cacturne
n°332
Generation n°
3
Strong Against:
Weak Against:
Base Stats:
115
Atk
70
HP
60
Def
115
SpA
60
SpD
55
Spe
Sand-veil
During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
Water-absorb
Whenever a water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's substitute.
cacturne
n°332
Generation n°
3
Strong Against:
Weak Against:
Base Stats:
115
Atk
70
HP
60
Def
115
SpA
60
SpD
55
Spe
Sand-veil
During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
Water-absorb
Whenever a water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's substitute.
cacturne
n°332
Generation n°
3
Strong Against:
Weak Against:
Base Stats:
115
Atk
70
HP
60
Def
115
SpA
60
SpD
55
Spe
Sand-veil
During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
Water-absorb
Whenever a water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's substitute.
cacturne
n°332
Generation n°
3
Strong Against:
Weak Against:
Base Stats:
115
Atk
70
HP
60
Def
115
SpA
60
SpD
55
Spe
Sand-veil
During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
Water-absorb
Whenever a water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's substitute.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
needle-arm
physical
60
100
15
spiky-shield
status
10
cotton-spore
status
100
40
power-trip
physical
20
100
10
poison-sting
physical
15
100
35
ingrain
status
20
pin-missile
physical
25
95
20
destiny-bond
status
5
lunge
physical
80
100
15
growth
status
20
spikes
status
20
toxic-spikes
status
20
absorb
special
20
100
25
leech-seed
status
90
10
feint-attack
physical
60
20
grassy-glide
physical
55
100
20
leaf-storm
special
130
90
5
embargo
status
100
15
sand-attack
status
100
15
synthesis
status
5
worry-seed
status
100
10
revenge
physical
60
100
10
grassy-terrain
status
10
venoshock
special
65
100
10
block
status
5
dynamic-punch
physical
100
50
5
skitter-smack
physical
70
90
10
magical-leaf
special
60
20
nature-power
status
20
bullet-seed
physical
25
100
30
seismic-toss
physical
100
20
lash-out
physical
75
100
5
role-play
status
10
fury-cutter
physical
40
95
20
sucker-punch
physical
70
100
5
drain-punch
physical
75
100
10
foul-play
physical
95
100
15
nasty-plot
status
20
assurance
physical
60
100
10
throat-chop
physical
80
100
15
superpower
physical
120
100
5
encore
status
100
5
seed-bomb
physical
80
100
15
poison-jab
physical
80
100
20
spite
status
100
10
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
dark-pulse
special
80
100
15
retaliate
physical
70
100
5
giga-drain
special
75
100
10
counter
physical
100
20
low-kick
physical
100
20
thunder-punch
physical
75
100
15
leer
status
100
30
focus-punch
physical
150
100
20
cut
physical
50
95
30
energy-ball
special
90
100
10
focus-blast
special
120
70
5
stomping-tantrum
physical
75
100
10
sandstorm
status
10
swords-dance
status
20
payback
physical
50
100
10
flash
status
100
20
knock-off
physical
65
100
20
endeavor
physical
100
5
mimic
status
10
shadow-ball
special
80
100
15
solar-beam
special
120
100
10
strength
physical
80
100
15
zen-headbutt
physical
80
90
15
grass-knot
special
100
20
scary-face
status
100
10
brick-break
physical
75
100
15
bulldoze
physical
60
100
20
taunt
status
100
20
captivate
status
100
20
curse
status
10
fling
physical
100
10
dig
physical
80
100
10
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
helping-hand
status
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Cacturne is a Grass/Dark type Pokémon introduced in Generation III of the Pokémon series, categorized under the Pokédex number 332. This Pokémon is recognizable by its humanoid figure that resembles a sentient cactus. Standing at an average height of 1.3 meters (or around 4 feet 3 inches), and weighing in at 77.6 lbs, Cacturne has distinct angular features and vibrant green body, with shapes that mimic cactus spines decorating its silhouette. Cacturne is evolved from a Cacnea starting at level 32. This Pokémon remains stationary during the day, standing alongside desert roads while waiting for the night to fall. Once the temperature drops in the night, Cacturne starts to move, pursuing prey that has become weak due to the desert's harsh daytime conditions. In terms of abilities, Cacturne may have the abilities Sand Veil or Water Absorb, and the hidden ability Pickpocket. The attacks this Pokémon learns can include needle-based attacks like Needle Arm and Pin Missile, as well as dark-type moves like Sucker Punch and Payback. Cacturne also has powerful Grass-type moves like Energy Ball and Solar Beam in its move set. Given its high Attack and Special Attack stats, Cacturne can be seen as an offensive heavy hitter on the team, especially in environments that cater to its type and abilities. However, trainers should note Cacturne has vulnerabilities to common types like Fighting, Bug, and Fairy, and especially to Fire, which is 4x super effective.
FAQ:
What is cacturne weak to?
cacturne is weak to fire , ice , poison , flying , bug
What is cacturne weak to?
cacturne is weak to fire , ice , poison , flying , bug
What type of Pokemon is cacturne ?
cacturne is a grass , dark type Pokemon
Whos is Pokemon #332 ?
cacturne is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
needle-arm
physical
60
100
15
spiky-shield
status
10
cotton-spore
status
100
40
power-trip
physical
20
100
10
poison-sting
physical
15
100
35
ingrain
status
20
pin-missile
physical
25
95
20
destiny-bond
status
5
lunge
physical
80
100
15
growth
status
20
spikes
status
20
toxic-spikes
status
20
absorb
special
20
100
25
leech-seed
status
90
10
feint-attack
physical
60
20
grassy-glide
physical
55
100
20
leaf-storm
special
130
90
5
embargo
status
100
15
sand-attack
status
100
15
synthesis
status
5
worry-seed
status
100
10
revenge
physical
60
100
10
grassy-terrain
status
10
venoshock
special
65
100
10
block
status
5
dynamic-punch
physical
100
50
5
skitter-smack
physical
70
90
10
magical-leaf
special
60
20
nature-power
status
20
bullet-seed
physical
25
100
30
seismic-toss
physical
100
20
lash-out
physical
75
100
5
role-play
status
10
fury-cutter
physical
40
95
20
sucker-punch
physical
70
100
5
drain-punch
physical
75
100
10
foul-play
physical
95
100
15
nasty-plot
status
20
assurance
physical
60
100
10
throat-chop
physical
80
100
15
superpower
physical
120
100
5
encore
status
100
5
seed-bomb
physical
80
100
15
poison-jab
physical
80
100
20
spite
status
100
10
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
dark-pulse
special
80
100
15
retaliate
physical
70
100
5
giga-drain
special
75
100
10
counter
physical
100
20
low-kick
physical
100
20
thunder-punch
physical
75
100
15
leer
status
100
30
focus-punch
physical
150
100
20
cut
physical
50
95
30
energy-ball
special
90
100
10
focus-blast
special
120
70
5
stomping-tantrum
physical
75
100
10
sandstorm
status
10
swords-dance
status
20
payback
physical
50
100
10
flash
status
100
20
knock-off
physical
65
100
20
endeavor
physical
100
5
mimic
status
10
shadow-ball
special
80
100
15
solar-beam
special
120
100
10
strength
physical
80
100
15
zen-headbutt
physical
80
90
15
grass-knot
special
100
20
scary-face
status
100
10
brick-break
physical
75
100
15
bulldoze
physical
60
100
20
taunt
status
100
20
captivate
status
100
20
curse
status
10
fling
physical
100
10
dig
physical
80
100
10
mud-slap
special
20
100
10