voltorb
n°100
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
30
Atk
40
HP
50
Def
55
SpA
55
SpD
100
Spe
Soundproof
This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.
Static
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.
Aftermath
When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.
voltorb
n°100
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
30
Atk
40
HP
50
Def
55
SpA
55
SpD
100
Spe
Soundproof
This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.
Static
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.
Aftermath
When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.
voltorb
n°100
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
30
Atk
40
HP
50
Def
55
SpA
55
SpD
100
Spe
Soundproof
This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.
Static
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.
Aftermath
When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.
voltorb
n°100
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
30
Atk
40
HP
50
Def
55
SpA
55
SpD
100
Spe
Soundproof
This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.
Static
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.
Aftermath
When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
sonic-boom
special
90
20
stun-spore
status
75
30
teleport
status
20
mirror-coat
special
100
20
spark
physical
65
100
20
metal-sound
status
85
40
eerie-impulse
status
100
15
thunder-shock
special
40
100
30
charge
status
20
electric-terrain
status
10
leech-seed
status
90
10
zap-cannon
special
120
50
5
discharge
special
80
100
15
electro-ball
special
100
10
volt-switch
special
70
100
20
grassy-glide
physical
55
100
20
leaf-storm
special
130
90
5
self-destruct
physical
200
100
5
electroweb
special
55
95
15
explosion
physical
250
100
5
worry-seed
status
100
10
grassy-terrain
status
10
recycle
status
10
magnet-rise
status
10
bullet-seed
physical
25
100
30
gyro-ball
physical
100
5
sucker-punch
physical
70
100
5
rage
physical
20
100
20
wild-charge
physical
90
100
15
magic-coat
status
15
foul-play
physical
95
100
15
rollout
physical
30
90
20
bide
physical
10
seed-bomb
physical
80
100
15
torment
status
100
15
screech
status
85
40
giga-drain
special
75
100
10
charge-beam
special
50
90
10
signal-beam
special
75
100
15
energy-ball
special
90
100
10
thunder
special
110
70
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
flash
status
100
20
agility
status
30
thunder-wave
status
90
20
mimic
status
10
reflect
status
20
solar-beam
special
120
100
10
light-screen
status
30
grass-knot
special
100
20
tackle
physical
40
100
35
taunt
status
100
20
curse
status
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
helping-hand
status
20
double-edge
physical
120
100
15
secret-power
physical
70
100
20
rain-dance
status
5
take-down
physical
90
85
20
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Voltorb is a Generation I Electric-type Pokémon that is often mistaken for a Poké Ball due to its circular and shiny shape, with top half being red and the bottom white. Its eyes are large and glaring with pupils that resemble plus signs. Voltorb's special abilities include Static and Soundproof, which paralyze the opponent in contact and make it immune to sound-based attacks, respectively. Long known for its volatile nature, Voltorb is notorious for exploding and can generate massive amounts of electrical energy. This makes it quite dangerous if accosted, as it may self-destruct in response to the perceived threat. Voltorb evolves into Electrode, starting at level 30. Electrode is larger, faster, and far more powerful, with an increased capacity for both storing and discharging massive amounts of electricity. Its temperament is also more unstable, making it even more prone to sudden, destructive outbursts.
FAQ:
What is voltorb weak to?
voltorb is weak to ground
What is voltorb weak to?
voltorb is weak to ground
What type of Pokemon is voltorb ?
voltorb is a electric type Pokemon
Whos is Pokemon #100 ?
voltorb is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
sonic-boom
special
90
20
stun-spore
status
75
30
teleport
status
20
mirror-coat
special
100
20
spark
physical
65
100
20
metal-sound
status
85
40
eerie-impulse
status
100
15
thunder-shock
special
40
100
30
charge
status
20
electric-terrain
status
10
leech-seed
status
90
10
zap-cannon
special
120
50
5
discharge
special
80
100
15
electro-ball
special
100
10
volt-switch
special
70
100
20
grassy-glide
physical
55
100
20
leaf-storm
special
130
90
5
self-destruct
physical
200
100
5
electroweb
special
55
95
15
explosion
physical
250
100
5
worry-seed
status
100
10
grassy-terrain
status
10
recycle
status
10
magnet-rise
status
10
bullet-seed
physical
25
100
30
gyro-ball
physical
100
5
sucker-punch
physical
70
100
5
rage
physical
20
100
20
wild-charge
physical
90
100
15
magic-coat
status
15
foul-play
physical
95
100
15
rollout
physical
30
90
20
bide
physical
10
seed-bomb
physical
80
100
15
torment
status
100
15
screech
status
85
40
giga-drain
special
75
100
10
charge-beam
special
50
90
10
signal-beam
special
75
100
15
energy-ball
special
90
100
10
thunder
special
110
70
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
flash
status
100
20
agility
status
30
thunder-wave
status
90
20
mimic
status
10
reflect
status
20
solar-beam
special
120
100
10
light-screen
status
30
grass-knot
special
100
20
tackle
physical
40
100
35
taunt
status
100
20
curse
status
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
helping-hand
status
20
double-edge
physical
120
100
15
secret-power
physical
70
100
20
rain-dance
status
5
take-down
physical
90
85
20
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Voltorb is a Generation I Electric-type Pokémon that is often mistaken for a Poké Ball due to its circular and shiny shape, with top half being red and the bottom white. Its eyes are large and glaring with pupils that resemble plus signs. Voltorb's special abilities include Static and Soundproof, which paralyze the opponent in contact and make it immune to sound-based attacks, respectively. Long known for its volatile nature, Voltorb is notorious for exploding and can generate massive amounts of electrical energy. This makes it quite dangerous if accosted, as it may self-destruct in response to the perceived threat. Voltorb evolves into Electrode, starting at level 30. Electrode is larger, faster, and far more powerful, with an increased capacity for both storing and discharging massive amounts of electricity. Its temperament is also more unstable, making it even more prone to sudden, destructive outbursts.
FAQ:
What is voltorb weak to?
voltorb is weak to ground
What is voltorb weak to?
voltorb is weak to ground
What type of Pokemon is voltorb ?
voltorb is a electric type Pokemon
Whos is Pokemon #100 ?
voltorb is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
sonic-boom
special
90
20
stun-spore
status
75
30
teleport
status
20
mirror-coat
special
100
20
spark
physical
65
100
20
metal-sound
status
85
40
eerie-impulse
status
100
15
thunder-shock
special
40
100
30
charge
status
20
electric-terrain
status
10
leech-seed
status
90
10
zap-cannon
special
120
50
5
discharge
special
80
100
15
electro-ball
special
100
10
volt-switch
special
70
100
20
grassy-glide
physical
55
100
20
leaf-storm
special
130
90
5
self-destruct
physical
200
100
5
electroweb
special
55
95
15
explosion
physical
250
100
5
worry-seed
status
100
10
grassy-terrain
status
10
recycle
status
10
magnet-rise
status
10
bullet-seed
physical
25
100
30
gyro-ball
physical
100
5
sucker-punch
physical
70
100
5
rage
physical
20
100
20
wild-charge
physical
90
100
15
magic-coat
status
15
foul-play
physical
95
100
15
rollout
physical
30
90
20
bide