audino
n°531
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
60
Atk
103
HP
86
Def
60
SpA
86
SpD
50
Spe
Healer
Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.
Regenerator
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted. This ability does not take effect when a battle ends.
Klutz
In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use fling. The Speed cut from the iron ball and the effort items (the macho brace, power weight, power bracer, power belt, power lens, power band, and power anklet) is unaffected. Items that do not directly affect the battle, such as the exp share, the amulet coin, or the soothe bell, work as usual. All held items work as usual out of battle. Other moves that use the held item, such as natural gift and switcheroo, work as usual.
audino
n°531
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
60
Atk
103
HP
86
Def
60
SpA
86
SpD
50
Spe
Healer
Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.
Regenerator
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted. This ability does not take effect when a battle ends.
Klutz
In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use fling. The Speed cut from the iron ball and the effort items (the macho brace, power weight, power bracer, power belt, power lens, power band, and power anklet) is unaffected. Items that do not directly affect the battle, such as the exp share, the amulet coin, or the soothe bell, work as usual. All held items work as usual out of battle. Other moves that use the held item, such as natural gift and switcheroo, work as usual.
audino
n°531
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
60
Atk
103
HP
86
Def
60
SpA
86
SpD
50
Spe
Healer
Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.
Regenerator
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted. This ability does not take effect when a battle ends.
Klutz
In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use fling. The Speed cut from the iron ball and the effort items (the macho brace, power weight, power bracer, power belt, power lens, power band, and power anklet) is unaffected. Items that do not directly affect the battle, such as the exp share, the amulet coin, or the soothe bell, work as usual. All held items work as usual out of battle. Other moves that use the held item, such as natural gift and switcheroo, work as usual.
audino
n°531
Generation n°
5
Strong Against:
Weak Against:
Base Stats:
60
Atk
103
HP
86
Def
60
SpA
86
SpD
50
Spe
Healer
Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.
Regenerator
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted. This ability does not take effect when a battle ends.
Klutz
In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use fling. The Speed cut from the iron ball and the effort items (the macho brace, power weight, power bracer, power belt, power lens, power band, and power anklet) is unaffected. Items that do not directly affect the battle, such as the exp share, the amulet coin, or the soothe bell, work as usual. All held items work as usual out of battle. Other moves that use the held item, such as natural gift and switcheroo, work as usual.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
pound
physical
40
100
35
simple-beam
status
100
15
bestow
status
15
entrainment
status
100
15
healing-wish
status
10
refresh
status
20
lucky-chant
status
30
double-slap
physical
15
85
10
sweet-kiss
status
75
10
wish
status
10
heal-pulse
status
10
play-nice
status
20
baby-doll-eyes
status
100
30
misty-terrain
status
10
heal-bell
status
5
yawn
status
10
disarming-voice
special
40
15
draining-kiss
special
50
100
10
after-you
status
15
gravity
status
5
role-play
status
10
psyshock
special
80
100
10
amnesia
status
20
drain-punch
physical
75
100
10
last-resort
physical
140
100
5
snatch
status
10
skill-swap
status
10
wild-charge
physical
90
100
15
trick-room
status
5
pain-split
status
20
magic-coat
status
15
telekinesis
status
15
dazzling-gleam
special
80
100
10
fire-punch
physical
75
100
15
ally-switch
status
15
throat-chop
physical
80
100
15
incinerate
special
60
100
15
encore
status
100
5
dream-eater
special
100
100
15
ice-punch
physical
75
100
15
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
fire-blast
special
110
85
5
retaliate
physical
70
100
5
laser-focus
status
30
hyper-voice
special
90
100
10
covet
physical
60
100
25
growl
status
100
40
low-kick
physical
100
20
thunder-punch
physical
75
100
15
charge-beam
special
50
90
10
flamethrower
special
90
100
15
echoed-voice
special
40
100
15
signal-beam
special
75
100
15
surf
special
90
100
15
focus-punch
physical
150
100
20
calm-mind
status
20
thunder
special
110
70
10
stomping-tantrum
physical
75
100
10
blizzard
special
110
70
5
psychic
special
90
100
10
work-up
status
30
thunderbolt
special
90
100
15
safeguard
status
25
ice-beam
special
90
100
10
flash
status
100
20
thunder-wave
status
90
20
knock-off
physical
65
100
20
icy-wind
special
55
95
15
psych-up
status
10
uproar
special
90
100
10
reflect
status
20
shadow-ball
special
80
100
15
iron-tail
physical
100
75
15
solar-beam
special
120
100
10
light-screen
status
30
zen-headbutt
physical
80
90
15
grass-knot
special
100
20
fling
physical
100
10
dig
physical
80
100
10
helping-hand
status
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Audino is a Normal type Pokémon and is known as the 'Hearing Pokémon' in the Pokémon Universe. This Pokémon has large, oval, blue-green ears with curly, fleshy, pink horns. Its eyes are black with pink eyelids and it has a cream-colored body with a pink, bubble-like pattern around its lower part. Plus, it has a curly, bubbly, pink tail. Audino is very kind and helpful, using its ears which have incredible hearing to detect even the faintest sounds. It can hear a Pokémon's heartbeat and thus gauge how they are feeling and their general health condition. Audino has the ability to heal other Pokémon’s status conditions using Heal Pulse. Audino has two forms, ordinary and shiny, and it can evolve. With the help of a Mega Stone, Audino can Mega Evolve into Mega Audino, becoming a Normal and Fairy type Pokémon. Mega Audino gains additional defensive capabilities and its appearance becomes more regal, signifying its increased power and abilities. Audino doesn't have any other direct evolutions.
FAQ:
What is audino weak to?
audino is weak to fighting
What is audino weak to?
audino is weak to fighting
What type of Pokemon is audino ?
audino is a normal type Pokemon
Whos is Pokemon #531 ?
audino is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
pound
physical
40
100
35
simple-beam
status
100
15
bestow
status
15
entrainment
status
100
15
healing-wish
status
10
refresh
status
20
lucky-chant
status
30
double-slap
physical
15
85
10
sweet-kiss
status
75
10
wish
status
10
heal-pulse
status
10
play-nice
status
20
baby-doll-eyes
status
100
30
misty-terrain
status
10
heal-bell
status
5
yawn
status
10
disarming-voice
special
40
15
draining-kiss
special
50
100
10
after-you
status
15
gravity
status
5
role-play
status
10
psyshock
special
80
100
10
amnesia
status
20
drain-punch
physical
75
100
10
last-resort
physical
140
100
5
snatch
status
10
skill-swap
status
10
wild-charge
physical
90
100
15
trick-room
status
5
pain-split
status
20
magic-coat
status
15
telekinesis
status
15
dazzling-gleam
special
80
100
10
fire-punch
physical
75
100
15
ally-switch
status
15
throat-chop
physical
80
100
15
incinerate
special
60
100
15
encore
status
100
5
dream-eater
special
100
100
15
ice-punch
physical
75
100
15
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
fire-blast
special
110
85
5
retaliate
physical
70
100
5
laser-focus
status
30
hyper-voice
special
90
100
10
covet
physical
60
100
25
growl
status
100
40
low-kick
physical
100
20
thunder-punch
physical
75
100
15
charge-beam
special
50
90
10
flamethrower
special
90
100
15
echoed-voice
special
40
100
15
signal-beam
special
75
100
15
surf
special
90
100
15
focus-punch
physical
150
100
20
calm-mind
status
20
thunder
special
110
70
10
stomping-tantrum
physical
75
100
10
blizzard
special
110
70
5
psychic
special
90
100
10
work-up
status
30
thunderbolt
special
90
100
15
safeguard
status
25
ice-beam
special
90
100
10
flash
status
100
20
thunder-wave
status
90
20
knock-off
physical
65
100
20
icy-wind
special
55
95
15
psych-up
status
10
uproar
special
90
100
10
reflect
status
20
shadow-ball
special
80
100
15
iron-tail
physical
100
75
15
solar-beam
special
120
100
10
light-screen
status
30
zen-headbutt
physical
80
90
15
grass-knot
special
100
20
fling
physical
100
10
dig
physical
80
100
10
helping-hand
status
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance