ORANGURU
N°765Base Stats:
90HP
60Atk
80Def
90SpA
110SpD
60Spe
Abilities:
INNER FOCUS
Prevents flinching.
TELEPATHY
Protects against friendly Pokémon's damaging moves.
SYMBIOSIS (hidden)
Passes the bearer's held item to an ally when the ally uses up its item.
Moves
| NAME | LEARN | TYPE | CAT | PWR | ACC | PP |
|---|---|---|---|---|---|---|
| Confusion | Lv 1 | special | 50 | 100 | 25 | |
| Taunt | Lv 1 | status | — | 100 | 20 | |
| After You | Lv 4 | status | — | — | 15 | |
| Calm Mind | Lv 10 | status | — | — | 20 | |
| Quash | Lv 11 | status | — | 100 | 15 | |
| Stored Power | Lv 15 | special | 20 | 100 | 10 | |
| Psych Up | Lv 18 | status | — | — | 10 | |
| Feint Attack | Lv 22 | physical | 60 | — | 20 | |
| Nasty Plot | Lv 25 | status | — | — | 20 | |
| Zen Headbutt | Lv 29 | physical | 80 | 90 | 15 | |
| Instruct | Lv 32 | status | — | — | 15 | |
| Foul Play | Lv 36 | physical | 95 | 100 | 15 | |
| Trick Room | Lv 40 | status | — | — | 5 | |
| Psychic | Lv 43 | special | 90 | 100 | 10 | |
| Future Sight | Lv 46 | special | 120 | 100 | 10 | |
| Ally Switch | TM | status | — | — | 15 | |
| Attract | TM | status | — | 100 | 15 | |
| Body Slam | TM | physical | 85 | 100 | 15 | |
| Brick Break | TM | physical | 75 | 100 | 15 | |
| Brutal Swing | TM | physical | 60 | 100 | 20 | |
| Bulldoze | TM | physical | 60 | 100 | 20 | |
| Charge Beam | TM | special | 50 | 90 | 10 | |
| Chilling Water | TM | special | 50 | 100 | 20 | |
| Confide | TM | status | — | — | 20 | |
| Double Team | TM | status | — | — | 15 | |
| Dream Eater | TM | special | 100 | 100 | 15 | |
| Earthquake | TM | physical | 100 | 100 | 10 | |
| Embargo | TM | status | — | 100 | 15 | |
| Encore | TM | status | — | 100 | 5 | |
| Endeavor | TM | physical | — | 100 | 5 | |
| Endure | TM | status | — | — | 10 | |
| Energy Ball | TM | special | 90 | 100 | 10 | |
| Expanding Force | TM | special | 80 | 100 | 10 | |
| Facade | TM | physical | 70 | 100 | 20 | |
| Fling | TM | physical | — | 100 | 10 | |
| Focus Blast | TM | special | 120 | 70 | 5 | |
| Frustration | TM | physical | — | 100 | 20 | |
| Giga Impact | TM | physical | 150 | 90 | 5 | |
| Gravity | TM | status | — | — | 5 | |
| Hidden Power | TM | special | 60 | 100 | 15 | |
| Hyper Beam | TM | special | 150 | 90 | 5 | |
| Hyper Voice | TM | special | 90 | 100 | 10 | |
| Imprison | TM | status | — | — | 10 | |
| Knock Off | TM | physical | 65 | 100 | 20 | |
| Light Screen | TM | status | — | — | 30 | |
| Magic Room | TM | status | — | — | 10 | |
| Mega Kick | TM | physical | 120 | 75 | 5 | |
| Mega Punch | TM | physical | 80 | 85 | 20 | |
| Nature Power | TM | status | — | — | 20 | |
| Pain Split | TM | status | — | — | 20 | |
| Payback | TM | physical | 50 | 100 | 10 | |
| Protect | TM | status | — | — | 10 | |
| Psybeam | TM | special | 65 | 100 | 20 | |
| Psychic Noise | TM | special | 75 | 100 | 10 | |
| Psychic Terrain | TM | status | — | — | 10 | |
| Psyshock | TM | special | 80 | 100 | 10 | |
| Rain Dance | TM | status | — | — | 5 | |
| Reflect | TM | status | — | — | 20 | |
| Rest | TM | status | — | — | 5 | |
| Return | TM | physical | — | 100 | 20 | |
| Rock Slide | TM | physical | 75 | 90 | 10 | |
| Round | TM | special | 60 | 100 | 15 | |
| Safeguard | TM | status | — | — | 25 | |
| Scary Face | TM | status | — | 100 | 10 | |
| Shadow Ball | TM | special | 80 | 100 | 15 | |
| Skill Swap | TM | status | — | — | 10 | |
| Sleep Talk | TM | status | — | — | 10 | |
| Snore | TM | special | 50 | 100 | 15 | |
| Substitute | TM | status | — | — | 10 | |
| Sunny Day | TM | status | — | — | 5 | |
| Swagger | TM | status | — | 85 | 15 | |
| Swift | TM | special | 60 | — | 20 | |
| Take Down | TM | physical | 90 | 85 | 20 | |
| Tera Blast | TM | special | 80 | 100 | 10 | |
| Thunder | TM | special | 110 | 70 | 10 | |
| Thunderbolt | TM | special | 90 | 100 | 15 | |
| Toxic | TM | status | — | 90 | 10 | |
| Trailblaze | TM | physical | 50 | 100 | 20 | |
| Trick | TM | status | — | 100 | 10 | |
| Wonder Room | TM | status | — | — | 10 | |
| Work Up | TM | status | — | — | 30 | |
| Extrasensory | Egg | special | 80 | 100 | 20 | |
| Last Resort | Egg | physical | 140 | 100 | 5 | |
| Yawn | Egg | status | — | — | 10 | |
| Block | Tutor | status | — | — | 5 | |
| Covet | Tutor | physical | 60 | 100 | 25 | |
| Magic Coat | Tutor | status | — | — | 15 | |
| Snatch | Tutor | status | — | — | 10 | |
| Spite | Tutor | status | — | 100 | 10 | |
| Telekinesis | Tutor | status | — | — | 15 | |
| Terrain Pulse | Tutor | special | 50 | 100 | 10 |
Description:
Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.
FAQ:
- What is oranguru weak to?
- oranguru is weak to Bug, Dark.
- What is oranguru strong against?
- oranguru is strong against Fighting, Poison.
- What type of Pokémon is oranguru?
- oranguru is a Normal, Psychic type Pokémon.
- What are oranguru's abilities?
- oranguru's abilities are Inner Focus, Telepathy, Symbiosis.
- Who is Pokémon #765?
- oranguru is Pokémon #765 from generation 7.