scrafty
n°560
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
90
Atk
65
HP
115
Def
45
SpA
115
SpD
58
Spe
Shed-skin
After each turn, this Pokémon has a 33% of being cured of any major status ailment.
Moxie
This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or spikes. If this Pokémon knocks out a Pokémon with mummy, the former's ability will change without taking effect.
Intimidate
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute. Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
scrafty
n°560
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
90
Atk
65
HP
115
Def
45
SpA
115
SpD
58
Spe
Shed-skin
After each turn, this Pokémon has a 33% of being cured of any major status ailment.
Moxie
This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or spikes. If this Pokémon knocks out a Pokémon with mummy, the former's ability will change without taking effect.
Intimidate
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute. Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
scrafty
n°560
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
90
Atk
65
HP
115
Def
45
SpA
115
SpD
58
Spe
Shed-skin
After each turn, this Pokémon has a 33% of being cured of any major status ailment.
Moxie
This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or spikes. If this Pokémon knocks out a Pokémon with mummy, the former's ability will change without taking effect.
Intimidate
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute. Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
scrafty
n°560
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
90
Atk
65
HP
115
Def
45
SpA
115
SpD
58
Spe
Shed-skin
After each turn, this Pokémon has a 33% of being cured of any major status ailment.
Moxie
This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or spikes. If this Pokémon knocks out a Pokémon with mummy, the former's ability will change without taking effect.
Intimidate
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute. Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
high-jump-kick
physical
130
90
10
head-smash
physical
150
80
5
chip-away
physical
70
100
20
quick-guard
status
15
beat-up
physical
100
10
coaching
status
10
dual-chop
physical
40
90
15
dragon-dance
status
20
fake-out
physical
40
100
10
acid-spray
special
40
100
20
super-fang
physical
90
10
feint-attack
physical
60
20
dragon-claw
physical
80
100
15
rock-climb
physical
90
85
20
sand-attack
status
100
15
revenge
physical
60
100
10
dragon-tail
physical
60
90
10
metronome
status
10
close-combat
physical
120
100
5
fake-tears
status
100
20
detect
status
5
lash-out
physical
75
100
5
amnesia
status
20
bulk-up
status
20
low-sweep
physical
65
100
20
dragon-pulse
special
85
100
10
drain-punch
physical
75
100
10
snarl
special
55
95
15
snatch
status
10
smack-down
physical
50
100
15
foul-play
physical
95
100
15
sludge-bomb
special
90
100
10
fire-punch
physical
75
100
15
assurance
physical
60
100
10
throat-chop
physical
80
100
15
incinerate
special
60
100
15
encore
status
100
5
outrage
physical
120
100
10
poison-jab
physical
80
100
20
torment
status
100
15
ice-punch
physical
75
100
15
spite
status
100
10
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
dark-pulse
special
80
100
15
reversal
physical
100
15
retaliate
physical
70
100
5
counter
physical
100
20
low-kick
physical
100
20
thunder-punch
physical
75
100
15
crunch
physical
80
100
15
iron-head
physical
80
100
15
iron-defense
status
15
leer
status
100
30
roar
status
20
focus-punch
physical
150
100
20
focus-blast
special
120
70
5
stone-edge
physical
100
80
5
work-up
status
30
swords-dance
status
20
payback
physical
50
100
10
knock-off
physical
65
100
20
endeavor
physical
100
5
uproar
special
90
100
10
iron-tail
physical
100
75
15
strength
physical
80
100
15
zen-headbutt
physical
80
90
15
grass-knot
special
100
20
scary-face
status
100
10
brick-break
physical
75
100
15
taunt
status
100
20
curse
status
10
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
fling
physical
100
10
dig
physical
80
100
10
rock-smash
physical
40
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
helping-hand
status
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Scrafty, known as the "Hoodlum Pokémon," is of the Dark/Fighting type. This Pokemon is recognized by its reptilian, bipedal presence with a distinct yellow, beady-eyed, and crested head. Its unique characteristic is an impressive shed skin that resembles a loose trouser and hoodie combination, often associated with an image of defiance or rebellous youth. A Scraggy evolves into a Scrafty starting at level 39. It is the evolved form of Scraggy, representing growth and a greater level of power. Despite Scrafty's often tough exterior, these Pokémon are known to have a careful and cautious nature, taking its time to analyze its opponents before entering a battle.
FAQ:
What is scrafty weak to?
scrafty is weak to fighting , bug , fairy
What is scrafty weak to?
scrafty is weak to fighting , bug , fairy
What type of Pokemon is scrafty ?
scrafty is a fighting , dark type Pokemon
Whos is Pokemon #560 ?
scrafty is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
high-jump-kick
physical
130
90
10
head-smash
physical
150
80
5
chip-away
physical
70
100
20
quick-guard
status
15
beat-up
physical
100
10
coaching
status
10
dual-chop
physical
40
90
15
dragon-dance
status
20
fake-out
physical
40
100
10
acid-spray
special
40
100
20
super-fang
physical
90
10
feint-attack
physical
60
20
dragon-claw
physical
80
100
15
rock-climb
physical
90
85
20
sand-attack
status
100
15
revenge
physical
60
100
10
dragon-tail
physical
60
90
10
metronome
status
10
close-combat
physical
120
100
5
fake-tears
status
100
20
detect
status
5
lash-out
physical
75
100
5
amnesia
status
20
bulk-up
status
20
low-sweep
physical
65
100
20
dragon-pulse
special
85
100
10
drain-punch
physical
75
100
10
snarl
special
55
95
15
snatch
status
10
smack-down
physical
50
100
15
foul-play
physical
95
100
15
sludge-bomb
special
90
100
10
fire-punch
physical
75
100
15
assurance
physical
60
100
10
throat-chop
physical
80
100
15
incinerate
special
60
100
15
encore
status
100
5
outrage
physical
120
100
10
poison-jab
physical
80
100
20
torment
status
100
15
ice-punch
physical
75
100
15
spite
status
100
10
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
dark-pulse
special
80
100
15
reversal
physical
100
15
retaliate
physical
70
100
5
counter
physical
100
20
low-kick
physical
100
20
thunder-punch
physical
75
100
15
crunch
physical
80
100
15
iron-head
physical
80
100
15
iron-defense
status
15
leer
status
100
30
roar
status
20
focus-punch
physical
150
100
20
focus-blast
special
120
70
5
stone-edge
physical
100
80
5
work-up
status
30
swords-dance
status
20
payback
physical
50
100
10
knock-off
physical
65
100
20
endeavor
physical
100
5
uproar
special
90
100
10
iron-tail
physical
100
75
15
strength
physical
80
100
15
zen-headbutt
physical
80
90
15
grass-knot
special
100
20
scary-face
status
100
10
brick-break
physical
75
100
15
taunt
status
100
20
curse
status
10
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
fling
physical
100
10
dig
physical
80
100
10
rock-smash
physical
40
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
helping-hand
status
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70