rhydon
n°112
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
130
Atk
105
HP
120
Def
45
SpA
45
SpD
40
Spe
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Rock-head
This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.
Reckless
This Pokémon's recoil moves and crash moves have 1.2× their base power. struggle is unaffected. The "crash moves" are the moves that damage the user upon missing: jump kick and high jump kick.
rhydon
n°112
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
130
Atk
105
HP
120
Def
45
SpA
45
SpD
40
Spe
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Rock-head
This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.
Reckless
This Pokémon's recoil moves and crash moves have 1.2× their base power. struggle is unaffected. The "crash moves" are the moves that damage the user upon missing: jump kick and high jump kick.
rhydon
n°112
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
130
Atk
105
HP
120
Def
45
SpA
45
SpD
40
Spe
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Rock-head
This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.
Reckless
This Pokémon's recoil moves and crash moves have 1.2× their base power. struggle is unaffected. The "crash moves" are the moves that damage the user upon missing: jump kick and high jump kick.
rhydon
n°112
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
130
Atk
105
HP
120
Def
45
SpA
45
SpD
40
Spe
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Rock-head
This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.
Reckless
This Pokémon's recoil moves and crash moves have 1.2× their base power. struggle is unaffected. The "crash moves" are the moves that damage the user upon missing: jump kick and high jump kick.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
horn-attack
physical
65
100
25
horn-drill
physical
30
5
guard-split
status
10
metal-burst
physical
100
10
dragon-rush
physical
100
75
10
chip-away
physical
70
100
20
megahorn
physical
120
85
10
heat-crash
physical
100
10
drill-run
physical
80
95
10
fury-attack
physical
15
85
20
submission
physical
80
80
20
rock-throw
physical
50
90
15
hammer-arm
physical
100
90
10
fissure
physical
30
5
smart-strike
physical
70
10
pay-day
physical
40
100
20
stomp
physical
65
100
20
breaking-swipe
physical
60
100
15
zap-cannon
special
120
50
5
scorching-sands
special
70
100
10
bubble-beam
special
65
100
20
meteor-beam
special
120
90
10
rock-climb
physical
90
85
20
skull-bash
physical
130
100
10
thunder-fang
physical
65
95
15
avalanche
physical
60
100
10
sand-attack
status
100
15
ice-fang
physical
65
95
15
high-horsepower
physical
95
95
10
fire-fang
physical
65
95
15
dragon-tail
physical
60
90
10
block
status
5
dynamic-punch
physical
100
50
5
rock-blast
physical
25
90
10
heavy-slam
physical
100
10
rock-polish
status
20
tail-whip
status
100
30
seismic-toss
physical
100
20
aqua-tail
physical
90
90
10
fury-cutter
physical
40
95
20
dragon-pulse
special
85
100
10
rage
physical
20
100
20
ancient-power
special
60
100
5
smack-down
physical
50
100
15
whirlpool
special
35
85
15
brutal-swing
physical
60
100
20
water-gun
special
40
100
25
rollout
physical
30
90
20
fire-punch
physical
75
100
15
hydro-pump
special
110
80
5
bide
physical
10
incinerate
special
60
100
15
superpower
physical
120
100
5
outrage
physical
120
100
10
poison-jab
physical
80
100
20
ice-punch
physical
75
100
15
spite
status
100
10
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
fire-blast
special
110
85
5
reversal
physical
100
15
shadow-claw
physical
70
100
15
earth-power
special
90
100
10
counter
physical
100
20
stealth-rock
status
20
thunder-punch
physical
75
100
15
flamethrower
special
90
100
15
mud-shot
special
55
95
15
crunch
physical
80
100
15
surf
special
90
100
15
iron-defense
status
15
leer
status
100
30
roar
status
20
focus-punch
physical
150
100
20
cut
physical
50
95
30
focus-blast
special
120
70
5
thunder
special
110
70
10
stone-edge
physical
100
80
5
stomping-tantrum
physical
75
100
10
blizzard
special
110
70
5
sandstorm
status
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
ice-beam
special
90
100
10
swords-dance
status
20
payback
physical
50
100
10
icy-wind
special
55
95
15
endeavor
physical
100
5
earthquake
physical
100
100
10
mimic
status
10
uproar
special
90
100
10
iron-tail
physical
100
75
15
strength
physical
80
100
15
scary-face
status
100
10
tackle
physical
40
100
35
brick-break
physical
75
100
15
bulldoze
physical
60
100
20
captivate
status
100
20
curse
status
10
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
fling
physical
100
10
dig
physical
80
100
10
rock-smash
physical
40
100
15
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
helping-hand
status
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Rhydon is a large, bipedal Pokemon who is recognized as the evolved form of Rhyhorn and evolves into Rhyperior when traded holding a Protector. It belongs to the Ground/Rock Pokemon classification and was introduced in Generation I. Rhydon is known for its superior physical strength and stamina. Its rocky armored body is overwhelmingly robust and it is this toughness that allows this Pokémon to live even in magma. With a horn sharper than a diamond, it is known for powerful charges and it can topple buildings by ramming into them. In terms of appearance, Rhydon is greyish-brown with a cream-colored belly, and sports very distinct features like a long, pointed horn on its nose and a flat, pointed tail. It has protective armor plates on its body and a rugged hide, which appears to be suitable in harsh environments. In battle, Rhydon can also use several powerful moves such as Horn Drill and Earthquake.
FAQ:
What is rhydon weak to?
rhydon is weak to water , grass , ice
What is rhydon weak to?
rhydon is weak to water , grass , ice
What type of Pokemon is rhydon ?
rhydon is a ground , rock type Pokemon
Whos is Pokemon #112 ?
rhydon is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
horn-attack
physical
65
100
25
horn-drill
physical
30
5
guard-split
status
10
metal-burst
physical
100
10
dragon-rush
physical
100
75
10
chip-away
physical
70
100
20
megahorn
physical
120
85
10
heat-crash
physical
100
10
drill-run
physical
80
95
10
fury-attack
physical
15
85
20
submission
physical
80
80
20
rock-throw
physical
50
90
15
hammer-arm
physical
100
90
10
fissure
physical
30
5
smart-strike
physical
70
10
pay-day
physical
40
100
20
stomp
physical
65
100
20
breaking-swipe
physical
60
100
15
zap-cannon
special
120
50
5
scorching-sands
special
70
100
10
bubble-beam
special
65
100
20
meteor-beam
special
120
90
10
rock-climb
physical
90
85
20
skull-bash
physical
130
100
10
thunder-fang
physical
65
95
15
avalanche
physical
60
100
10
sand-attack
status
100
15
ice-fang
physical
65
95
15
high-horsepower
physical
95
95
10
fire-fang
physical
65
95
15
dragon-tail
physical
60
90
10
block
status
5
dynamic-punch
physical
100
50
5
rock-blast
physical
25
90
10
heavy-slam
physical
100
10
rock-polish
status
20
tail-whip
status
100
30
seismic-toss
physical
100
20
aqua-tail
physical
90
90
10
fury-cutter
physical
40
95
20
dragon-pulse
special
85
100
10
rage
physical
20
100
20
ancient-power
special
60
100
5
smack-down
physical
50
100
15
whirlpool
special
35
85
15
brutal-swing
physical
60
100
20
water-gun
special
40
100
25
rollout
physical
30
90
20
fire-punch
physical
75
100
15
hydro-pump
special
110
80
5
bide
physical
10
incinerate
special
60
100
15
superpower
physical
120
100
5
outrage
physical
120
100
10