alakazam
n°65
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
50
Atk
55
HP
45
Def
135
SpA
95
SpD
120
Spe
Synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
Inner-focus
This Pokémon cannot flinch.
Magic-guard
This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.
alakazam
n°65
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
50
Atk
55
HP
45
Def
135
SpA
95
SpD
120
Spe
Synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
Inner-focus
This Pokémon cannot flinch.
Magic-guard
This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.
alakazam
n°65
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
50
Atk
55
HP
45
Def
135
SpA
95
SpD
120
Spe
Synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
Inner-focus
This Pokémon cannot flinch.
Magic-guard
This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.
alakazam
n°65
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
50
Atk
55
HP
45
Def
135
SpA
95
SpD
120
Spe
Synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
Inner-focus
This Pokémon cannot flinch.
Magic-guard
This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
kinesis
status
80
15
miracle-eye
status
40
speed-swap
status
10
barrier
status
20
teleport
status
20
psywave
special
100
15
submission
physical
80
80
20
tri-attack
special
80
100
10
psycho-cut
physical
70
100
20
recover
status
5
power-swap
status
10
nightmare
status
100
15
guard-swap
status
10
psychic-terrain
status
10
magic-room
status
10
disable
status
100
20
expanding-force
special
80
100
10
zap-cannon
special
120
50
5
skull-bash
physical
130
100
10
embargo
status
100
15
night-shade
special
100
15
confusion
special
50
100
25
wonder-room
status
10
recycle
status
10
future-sight
special
120
100
10
dynamic-punch
physical
100
50
5
psybeam
special
65
100
20
metronome
status
10
gravity
status
5
seismic-toss
physical
100
20
role-play
status
10
psyshock
special
80
100
10
stored-power
special
20
100
10
drain-punch
physical
75
100
10
snatch
status
10
rage
physical
20
100
20
imprison
status
10
skill-swap
status
10
trick-room
status
5
magic-coat
status
15
foul-play
physical
95
100
15
telekinesis
status
15
dazzling-gleam
special
80
100
10
nasty-plot
status
20
fire-punch
physical
75
100
15
ally-switch
status
15
bide
physical
10
encore
status
100
5
trick
status
100
10
dream-eater
special
100
100
15
torment
status
100
15
ice-punch
physical
75
100
15
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
laser-focus
status
30
counter
physical
100
20
thunder-punch
physical
75
100
15
charge-beam
special
50
90
10
signal-beam
special
75
100
15
focus-punch
physical
150
100
20
energy-ball
special
90
100
10
focus-blast
special
120
70
5
calm-mind
status
20
psychic
special
90
100
10
shock-wave
special
60
20
safeguard
status
25
flash
status
100
20
thunder-wave
status
90
20
knock-off
physical
65
100
20
psych-up
status
10
mimic
status
10
reflect
status
20
shadow-ball
special
80
100
15
iron-tail
physical
100
75
15
light-screen
status
30
zen-headbutt
physical
80
90
15
grass-knot
special
100
20
taunt
status
100
20
captivate
status
100
20
curse
status
10
fling
physical
100
10
dig
physical
80
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Alakazam is a Psychic-type Pokémon introduced in Generation I. It is known as the Psi Pokémon. Alakazam is characterized by its large mustache and its long, thin arms. It employs these arms in rigorous psychic attacks which can be strong enough to create black holes. Alakazam has a very high IQ of 5000 and is capable of outperforming a supercomputer while simultaneously using its psychic powers to hold up its massive head. Alakazam is the final evolution of Abra, evolving from Kadabra when traded. Mega Alakazam, introduced in Generation VI, is an evolved form of Alakazam using Alakazite. This Mega Evolution has six spoons, symbolizing its increased psychic powers. It also gains a large white mustache, reminiscent of a wise old man.
FAQ:
What is alakazam weak to?
alakazam is weak to bug , ghost , dark
What is alakazam weak to?
alakazam is weak to bug , ghost , dark
What type of Pokemon is alakazam ?
alakazam is a psychic type Pokemon
Whos is Pokemon #65 ?
alakazam is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
kinesis
status
80
15
miracle-eye
status
40
speed-swap
status
10
barrier
status
20
teleport
status
20
psywave
special
100
15
submission
physical
80
80
20
tri-attack
special
80
100
10
psycho-cut
physical
70
100
20
recover
status
5
power-swap
status
10
nightmare
status
100
15
guard-swap
status
10
psychic-terrain
status
10
magic-room
status
10
disable
status
100
20
expanding-force
special
80
100
10
zap-cannon
special
120
50
5
skull-bash
physical
130
100
10
embargo
status
100
15
night-shade
special
100
15
confusion
special
50
100
25
wonder-room
status
10
recycle
status
10
future-sight
special
120
100
10
dynamic-punch
physical
100
50
5
psybeam
special
65
100
20
metronome
status
10
gravity
status
5
seismic-toss
physical
100
20
role-play
status
10
psyshock
special
80
100
10
stored-power
special
20
100
10
drain-punch
physical
75
100
10
snatch
status
10
rage
physical
20
100
20
imprison
status
10
skill-swap
status
10
trick-room
status
5
magic-coat
status
15
foul-play
physical
95
100
15
telekinesis
status
15
dazzling-gleam
special
80
100
10
nasty-plot
status
20
fire-punch
physical
75
100
15
ally-switch
status
15
bide
physical
10
encore
status
100
5
trick
status
100
10
dream-eater
special
100
100
15
torment
status
100
15
ice-punch
physical
75
100
15
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
laser-focus
status
30
counter
physical
100
20
thunder-punch
physical
75
100
15
charge-beam
special
50
90
10
signal-beam
special
75
100
15
focus-punch
physical
150
100
20
energy-ball
special
90
100
10
focus-blast
special
120
70
5
calm-mind
status
20
psychic
special
90
100
10
shock-wave
special
60
20
safeguard
status
25
flash
status
100
20
thunder-wave
status
90
20
knock-off
physical
65
100
20
psych-up
status
10
mimic
status
10
reflect
status
20
shadow-ball
special
80
100
15
iron-tail
physical
100
75
15
light-screen
status
30
zen-headbutt
physical
80
90
15
grass-knot
special
100
20
taunt
status
100
20
captivate
status
100