goldeen
n°118
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
67
Atk
45
HP
60
Def
35
SpA
50
SpD
63
Spe
Swift-swim
This Pokémon's Speed is doubled during rain. This bonus does not count as a stat modifier.
Water-veil
This Pokémon cannot be burned. If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
goldeen
n°118
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
67
Atk
45
HP
60
Def
35
SpA
50
SpD
63
Spe
Swift-swim
This Pokémon's Speed is doubled during rain. This bonus does not count as a stat modifier.
Water-veil
This Pokémon cannot be burned. If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
goldeen
n°118
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
67
Atk
45
HP
60
Def
35
SpA
50
SpD
63
Spe
Swift-swim
This Pokémon's Speed is doubled during rain. This bonus does not count as a stat modifier.
Water-veil
This Pokémon cannot be burned. If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
goldeen
n°118
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
67
Atk
45
HP
60
Def
35
SpA
50
SpD
63
Spe
Swift-swim
This Pokémon's Speed is doubled during rain. This bonus does not count as a stat modifier.
Water-veil
This Pokémon cannot be burned. If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
horn-attack
physical
65
100
25
acupressure
status
30
horn-drill
physical
30
5
megahorn
physical
120
85
10
soak
status
100
20
water-sport
status
15
mud-sport
status
15
drill-run
physical
80
95
10
fury-attack
physical
15
85
20
aqua-ring
status
20
smart-strike
physical
70
10
flip-turn
physical
60
100
20
supersonic
status
55
20
peck
physical
35
100
35
scale-shot
physical
25
90
20
bubble-beam
special
65
100
20
muddy-water
special
90
85
10
skull-bash
physical
130
100
10
haze
status
30
bounce
physical
85
85
5
tail-whip
status
100
30
psybeam
special
65
100
20
dive
physical
80
100
10
aqua-tail
physical
90
90
10
flail
physical
100
15
fury-cutter
physical
40
95
20
scald
special
80
100
15
waterfall
physical
80
100
15
rage
physical
20
100
20
whirlpool
special
35
85
15
water-gun
special
40
100
25
quick-attack
physical
40
100
30
hail
status
10
hydro-pump
special
110
80
5
throat-chop
physical
80
100
15
bide
physical
10
poison-jab
physical
80
100
20
signal-beam
special
75
100
15
mud-shot
special
55
95
15
surf
special
90
100
15
blizzard
special
110
70
5
water-pulse
special
60
100
20
ice-beam
special
90
100
10
swords-dance
status
20
agility
status
30
knock-off
physical
65
100
20
icy-wind
special
55
95
15
mimic
status
10
captivate
status
100
20
curse
status
10
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
swift
special
60
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
secret-power
physical
70
100
20
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Goldeen is a Water-type Pokémon (Species ID: 118) famous for its elegant looks and abilities. It resembles a goldfish, with orange scales, large blue eyes, and long, flowing fins that bring to mind a dancer's dress. A large horn protrudes from its forehead, which Goldeen uses to drill into its enemies in battles. Goldeen is known for its graceful swimming style, which is often compared to a ballet. Despite this elegant demeanor, it is a very powerful swimmer and can even swim upriver against the current. Goldeen evolves into Seaking starting at level 33. Seaking, a larger and more ornate version of Goldeen, maintains the Water-type. It also possesses enhanced abilities, making it a formidable opponent in battles and a favorite among trainers who appreciate its combination of beauty and power.
FAQ:
What is goldeen weak to?
goldeen is weak to electric , grass
What is goldeen weak to?
goldeen is weak to electric , grass
What type of Pokemon is goldeen ?
goldeen is a water type Pokemon
Whos is Pokemon #118 ?
goldeen is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
horn-attack
physical
65
100
25
acupressure
status
30
horn-drill
physical
30
5
megahorn
physical
120
85
10
soak
status
100
20
water-sport
status
15
mud-sport
status
15
drill-run
physical
80
95
10
fury-attack
physical
15
85
20
aqua-ring
status
20
smart-strike
physical
70
10
flip-turn
physical
60
100
20
supersonic
status
55
20
peck
physical
35
100
35
scale-shot
physical
25
90
20
bubble-beam
special
65
100
20
muddy-water
special
90
85
10
skull-bash
physical
130
100
10
haze
status
30
bounce
physical
85
85
5
tail-whip
status
100
30
psybeam
special
65
100
20
dive
physical
80
100
10
aqua-tail
physical
90
90
10
flail
physical
100
15
fury-cutter
physical
40
95
20
scald
special
80
100
15
waterfall
physical
80
100
15
rage
physical
20
100
20
whirlpool
special
35
85
15
water-gun
special
40
100
25
quick-attack
physical
40
100
30
hail
status
10
hydro-pump
special
110
80
5
throat-chop
physical
80
100
15
bide
physical
10
poison-jab
physical
80
100
20
signal-beam
special
75
100
15
mud-shot
special
55
95
15
surf
special
90
100
15
blizzard
special
110
70
5
water-pulse
special
60
100
20
ice-beam
special
90
100
10
swords-dance
status
20
agility
status
30
knock-off
physical
65
100
20
icy-wind
special
55
95
15
mimic
status
10
captivate
status
100
20
curse
status
10
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
swift
special
60
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
secret-power
physical
70
100
20
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Goldeen is a Water-type Pokémon (Species ID: 118) famous for its elegant looks and abilities. It resembles a goldfish, with orange scales, large blue eyes, and long, flowing fins that bring to mind a dancer's dress. A large horn protrudes from its forehead, which Goldeen uses to drill into its enemies in battles. Goldeen is known for its graceful swimming style, which is often compared to a ballet. Despite this elegant demeanor, it is a very powerful swimmer and can even swim upriver against the current. Goldeen evolves into Seaking starting at level 33. Seaking, a larger and more ornate version of Goldeen, maintains the Water-type. It also possesses enhanced abilities, making it a formidable opponent in battles and a favorite among trainers who appreciate its combination of beauty and power.
FAQ:
What is goldeen weak to?
goldeen is weak to electric , grass
What is goldeen weak to?
goldeen is weak to electric , grass
What type of Pokemon is goldeen ?
goldeen is a water type Pokemon
Whos is Pokemon #118 ?
goldeen is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
horn-attack
physical
65
100
25
acupressure
status
30
horn-drill
physical
30
5
megahorn
physical
120
85
10
soak
status
100
20
water-sport
status
15
mud-sport
status
15
drill-run
physical
80
95
10
fury-attack
physical
15
85
20
aqua-ring
status
20
smart-strike
physical
70
10
flip-turn
physical
60
100
20
supersonic
status
55
20
peck
physical
35
100
35
scale-shot
physical
25
90
20
bubble-beam
special
65
100
20
muddy-water
special
90
85
10
skull-bash
physical
130
100
10
haze
status
30
bounce
physical
85
85
5
tail-whip
status
100
30
psybeam
special
65
100
20
dive
physical
80
100
10
aqua-tail
physical
90
90
10
flail
physical
100
15
fury-cutter
physical
40
95
20
scald
special
80
100
15
waterfall
physical
80
100
15
rage
physical
20
100
20
whirlpool
special
35
85
15
water-gun
special
40
100
25
quick-attack
physical
40
100
30
hail
status
10
hydro-pump
special
110
80
5
throat-chop
physical
80
100
15
bide
physical
10
poison-jab
physical
80
100
20
signal-beam
special
75
100
15
mud-shot