Evolutions:

Evolutions:

Evolutions:

Evolutions:

voltorb

n°100

electric

Generation n°

1

Strong Against:

water
flying

Weak Against:

ground

Base Stats:

30

Atk

40

HP

50

Def

55

SpA

55

SpD

100

Spe

Soundproof

This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.

Static

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.

Aftermath

When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.

voltorb

n°100

electric

Generation n°

1

Strong Against:

water
flying

Weak Against:

ground

Base Stats:

30

Atk

40

HP

50

Def

55

SpA

55

SpD

100

Spe

Soundproof

This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.

Static

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.

Aftermath

When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.

voltorb

n°100

electric

Generation n°

1

Strong Against:

water
flying

Weak Against:

ground

Base Stats:

30

Atk

40

HP

50

Def

55

SpA

55

SpD

100

Spe

Soundproof

This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.

Static

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.

Aftermath

When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.

voltorb

n°100

electric

Generation n°

1

Strong Against:

water
flying

Weak Against:

ground

Base Stats:

30

Atk

40

HP

50

Def

55

SpA

55

SpD

100

Spe

Soundproof

This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.

Static

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.

Aftermath

When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

sonic-boom

normal icon

special

90

20

stun-spore

grass icon

status

75

30

teleport

psychic icon

status

20

mirror-coat

psychic icon

special

100

20

spark

electric icon

physical

65

100

20

metal-sound

steel icon

status

85

40

eerie-impulse

electric icon

status

100

15

thunder-shock

electric icon

special

40

100

30

charge

electric icon

status

20

electric-terrain

electric icon

status

10

leech-seed

grass icon

status

90

10

zap-cannon

electric icon

special

120

50

5

discharge

electric icon

special

80

100

15

electro-ball

electric icon

special

100

10

volt-switch

electric icon

special

70

100

20

grassy-glide

grass icon

physical

55

100

20

leaf-storm

grass icon

special

130

90

5

self-destruct

normal icon

physical

200

100

5

electroweb

electric icon

special

55

95

15

explosion

normal icon

physical

250

100

5

worry-seed

grass icon

status

100

10

grassy-terrain

grass icon

status

10

recycle

normal icon

status

10

magnet-rise

electric icon

status

10

bullet-seed

grass icon

physical

25

100

30

gyro-ball

steel icon

physical

100

5

sucker-punch

dark icon

physical

70

100

5

rage

normal icon

physical

20

100

20

wild-charge

electric icon

physical

90

100

15

magic-coat

psychic icon

status

15

foul-play

dark icon

physical

95

100

15

rollout

rock icon

physical

30

90

20

bide

normal icon

physical

10

seed-bomb

grass icon

physical

80

100

15

torment

dark icon

status

100

15

screech

normal icon

status

85

40

giga-drain

grass icon

special

75

100

10

charge-beam

electric icon

special

50

90

10

signal-beam

Bug icon

special

75

100

15

energy-ball

grass icon

special

90

100

10

thunder

electric icon

special

110

70

10

shock-wave

electric icon

special

60

20

thunderbolt

electric icon

special

90

100

15

flash

normal icon

status

100

20

agility

psychic icon

status

30

thunder-wave

electric icon

status

90

20

mimic

normal icon

status

10

reflect

psychic icon

status

20

solar-beam

grass icon

special

120

100

10

light-screen

psychic icon

status

30

grass-knot

grass icon

special

100

20

tackle

normal icon

physical

40

100

35

taunt

dark icon

status

100

20

curse

ghost icon

status

10

natural-gift

normal icon

physical

100

15

headbutt

normal icon

physical

70

100

15

thief

dark icon

physical

60

100

25

swift

normal icon

special

60

20

helping-hand

normal icon

status

20

double-edge

normal icon

physical

120

100

15

secret-power

normal icon

physical

70

100

20

rain-dance

water icon

status

5

take-down

normal icon

physical

90

85

20

frustration

normal icon

physical

100

20

return

normal icon

physical

100

20

confide

normal icon

status

20

hidden-power

normal icon

special

60

100

15

double-team

normal icon

status

15

swagger

normal icon

status

85

15

toxic

poison icon

status

90

10

round

normal icon

special

60

100

15

snore

normal icon

special

50

100

15

endure

normal icon

status

10

facade

normal icon

physical

70

100

20

sleep-talk

normal icon

status

10

rest

psychic icon

status

5

substitute

normal icon

status

10

protect

normal icon

status

10

Description:

Voltorb is a Generation I Electric-type Pokémon that is often mistaken for a Poké Ball due to its circular and shiny shape, with top half being red and the bottom white. Its eyes are large and glaring with pupils that resemble plus signs. Voltorb's special abilities include Static and Soundproof, which paralyze the opponent in contact and make it immune to sound-based attacks, respectively. Long known for its volatile nature, Voltorb is notorious for exploding and can generate massive amounts of electrical energy. This makes it quite dangerous if accosted, as it may self-destruct in response to the perceived threat. Voltorb evolves into Electrode, starting at level 30. Electrode is larger, faster, and far more powerful, with an increased capacity for both storing and discharging massive amounts of electricity. Its temperament is also more unstable, making it even more prone to sudden, destructive outbursts.

FAQ:

What is voltorb weak to?

voltorb is weak to ground

What is voltorb weak to?

voltorb is weak to ground

What type of Pokemon is voltorb ?

voltorb is a electric type Pokemon

Whos is Pokemon #100 ?

voltorb is the Pokemon

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

sonic-boom

normal icon

special

90

20

stun-spore

grass icon

status

75

30

teleport

psychic icon

status

20

mirror-coat

psychic icon

special

100

20

spark

electric icon

physical

65

100

20

metal-sound

steel icon

status

85

40

eerie-impulse

electric icon

status

100

15

thunder-shock

electric icon

special

40

100

30

charge

electric icon

status

20

electric-terrain

electric icon

status

10

leech-seed

grass icon

status

90

10

zap-cannon

electric icon

special

120

50

5

discharge

electric icon

special

80

100

15

electro-ball

electric icon

special

100

10

volt-switch

electric icon

special

70

100

20

grassy-glide

grass icon

physical

55

100

20

leaf-storm

grass icon

special

130

90

5

self-destruct

normal icon

physical

200

100

5

electroweb

electric icon

special

55

95

15

explosion

normal icon

physical

250

100

5

worry-seed

grass icon

status

100

10

grassy-terrain

grass icon

status

10

recycle

normal icon

status

10

magnet-rise

electric icon

status

10

bullet-seed

grass icon

physical

25

100

30

gyro-ball

steel icon

physical

100

5

sucker-punch

dark icon

physical

70

100

5

rage

normal icon

physical

20

100

20

wild-charge

electric icon

physical

90

100

15

magic-coat

psychic icon

status

15

foul-play

dark icon

physical

95

100

15

rollout

rock icon

physical

30

90

20

bide

normal icon

physical

10

seed-bomb

grass icon

physical

80

100

15

torment

dark icon

status

100

15

screech

normal icon

status

85

40

giga-drain

grass icon

special

75

100

10

charge-beam

electric icon

special

50

90

10

signal-beam

Bug icon

special

75

100

15

energy-ball

grass icon

special

90

100

10

thunder

electric icon

special

110

70

10

shock-wave

electric icon

special

60

20

thunderbolt

electric icon

special

90

100

15

flash

normal icon

status

100

20

agility

psychic icon

status

30

thunder-wave

electric icon

status

90

20

mimic

normal icon

status

10

reflect

psychic icon

status

20

solar-beam

grass icon

special

120

100

10

light-screen

psychic icon

status

30

grass-knot

grass icon

special

100

20

tackle

normal icon

physical

40

100

35

taunt

dark icon

status

100

20

curse

ghost icon

status

10

natural-gift

normal icon

physical

100

15

headbutt

normal icon

physical

70

100

15

thief

dark icon

physical

60

100

25

swift

normal icon

special

60

20

helping-hand

normal icon

status

20

double-edge

normal icon

physical

120

100

15

secret-power

normal icon

physical

70

100

20

rain-dance

water icon

status

5

take-down

normal icon

physical

90

85

20

frustration

normal icon

physical

100

20

return

normal icon

physical

100

20

confide

normal icon

status

20

hidden-power

normal icon

special

60

100

15

double-team

normal icon

status

15

swagger

normal icon

status

85

15

toxic

poison icon

status

90

10

round

normal icon

special

60

100

15

snore

normal icon

special

50

100

15

endure

normal icon

status

10

facade

normal icon

physical

70

100

20

sleep-talk

normal icon

status

10

rest

psychic icon

status

5

substitute

normal icon

status

10

protect

normal icon

status

10

Description:

Voltorb is a Generation I Electric-type Pokémon that is often mistaken for a Poké Ball due to its circular and shiny shape, with top half being red and the bottom white. Its eyes are large and glaring with pupils that resemble plus signs. Voltorb's special abilities include Static and Soundproof, which paralyze the opponent in contact and make it immune to sound-based attacks, respectively. Long known for its volatile nature, Voltorb is notorious for exploding and can generate massive amounts of electrical energy. This makes it quite dangerous if accosted, as it may self-destruct in response to the perceived threat. Voltorb evolves into Electrode, starting at level 30. Electrode is larger, faster, and far more powerful, with an increased capacity for both storing and discharging massive amounts of electricity. Its temperament is also more unstable, making it even more prone to sudden, destructive outbursts.

FAQ:

What is voltorb weak to?

voltorb is weak to ground

What is voltorb weak to?

voltorb is weak to ground

What type of Pokemon is voltorb ?

voltorb is a electric type Pokemon

Whos is Pokemon #100 ?

voltorb is the Pokemon

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

sonic-boom

normal icon

special

90

20

stun-spore

grass icon

status

75

30

teleport

psychic icon

status

20

mirror-coat

psychic icon

special

100

20

spark

electric icon

physical

65

100

20

metal-sound

steel icon

status

85

40

eerie-impulse

electric icon

status

100

15

thunder-shock

electric icon

special

40

100

30

charge

electric icon

status

20

electric-terrain

electric icon

status

10

leech-seed

grass icon

status

90

10

zap-cannon

electric icon

special

120

50

5

discharge

electric icon

special

80

100

15

electro-ball

electric icon

special

100

10

volt-switch

electric icon

special

70

100

20

grassy-glide

grass icon

physical

55

100

20

leaf-storm

grass icon

special

130

90

5

self-destruct

normal icon

physical

200

100

5

electroweb

electric icon

special

55

95

15

explosion

normal icon

physical

250

100

5

worry-seed

grass icon

status

100

10

grassy-terrain

grass icon

status

10

recycle

normal icon

status

10

magnet-rise

electric icon

status

10

bullet-seed

grass icon

physical

25

100

30

gyro-ball

steel icon

physical

100

5

sucker-punch

dark icon

physical

70

100

5

rage

normal icon

physical

20

100

20

wild-charge

electric icon

physical

90

100

15

magic-coat

psychic icon

status

15

foul-play

dark icon

physical

95

100

15

rollout

rock icon

physical

30

90

20

bide