Evolutions:

Evolutions:

Evolutions:

Evolutions:

alakazam

n°65

psychic

Generation n°

1

Strong Against:

fighting
poison

Weak Against:

Bug
ghost
dark

Base Stats:

50

Atk

55

HP

45

Def

135

SpA

95

SpD

120

Spe

Synchronize

Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Inner-focus

This Pokémon cannot flinch.

Magic-guard

This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.

alakazam

n°65

psychic

Generation n°

1

Strong Against:

fighting
poison

Weak Against:

Bug
ghost
dark

Base Stats:

50

Atk

55

HP

45

Def

135

SpA

95

SpD

120

Spe

Synchronize

Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Inner-focus

This Pokémon cannot flinch.

Magic-guard

This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.

alakazam

n°65

psychic

Generation n°

1

Strong Against:

fighting
poison

Weak Against:

Bug
ghost
dark

Base Stats:

50

Atk

55

HP

45

Def

135

SpA

95

SpD

120

Spe

Synchronize

Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Inner-focus

This Pokémon cannot flinch.

Magic-guard

This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.

alakazam

n°65

psychic

Generation n°

1

Strong Against:

fighting
poison

Weak Against:

Bug
ghost
dark

Base Stats:

50

Atk

55

HP

45

Def

135

SpA

95

SpD

120

Spe

Synchronize

Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Inner-focus

This Pokémon cannot flinch.

Magic-guard

This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

kinesis

psychic icon

status

80

15

miracle-eye

psychic icon

status

40

speed-swap

psychic icon

status

10

barrier

psychic icon

status

20

teleport

psychic icon

status

20

psywave

psychic icon

special

100

15

submission

fighting icon

physical

80

80

20

tri-attack

normal icon

special

80

100

10

psycho-cut

psychic icon

physical

70

100

20

recover

normal icon

status

5

power-swap

psychic icon

status

10

nightmare

ghost icon

status

100

15

guard-swap

psychic icon

status

10

psychic-terrain

psychic icon

status

10

magic-room

psychic icon

status

10

disable

normal icon

status

100

20

expanding-force

psychic icon

special

80

100

10

zap-cannon

electric icon

special

120

50

5

skull-bash

normal icon

physical

130

100

10

embargo

dark icon

status

100

15

night-shade

ghost icon

special

100

15

confusion

psychic icon

special

50

100

25

wonder-room

psychic icon

status

10

recycle

normal icon

status

10

future-sight

psychic icon

special

120

100

10

dynamic-punch

fighting icon

physical

100

50

5

psybeam

psychic icon

special

65

100

20

metronome

normal icon

status

10

gravity

psychic icon

status

5

seismic-toss

fighting icon

physical

100

20

role-play

psychic icon

status

10

psyshock

psychic icon

special

80

100

10

stored-power

psychic icon

special

20

100

10

drain-punch

fighting icon

physical

75

100

10

snatch

dark icon

status

10

rage

normal icon

physical

20

100

20

imprison

psychic icon

status

10

skill-swap

psychic icon

status

10

trick-room

psychic icon

status

5

magic-coat

psychic icon

status

15

foul-play

dark icon

physical

95

100

15

telekinesis

psychic icon

status

15

dazzling-gleam

fairy icon

special

80

100

10

nasty-plot

dark icon

status

20

fire-punch

fire icon

physical

75

100

15

ally-switch

psychic icon

status

15

bide

normal icon

physical

10

encore

normal icon

status

100

5

trick

psychic icon

status

100

10

dream-eater

psychic icon

special

100

100

15

torment

dark icon

status

100

15

ice-punch

ice icon

physical

75

100

15

mega-punch

normal icon

physical

80

85

20

mega-kick

normal icon

physical

120

75

5

laser-focus

normal icon

status

30

counter

fighting icon

physical

100

20

thunder-punch

electric icon

physical

75

100

15

charge-beam

electric icon

special

50

90

10

signal-beam

Bug icon

special

75

100

15

focus-punch

fighting icon

physical

150

100

20

energy-ball

grass icon

special

90

100

10

focus-blast

fighting icon

special

120

70

5

calm-mind

psychic icon

status

20

psychic

psychic icon

special

90

100

10

shock-wave

electric icon

special

60

20

safeguard

normal icon

status

25

flash

normal icon

status

100

20

thunder-wave

electric icon

status

90

20

knock-off

dark icon

physical

65

100

20

psych-up

normal icon

status

10

mimic

normal icon

status

10

reflect

psychic icon

status

20

shadow-ball

ghost icon

special

80

100

15

iron-tail

steel icon

physical

100

75

15

light-screen

psychic icon

status

30

zen-headbutt

psychic icon

physical

80

90

15

grass-knot

grass icon

special

100

20

taunt

dark icon

status

100

20

captivate

normal icon

status

100

20

curse

ghost icon

status

10

fling

dark icon

physical

100

10

dig

ground icon

physical

80

100

10

natural-gift

normal icon

physical

100

15

headbutt

normal icon

physical

70

100

15

thief

dark icon

physical

60

100

25

swift

normal icon

special

60

20

body-slam

normal icon

physical

85

100

15

double-edge

normal icon

physical

120

100

15

hyper-beam

normal icon

special

150

90

5

giga-impact

normal icon

physical

150

90

5

secret-power

normal icon

physical

70

100

20

sunny-day

fire icon

status

5

rain-dance

water icon

status

5

take-down

normal icon

physical

90

85

20

attract

normal icon

status

100

15

frustration

normal icon

physical

100

20

return

normal icon

physical

100

20

confide

normal icon

status

20

hidden-power

normal icon

special

60

100

15

double-team

normal icon

status

15

swagger

normal icon

status

85

15

toxic

poison icon

status

90

10

round

normal icon

special

60

100

15

snore

normal icon

special

50

100

15

endure

normal icon

status

10

facade

normal icon

physical

70

100

20

sleep-talk

normal icon

status

10

rest

psychic icon

status

5

substitute

normal icon

status

10

protect

normal icon

status

10

Description:

Alakazam is a Psychic-type Pokémon introduced in Generation I. It is known as the Psi Pokémon. Alakazam is characterized by its large mustache and its long, thin arms. It employs these arms in rigorous psychic attacks which can be strong enough to create black holes. Alakazam has a very high IQ of 5000 and is capable of outperforming a supercomputer while simultaneously using its psychic powers to hold up its massive head. Alakazam is the final evolution of Abra, evolving from Kadabra when traded. Mega Alakazam, introduced in Generation VI, is an evolved form of Alakazam using Alakazite. This Mega Evolution has six spoons, symbolizing its increased psychic powers. It also gains a large white mustache, reminiscent of a wise old man.

FAQ:

What is alakazam weak to?

alakazam is weak to bug , ghost , dark

What is alakazam weak to?

alakazam is weak to bug , ghost , dark

What type of Pokemon is alakazam ?

alakazam is a psychic type Pokemon

Whos is Pokemon #65 ?

alakazam is the Pokemon

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

kinesis

psychic icon

status

80

15

miracle-eye

psychic icon

status

40

speed-swap

psychic icon

status

10

barrier

psychic icon

status

20

teleport

psychic icon

status

20

psywave

psychic icon

special

100

15

submission

fighting icon

physical

80

80

20

tri-attack

normal icon

special

80

100

10

psycho-cut

psychic icon

physical

70

100

20

recover

normal icon

status

5

power-swap

psychic icon

status

10

nightmare

ghost icon

status

100

15

guard-swap

psychic icon

status

10

psychic-terrain

psychic icon

status

10

magic-room

psychic icon

status

10

disable

normal icon

status

100

20

expanding-force

psychic icon

special

80

100

10

zap-cannon

electric icon

special

120

50

5

skull-bash

normal icon

physical

130

100

10

embargo

dark icon

status

100

15

night-shade

ghost icon

special

100

15

confusion

psychic icon

special

50

100

25

wonder-room

psychic icon

status

10

recycle

normal icon

status

10

future-sight

psychic icon

special

120

100

10

dynamic-punch

fighting icon

physical

100

50

5

psybeam

psychic icon

special

65

100

20

metronome

normal icon

status

10

gravity

psychic icon

status

5

seismic-toss

fighting icon

physical

100

20

role-play

psychic icon

status

10

psyshock

psychic icon

special

80

100

10

stored-power

psychic icon

special

20

100

10

drain-punch

fighting icon

physical

75

100

10

snatch

dark icon

status

10

rage

normal icon

physical

20

100

20

imprison

psychic icon

status

10

skill-swap

psychic icon

status

10

trick-room

psychic icon

status

5

magic-coat

psychic icon

status

15

foul-play

dark icon

physical

95

100

15

telekinesis

psychic icon

status

15

dazzling-gleam

fairy icon

special

80

100

10

nasty-plot

dark icon

status

20

fire-punch

fire icon

physical

75

100

15

ally-switch

psychic icon

status

15

bide

normal icon

physical

10

encore

normal icon

status

100

5

trick

psychic icon

status

100

10

dream-eater

psychic icon

special

100

100

15

torment

dark icon

status

100

15

ice-punch

ice icon

physical

75

100

15

mega-punch

normal icon

physical

80

85

20

mega-kick

normal icon

physical

120

75

5

laser-focus

normal icon

status

30

counter

fighting icon

physical

100

20

thunder-punch

electric icon

physical

75

100

15

charge-beam

electric icon

special

50

90

10

signal-beam

Bug icon

special

75

100

15

focus-punch

fighting icon

physical

150

100

20

energy-ball

grass icon

special

90

100

10

focus-blast

fighting icon

special

120

70

5

calm-mind

psychic icon

status

20

psychic

psychic icon

special

90

100

10

shock-wave

electric icon

special

60

20

safeguard

normal icon

status

25

flash

normal icon

status

100

20

thunder-wave

electric icon

status

90

20

knock-off

dark icon

physical

65

100

20

psych-up

normal icon

status

10

mimic

normal icon

status

10

reflect

psychic icon

status

20

shadow-ball

ghost icon

special

80

100

15

iron-tail

steel icon

physical

100

75

15

light-screen

psychic icon

status

30

zen-headbutt

psychic icon

physical

80

90

15

grass-knot

grass icon

special

100

20

taunt

dark icon

status

100

20

captivate

normal icon

status

100