hypno
n°97
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
73
Atk
85
HP
70
Def
73
SpA
115
SpD
67
Spe
Insomnia
This Pokémon cannot be asleep. This causes rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to vital spirit in battle.
Forewarn
When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: fissure, guillotine, horn drill, and sheer cold 120 | Counter moves: counter, metal burst, and mirror coat 80 | Variable power or set damage: crush grip, dragon rage, electro ball, endeavor, final gambit, flail, frustration, grass knot, gyro ball, heat crash, heavy slam, hidden power, low kick, natural gift, night shade, psywave, return, reversal, seismic toss, sonic boom, trump card, and wring out 0 | Any such move not listed
Inner-focus
This Pokémon cannot flinch.
hypno
n°97
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
73
Atk
85
HP
70
Def
73
SpA
115
SpD
67
Spe
Insomnia
This Pokémon cannot be asleep. This causes rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to vital spirit in battle.
Forewarn
When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: fissure, guillotine, horn drill, and sheer cold 120 | Counter moves: counter, metal burst, and mirror coat 80 | Variable power or set damage: crush grip, dragon rage, electro ball, endeavor, final gambit, flail, frustration, grass knot, gyro ball, heat crash, heavy slam, hidden power, low kick, natural gift, night shade, psywave, return, reversal, seismic toss, sonic boom, trump card, and wring out 0 | Any such move not listed
Inner-focus
This Pokémon cannot flinch.
hypno
n°97
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
73
Atk
85
HP
70
Def
73
SpA
115
SpD
67
Spe
Insomnia
This Pokémon cannot be asleep. This causes rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to vital spirit in battle.
Forewarn
When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: fissure, guillotine, horn drill, and sheer cold 120 | Counter moves: counter, metal burst, and mirror coat 80 | Variable power or set damage: crush grip, dragon rage, electro ball, endeavor, final gambit, flail, frustration, grass knot, gyro ball, heat crash, heavy slam, hidden power, low kick, natural gift, night shade, psywave, return, reversal, seismic toss, sonic boom, trump card, and wring out 0 | Any such move not listed
Inner-focus
This Pokémon cannot flinch.
hypno
n°97
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
73
Atk
85
HP
70
Def
73
SpA
115
SpD
67
Spe
Insomnia
This Pokémon cannot be asleep. This causes rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to vital spirit in battle.
Forewarn
When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: fissure, guillotine, horn drill, and sheer cold 120 | Counter moves: counter, metal burst, and mirror coat 80 | Variable power or set damage: crush grip, dragon rage, electro ball, endeavor, final gambit, flail, frustration, grass knot, gyro ball, heat crash, heavy slam, hidden power, low kick, natural gift, night shade, psywave, return, reversal, seismic toss, sonic boom, trump card, and wring out 0 | Any such move not listed
Inner-focus
This Pokémon cannot flinch.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
pound
physical
40
100
35
meditate
status
40
synchronoise
special
120
100
10
mind-reader
status
5
poison-gas
status
90
40
wake-up-slap
physical
70
100
10
barrier
status
20
switcheroo
status
100
10
teleport
status
20
psywave
special
100
15
submission
physical
80
80
20
tri-attack
special
80
100
10
nightmare
status
100
15
hypnosis
status
60
20
psychic-terrain
status
10
magic-room
status
10
disable
status
100
20
expanding-force
special
80
100
10
zap-cannon
special
120
50
5
draining-kiss
special
50
100
10
skull-bash
physical
130
100
10
night-shade
special
100
15
confusion
special
50
100
25
haze
status
30
recycle
status
10
future-sight
special
120
100
10
dynamic-punch
physical
100
50
5
psybeam
special
65
100
20
metronome
status
10
hex
special
65
100
10
seismic-toss
physical
100
20
role-play
status
10
psyshock
special
80
100
10
low-sweep
physical
65
100
20
stored-power
special
20
100
10
drain-punch
physical
75
100
10
snatch
status
10
rage
physical
20
100
20
imprison
status
10
skill-swap
status
10
trick-room
status
5
magic-coat
status
15
foul-play
physical
95
100
15
telekinesis
status
15
dazzling-gleam
special
80
100
10
nasty-plot
status
20
fire-punch
physical
75
100
15
baton-pass
status
40
confuse-ray
status
100
10
ally-switch
status
15
bide
physical
10
encore
status
100
5
trick
status
100
10
dream-eater
special
100
100
15
torment
status
100
15
ice-punch
physical
75
100
15
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
counter
physical
100
20
low-kick
physical
100
20
thunder-punch
physical
75
100
15
signal-beam
special
75
100
15
focus-punch
physical
150
100
20
focus-blast
special
120
70
5
calm-mind
status
20
psychic
special
90
100
10
safeguard
status
25
flash
status
100
20
thunder-wave
status
90
20
knock-off
physical
65
100
20
endeavor
physical
100
5
psych-up
status
10
mimic
status
10
reflect
status
20
shadow-ball
special
80
100
15
light-screen
status
30
zen-headbutt
physical
80
90
15
grass-knot
special
100
20
scary-face
status
100
10
brick-break
physical
75
100
15
taunt
status
100
20
captivate
status
100
20
curse
status
10
fling
physical
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
helping-hand
status
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Hypno is a Psychic-type Pokémon that resembles a bipedal, humanoid tapper with a pendulum in its hand. Its Pokemon number entry is number 97. The colors prominent in Hypno's body are yellow and white, with a collar around its neck that spouts out like a ruffle, giving it a rather unique look. Its facial features include sleepy eyes and a large nose, and atop its head grows a crop of black, bushy fur. Hypno carries around a pendulum, which it uses to put opponents to sleep by swinging it rhythmically. Hypno evolves from Drowzee starting at level 26. It is well known for its sleep-inducing abilities and is considered to be quite a strong Psychic Pokémon. It typically lures its enemies and targets into sleep before making a move, giving it a strategic advantage in battles.
FAQ:
What is hypno weak to?
hypno is weak to bug , ghost , dark
What is hypno weak to?
hypno is weak to bug , ghost , dark
What type of Pokemon is hypno ?
hypno is a psychic type Pokemon
Whos is Pokemon #97 ?
hypno is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
pound
physical
40
100
35
meditate
status
40
synchronoise
special
120
100
10
mind-reader
status
5
poison-gas
status
90
40
wake-up-slap
physical
70
100
10
barrier
status
20
switcheroo
status
100
10
teleport
status
20
psywave
special
100
15
submission
physical
80
80
20
tri-attack
special
80
100
10
nightmare
status
100
15
hypnosis
status
60
20
psychic-terrain
status
10
magic-room
status
10
disable
status
100
20
expanding-force
special
80
100
10
zap-cannon
special
120
50
5
draining-kiss
special
50
100
10
skull-bash
physical
130
100
10
night-shade
special
100
15
confusion
special
50
100
25
haze
status
30
recycle
status
10
future-sight
special
120
100
10
dynamic-punch
physical
100
50
5
psybeam
special
65
100
20
metronome
status
10
hex
special
65
100
10
seismic-toss
physical
100
20
role-play
status
10
psyshock
special
80
100
10
low-sweep
physical
65
100
20
stored-power
special
20
100
10
drain-punch
physical
75
100
10
snatch
status
10
rage
physical
20
100
20
imprison
status
10
skill-swap
status
10
trick-room
status
5
magic-coat
status
15
foul-play
physical
95
100
15
telekinesis
status
15
dazzling-gleam
special
80
100
10
nasty-plot
status
20
fire-punch
physical
75
100
15
baton-pass
status
40
confuse-ray
status
100
10
ally-switch
status
15
bide
physical
10
encore
status
100
5
trick
status
100
10
dream-eater
special
100
100
15
torment
status
100
15
ice-punch
physical
75
100
15
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
counter
physical
100
20
low-kick
physical
100
20
thunder-punch
physical
75
100
15
signal-beam
special
75
100
15
focus-punch
physical
150
100
20
focus-blast
special
120
70
5
calm-mind
status
20
psychic
special
90
100
10
safeguard
status
25
flash
status
100
20
thunder-wave
status
90
20
knock-off
physical
65
100
20
endeavor
physical
100
5
psych-up
status
10
mimic
status
10
reflect
status
20
shadow-ball
special
80
100
15
light-screen
status