
helping-hand
status
20
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
rain-dance
status
5
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Musharna is a psychic-type Pokémon introduced in Generation V. It's known as the 'Drowsing Pokémon'. This creature is famous for its ability to emit dreams it has eaten in the form of mist. Musharna has a particularly unique look. It's primarily a plump, purple creature with a simple round body and stubby legs. Its most noticeable feature, however, is probably its decorative, floral-patterned tapestry resembling a pig’s nose, from which it emits the dream mist. Musharna evolves from its pre-evolved form Munna when exposed to a moonstone. It's the only evolution stage for this Pokémon.
FAQ:
What is musharna weak to?
musharna is weak to bug , ghost , dark
What is musharna weak to?
musharna is weak to bug , ghost , dark
What type of Pokemon is musharna ?
musharna is a psychic type Pokemon
Whos is Pokemon #518 ?
musharna is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
moonlight
status
5
misty-explosion
special
100
100
5
lucky-chant
status
30
moonblast
special
95
100
15
power-swap
status
10
guard-swap
status
10
hypnosis
status
60
20
psychic-terrain
status
10
heal-bell
status
5
yawn
status
10
expanding-force
special
80
100
10
after-you
status
15
worry-seed
status
100
10
wonder-room
status
10
future-sight
special
120
100
10
psybeam
special
65
100
20
gravity
status
5
psyshock
special
80
100
10
gyro-ball
physical
100
5
amnesia
status
20
stored-power
special
20
100
10
imprison
status
10
skill-swap
status
10
trick-room
status
5
pain-split
status
20
magic-coat
status
15
telekinesis
status
15
dazzling-gleam
special
80
100
10
ally-switch
status
15
defense-curl
status
40
trick
status
100
10
dream-eater
special
100
100
15
torment
status
100
15
charge-beam
special
50
90
10
signal-beam
special
75
100
15
energy-ball
special
90
100
10
calm-mind
status
20
psychic
special
90
100
10
shock-wave
special
60
20
safeguard
status
25
flash
status
100
20
thunder-wave
status
90
20
psych-up
status
10
reflect
status
20
shadow-ball
special
80
100
15
light-screen