hoppip
n°187
Generation n°
2
Strong Against:
Weak Against:
Base Stats:
35
Atk
35
HP
40
Def
35
SpA
55
SpD
50
Spe
Chlorophyll
This Pokémon's Speed is doubled during strong sunlight. This bonus does not count as a stat modifier.
Leaf-guard
This Pokémon cannot be given a major status ailment during strong sunlight. This ability does not heal prior status ailments. rest will fail altogether with this ability in effect. yawn will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.
Infiltrator
This Pokémon's moves ignore light screen, reflect, and safeguard.
hoppip
n°187
Generation n°
2
Strong Against:
Weak Against:
Base Stats:
35
Atk
35
HP
40
Def
35
SpA
55
SpD
50
Spe
Chlorophyll
This Pokémon's Speed is doubled during strong sunlight. This bonus does not count as a stat modifier.
Leaf-guard
This Pokémon cannot be given a major status ailment during strong sunlight. This ability does not heal prior status ailments. rest will fail altogether with this ability in effect. yawn will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.
Infiltrator
This Pokémon's moves ignore light screen, reflect, and safeguard.
hoppip
n°187
Generation n°
2
Strong Against:
Weak Against:
Base Stats:
35
Atk
35
HP
40
Def
35
SpA
55
SpD
50
Spe
Chlorophyll
This Pokémon's Speed is doubled during strong sunlight. This bonus does not count as a stat modifier.
Leaf-guard
This Pokémon cannot be given a major status ailment during strong sunlight. This ability does not heal prior status ailments. rest will fail altogether with this ability in effect. yawn will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.
Infiltrator
This Pokémon's moves ignore light screen, reflect, and safeguard.
hoppip
n°187
Generation n°
2
Strong Against:
Weak Against:
Base Stats:
35
Atk
35
HP
40
Def
35
SpA
55
SpD
50
Spe
Chlorophyll
This Pokémon's Speed is doubled during strong sunlight. This bonus does not count as a stat modifier.
Leaf-guard
This Pokémon cannot be given a major status ailment during strong sunlight. This ability does not heal prior status ailments. rest will fail altogether with this ability in effect. yawn will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.
Infiltrator
This Pokémon's moves ignore light screen, reflect, and safeguard.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
cotton-spore
status
100
40
strength-sap
status
100
10
cotton-guard
status
10
rage-powder
status
20
fairy-wind
special
40
100
30
sleep-powder
status
75
15
pollen-puff
special
90
100
15
poison-powder
status
75
35
splash
status
40
switcheroo
status
100
10
silver-wind
special
60
100
5
stun-spore
status
75
30
aromatherapy
status
5
memento
status
100
10
pay-day
physical
40
100
20
lunge
physical
80
100
15
absorb
special
20
100
25
sweet-scent
status
100
20
mega-drain
special
40
100
15
leech-seed
status
90
10
leaf-storm
special
130
90
5
synthesis
status
5
confusion
special
50
100
25
worry-seed
status
100
10
grassy-terrain
status
10
infestation
special
20
100
20
bounce
physical
85
85
5
tail-whip
status
100
30
magical-leaf
special
60
20
bullet-seed
physical
25
100
30
amnesia
status
20
tailwind
status
15
dazzling-gleam
special
80
100
10
baton-pass
status
40
defense-curl
status
40
encore
status
100
5
seed-bomb
physical
80
100
15
acrobatics
physical
55
100
15
growl
status
100
40
giga-drain
special
75
100
10
charm
status
100
20
u-turn
physical
70
100
20
energy-ball
special
90
100
10
swords-dance
status
20
flash
status
100
20
psych-up
status
10
mimic
status
10
reflect
status
20
solar-beam
special
120
100
10
light-screen
status
30
grass-knot
special
100
20
aerial-ace
physical
60
20
tackle
physical
40
100
35
captivate
status
100
20
curse
status
10
fling
physical
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
helping-hand
status
20
double-edge
physical
120
100
15
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Hoppip is a Grass/Flying type Pokémon mostly recognized by its bright pink round body and leaf-like ears, introduced in Generation II. Hoppip is light enough to be carried away by the wind, and use the leaves on its body to navigate and control where the wind blows them. It is also known for its ability to sense approaching strong winds, signaling it to cluster with other Hoppip to avoid being blown away. In terms of its evolutions, Hoppip evolves into Skiploom starting at level 18, which can later evolve into Jumpluff starting at level 27. These evolutions carry on the Grass/Flying type through each stage and each one grows more capable in using wind and airborne spores to their advantage.
FAQ:
What is hoppip weak to?
hoppip is weak to fire , ice , poison , flying , bug
What is hoppip weak to?
hoppip is weak to fire , ice , poison , flying , bug
What type of Pokemon is hoppip ?
hoppip is a grass , flying type Pokemon
Whos is Pokemon #187 ?
hoppip is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
cotton-spore
status
100
40
strength-sap
status
100
10
cotton-guard
status
10
rage-powder
status
20
fairy-wind
special
40
100
30
sleep-powder
status
75
15
pollen-puff
special
90
100
15
poison-powder
status
75
35
splash
status
40
switcheroo
status
100
10
silver-wind
special
60
100
5
stun-spore
status
75
30
aromatherapy
status
5
memento
status
100
10
pay-day
physical
40
100
20
lunge
physical
80
100
15
absorb
special
20
100
25
sweet-scent
status
100
20
mega-drain
special
40
100
15
leech-seed
status
90
10
leaf-storm
special
130
90
5
synthesis
status
5
confusion
special
50
100
25
worry-seed
status
100
10
grassy-terrain
status
10
infestation
special
20
100
20
bounce
physical
85
85
5
tail-whip
status
100
30
magical-leaf
special
60
20
bullet-seed
physical
25
100
30
amnesia
status
20
tailwind
status
15
dazzling-gleam
special
80
100
10
baton-pass
status
40
defense-curl
status
40
encore
status
100
5
seed-bomb
physical
80
100
15
acrobatics
physical
55
100
15
growl
status
100
40
giga-drain
special
75
100
10
charm
status
100
20
u-turn
physical
70
100
20
energy-ball
special
90
100
10
swords-dance
status
20
flash
status
100
20
psych-up
status
10
mimic
status
10
reflect
status
20
solar-beam
special
120
100
10
light-screen
status
30
grass-knot
special
100
20
aerial-ace
physical
60
20
tackle
physical
40
100
35
captivate
status
100
20
curse
status
10
fling
physical
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
helping-hand
status
20
double-edge
physical
120
100
15
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Hoppip is a Grass/Flying type Pokémon mostly recognized by its bright pink round body and leaf-like ears, introduced in Generation II. Hoppip is light enough to be carried away by the wind, and use the leaves on its body to navigate and control where the wind blows them. It is also known for its ability to sense approaching strong winds, signaling it to cluster with other Hoppip to avoid being blown away. In terms of its evolutions, Hoppip evolves into Skiploom starting at level 18, which can later evolve into Jumpluff starting at level 27. These evolutions carry on the Grass/Flying type through each stage and each one grows more capable in using wind and airborne spores to their advantage.
FAQ:
What is hoppip weak to?
hoppip is weak to fire , ice , poison , flying , bug
What is hoppip weak to?
hoppip is weak to fire , ice , poison , flying , bug
What type of Pokemon is hoppip ?
hoppip is a grass , flying type Pokemon
Whos is Pokemon #187 ?
hoppip is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
cotton-spore
status
100
40
strength-sap
status
100
10
cotton-guard
status
10
rage-powder
status
20
fairy-wind
special
40
100
30
sleep-powder
status
75
15
pollen-puff
special
90
100
15
poison-powder
status
75
35
splash
status
40
switcheroo
status
100
10
silver-wind
special
60
100
5
stun-spore
status
75
30
aromatherapy
status
5
memento
status
100
10
pay-day
physical
40
100
20
lunge
physical
80
100
15
absorb
special
20
100
25
sweet-scent
status
100
20
mega-drain
special
40
100
15
leech-seed
status
90
10
leaf-storm
special
130
90
5
synthesis
status
5
confusion
special
50
100
25
worry-seed
status
100
10