golem
n°76
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
120
Atk
80
HP
130
Def
55
SpA
65
SpD
45
Spe
Rock-head
This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Sand-veil
During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
golem
n°76
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
120
Atk
80
HP
130
Def
55
SpA
65
SpD
45
Spe
Rock-head
This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Sand-veil
During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
golem
n°76
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
120
Atk
80
HP
130
Def
55
SpA
65
SpD
45
Spe
Rock-head
This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Sand-veil
During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
golem
n°76
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
120
Atk
80
HP
130
Def
55
SpA
65
SpD
45
Spe
Rock-head
This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Sand-veil
During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
steamroller
physical
65
100
20
magnitude
physical
100
30
mud-sport
status
15
submission
physical
80
80
20
rock-throw
physical
50
90
15
hammer-arm
physical
100
90
10
fissure
physical
30
5
wide-guard
status
10
spark
physical
65
100
20
thunder-shock
special
40
100
30
charge
status
20
electric-terrain
status
10
zap-cannon
special
120
50
5
discharge
special
80
100
15
harden
status
30
meteor-beam
special
120
90
10
volt-switch
special
70
100
20
rock-climb
physical
90
85
20
self-destruct
physical
200
100
5
sand-attack
status
100
15
electroweb
special
55
95
15
high-horsepower
physical
95
95
10
explosion
physical
250
100
5
magnet-rise
status
10
block
status
5
dynamic-punch
physical
100
50
5
rock-blast
physical
25
90
10
heavy-slam
physical
100
10
rock-polish
status
20
metronome
status
10
nature-power
status
20
seismic-toss
physical
100
20
flail
physical
100
15
gyro-ball
physical
100
5
fury-cutter
physical
40
95
20
sucker-punch
physical
70
100
5
rage
physical
20
100
20
ancient-power
special
60
100
5
wild-charge
physical
90
100
15
smack-down
physical
50
100
15
brutal-swing
physical
60
100
20
rollout
physical
30
90
20
fire-punch
physical
75
100
15
ally-switch
status
15
bide
physical
10
defense-curl
status
40
incinerate
special
60
100
15
superpower
physical
120
100
5
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
fire-blast
special
110
85
5
screech
status
85
40
earth-power
special
90
100
10
counter
physical
100
20
stealth-rock
status
20
thunder-punch
physical
75
100
15
charge-beam
special
50
90
10
flamethrower
special
90
100
15
echoed-voice
special
40
100
15
mud-shot
special
55
95
15
iron-head
physical
80
100
15
iron-defense
status
15
roar
status
20
focus-punch
physical
150
100
20
focus-blast
special
120
70
5
thunder
special
110
70
10
stone-edge
physical
100
80
5
stomping-tantrum
physical
75
100
10
sandstorm
status
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
thunder-wave
status
90
20
earthquake
physical
100
100
10
mimic
status
10
strength
physical
80
100
15
scary-face
status
100
10
tackle
physical
40
100
35
brick-break
physical
75
100
15
bulldoze
physical
60
100
20
captivate
status
100
20
curse
status
10
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
fling
physical
100
10
dig
physical
80
100
10
rock-smash
physical
40
100
15
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
body-slam
physical
85
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Golem is a dual-type Rock/Ground Pokémon introduced in Generation I. It evolves from Graveler when traded. This is the final form of Geodude. This Pokémon is often mistaken for a boulder. Golem is known for its outstanding hardness and durability, it can withstand powerful explosions without any harm. It is known to have a high defense and attack stat, but falls short in speed. Golem has a roll-like body shape, with a large head, short arms and legs, and a spiky ridge down its back. This Pokémon's preferred method of travel is rolling. The large boulder on its back, contributes to its weight and ability to roll at high speeds. Golem's favorite attack is the rollout. Despite its rock and ground typing, it can even learn some fire and electric type moves!
FAQ:
What is golem weak to?
golem is weak to water , grass , fighting , ground , steel
What is golem weak to?
golem is weak to water , grass , fighting , ground , steel
What type of Pokemon is golem ?
golem is a ground , rock type Pokemon
Whos is Pokemon #76 ?
golem is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
steamroller
physical
65
100
20
magnitude
physical
100
30
mud-sport
status
15
submission
physical
80
80
20
rock-throw
physical
50
90
15
hammer-arm
physical
100
90
10
fissure
physical
30
5
wide-guard
status
10
spark
physical
65
100
20
thunder-shock
special
40
100
30
charge
status
20
electric-terrain
status
10
zap-cannon
special
120
50
5
discharge
special
80
100
15
harden
status
30
meteor-beam
special
120
90
10
volt-switch
special
70
100
20
rock-climb
physical
90
85
20
self-destruct
physical
200
100
5
sand-attack
status
100
15
electroweb
special
55
95
15
high-horsepower
physical
95
95
10
explosion
physical
250
100
5
magnet-rise
status
10
block
status
5
dynamic-punch
physical
100
50
5
rock-blast
physical
25
90
10
heavy-slam
physical
100
10
rock-polish
status
20
metronome
status
10
nature-power
status
20
seismic-toss
physical
100
20
flail
physical
100
15
gyro-ball
physical
100
5
fury-cutter
physical
40
95
20
sucker-punch
physical
70
100
5
rage
physical
20
100
20
ancient-power
special
60
100
5
wild-charge
physical
90
100
15
smack-down
physical
50
100
15
brutal-swing
physical
60
100
20
rollout
physical
30
90
20
fire-punch
physical
75
100
15
ally-switch
status
15
bide
physical
10
defense-curl
status
40
incinerate
special
60
100
15
superpower
physical
120
100
5
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
power-up-punch
physical
40
100
20
fire-blast
special
110
85
5
screech
status
85
40
earth-power
special
90
100
10
counter
physical
100
20
stealth-rock
status
20
thunder-punch
physical
75
100
15
charge-beam
special
50
90
10
flamethrower
special
90
100
15
echoed-voice
special
40
100
15
mud-shot
special
55
95
15
iron-head
physical
80
100
15
iron-defense
status
15
roar
status
20
focus-punch
physical
150
100
20
focus-blast
special
120
70
5
thunder
special
110
70
10
stone-edge
physical
100
80
5
stomping-tantrum
physical
75
100
10
sandstorm
status
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
thunder-wave
status
90
20
earthquake
physical
100
100
10
mimic
status