zoroark
n°571
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
105
Atk
60
HP
60
Def
120
SpA
60
SpD
105
Spe
Illusion
This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle. This illusion breaks upon being hit by a damaging move. Other damage, e.g. from weather or spikes, does not break the illusion, nor does damage done to a substitute. If the party order becomes temporarily shuffled around as Pokémon are switched out in battle, this ability chooses the last Pokémon according to that shuffled order.
zoroark
n°571
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
105
Atk
60
HP
60
Def
120
SpA
60
SpD
105
Spe
Illusion
This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle. This illusion breaks upon being hit by a damaging move. Other damage, e.g. from weather or spikes, does not break the illusion, nor does damage done to a substitute. If the party order becomes temporarily shuffled around as Pokémon are switched out in battle, this ability chooses the last Pokémon according to that shuffled order.
zoroark
n°571
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
105
Atk
60
HP
60
Def
120
SpA
60
SpD
105
Spe
Illusion
This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle. This illusion breaks upon being hit by a damaging move. Other damage, e.g. from weather or spikes, does not break the illusion, nor does damage done to a substitute. If the party order becomes temporarily shuffled around as Pokémon are switched out in battle, this ability chooses the last Pokémon according to that shuffled order.
zoroark
n°571
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
105
Atk
60
HP
60
Def
120
SpA
60
SpD
105
Spe
Illusion
This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle. This illusion breaks upon being hit by a damaging move. Other damage, e.g. from weather or spikes, does not break the illusion, nor does damage done to a substitute. If the party order becomes temporarily shuffled around as Pokémon are switched out in battle, this ability chooses the last Pokémon according to that shuffled order.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
night-daze
special
85
95
10
punishment
physical
100
5
shadow-sneak
physical
40
100
30
phantom-force
physical
90
100
10
burning-jealousy
special
70
100
5
poltergeist
physical
110
90
5
fury-swipes
physical
18
80
15
feint-attack
physical
60
20
night-slash
physical
70
100
15
pursuit
physical
40
100
20
embargo
status
100
15
night-shade
special
100
15
scratch
physical
40
100
35
revenge
physical
60
100
10
bounce
physical
85
85
5
skitter-smack
physical
70
90
10
hex
special
65
100
10
fake-tears
status
100
20
lash-out
physical
75
100
5
low-sweep
physical
65
100
20
will-o-wisp
status
85
15
snarl
special
55
95
15
snatch
status
10
imprison
status
10
pain-split
status
20
foul-play
physical
95
100
15
sludge-bomb
special
90
100
10
nasty-plot
status
20
confuse-ray
status
100
10
assurance
physical
60
100
10
throat-chop
physical
80
100
15
hone-claws
status
15
incinerate
special
60
100
15
encore
status
100
5
trick
status
100
10
torment
status
100
15
spite
status
100
10
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
dark-pulse
special
80
100
15
retaliate
physical
70
100
5
laser-focus
status
30
hyper-voice
special
90
100
10
covet
physical
60
100
25
shadow-claw
physical
70
100
15
low-kick
physical
100
20
flamethrower
special
90
100
15
u-turn
physical
70
100
20
crunch
physical
80
100
15
leer
status
100
30
roar
status
20
focus-punch
physical
150
100
20
cut
physical
50
95
30
focus-blast
special
120
70
5
calm-mind
status
20
psychic
special
90
100
10
swords-dance
status
20
payback
physical
50
100
10
agility
status
30
knock-off
physical
65
100
20
icy-wind
special
55
95
15
psych-up
status
10
uproar
special
90
100
10
shadow-ball
special
80
100
15
grass-knot
special
100
20
aerial-ace
physical
60
20
scary-face
status
100
10
brick-break
physical
75
100
15
taunt
status
100
20
curse
status
10
fling
physical
100
10
dig
physical
80
100
10
rock-smash
physical
40
100
15
thief
physical
60
100
25
swift
special
60
20
helping-hand
status
20
body-slam
physical
85
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Zoroark is a dark-type Pokémon that bears the categorization number #571 in the Pokémon Pokédex. Introduced in the fifth generation of the Pokémon series, Zoroark is known as the 'Illusion Fox Pokémon'. It stands at an average height of 5'03" and weighs about 178.8 lbs. Zoroark has the unique ability to cast illusions that are indistinguishable from reality, confusing its opponents on the battlefield. This Pokémon primarily uses dark-type moves, with a physical attack being its most potent offensive strategy. It has red eyes, grayish fur, and a large, voluminous mane like a ponytail, primarily red and black with a bit of purple. It is the evolved form of Zorua starting at level 30. Zoroark's prominence in gameplay and plot have made it a favorite among many trainers.
FAQ:
What is zoroark weak to?
zoroark is weak to fighting , bug , fairy
What is zoroark weak to?
zoroark is weak to fighting , bug , fairy
What type of Pokemon is zoroark ?
zoroark is a dark type Pokemon
Whos is Pokemon #571 ?
zoroark is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
night-daze
special
85
95
10
punishment
physical
100
5
shadow-sneak
physical
40
100
30
phantom-force
physical
90
100
10
burning-jealousy
special
70
100
5
poltergeist
physical
110
90
5
fury-swipes
physical
18
80
15
feint-attack
physical
60
20
night-slash
physical
70
100
15
pursuit
physical
40
100
20
embargo
status
100
15
night-shade
special
100
15
scratch
physical
40
100
35
revenge
physical
60
100
10
bounce
physical
85
85
5
skitter-smack
physical
70
90
10
hex
special
65
100
10
fake-tears
status
100
20
lash-out
physical
75
100
5
low-sweep
physical
65
100
20
will-o-wisp
status
85
15
snarl
special
55
95
15
snatch
status
10
imprison
status
10
pain-split
status
20
foul-play
physical
95
100
15
sludge-bomb
special
90
100
10
nasty-plot
status
20
confuse-ray
status
100
10
assurance
physical
60
100
10
throat-chop
physical
80
100
15
hone-claws
status
15
incinerate
special
60
100
15
encore
status
100
5
trick
status
100
10
torment
status
100
15
spite
status
100
10
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
dark-pulse
special
80
100
15
retaliate
physical
70
100
5
laser-focus
status
30
hyper-voice
special
90
100
10
covet
physical
60
100
25
shadow-claw
physical
70
100
15
low-kick
physical
100
20
flamethrower
special
90
100
15
u-turn
physical
70
100
20
crunch
physical
80
100
15
leer
status
100
30
roar
status
20
focus-punch
physical
150
100
20
cut
physical
50
95
30
focus-blast
special
120
70
5
calm-mind
status
20
psychic
special
90
100
10
swords-dance
status
20
payback
physical
50
100
10
agility
status
30
knock-off
physical
65
100
20
icy-wind
special
55
95
15
psych-up
status
10
uproar
special
90
100
10
shadow-ball
special
80
100
15
grass-knot
special
100
20
aerial-ace
physical
60
20
scary-face
status
100
10
brick-break
physical
75
100
15
taunt
status
100
20
curse
status
10
fling
physical
100
10
dig
physical
80
100
10
rock-smash
physical
40
100
15
thief
physical
60
100
25
swift
special
60
20
helping-hand
status
20
body-slam
physical
85
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100