lanturn
n°171
Generation n°
2
Strong Against:
Weak Against:
Base Stats:
58
Atk
125
HP
58
Def
76
SpA
76
SpD
67
Spe
Volt-absorb
Whenever an electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. This ability will not take effect if this Pokémon is ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's substitute. This effect includes non-damaging moves, i.e. thunder wave.
Illuminate
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled. This ability has no effect in battle.
Water-absorb
Whenever a water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's substitute.
lanturn
n°171
Generation n°
2
Strong Against:
Weak Against:
Base Stats:
58
Atk
125
HP
58
Def
76
SpA
76
SpD
67
Spe
Volt-absorb
Whenever an electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. This ability will not take effect if this Pokémon is ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's substitute. This effect includes non-damaging moves, i.e. thunder wave.
Illuminate
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled. This ability has no effect in battle.
Water-absorb
Whenever a water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's substitute.
lanturn
n°171
Generation n°
2
Strong Against:
Weak Against:
Base Stats:
58
Atk
125
HP
58
Def
76
SpA
76
SpD
67
Spe
Volt-absorb
Whenever an electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. This ability will not take effect if this Pokémon is ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's substitute. This effect includes non-damaging moves, i.e. thunder wave.
Illuminate
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled. This ability has no effect in battle.
Water-absorb
Whenever a water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's substitute.
lanturn
n°171
Generation n°
2
Strong Against:
Weak Against:
Base Stats:
58
Atk
125
HP
58
Def
76
SpA
76
SpD
67
Spe
Volt-absorb
Whenever an electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. This ability will not take effect if this Pokémon is ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's substitute. This effect includes non-damaging moves, i.e. thunder wave.
Illuminate
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled. This ability has no effect in battle.
Water-absorb
Whenever a water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's substitute.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
spotlight
status
15
ion-deluge
status
25
soak
status
100
20
spit-up
special
100
10
swallow
status
10
stockpile
status
20
bubble
special
40
100
30
aqua-ring
status
20
rising-voltage
special
70
100
20
spark
physical
65
100
20
flip-turn
physical
60
100
20
mist
status
30
supersonic
status
55
20
heal-bell
status
5
eerie-impulse
status
100
15
charge
status
20
electric-terrain
status
10
zap-cannon
special
120
50
5
discharge
special
80
100
15
electro-ball
special
100
10
bubble-beam
special
65
100
20
volt-switch
special
70
100
20
brine
special
65
100
10
muddy-water
special
90
85
10
electroweb
special
55
95
15
bounce
physical
85
85
5
psybeam
special
65
100
20
dive
physical
80
100
10
aqua-tail
physical
90
90
10
flail
physical
100
15
amnesia
status
20
liquidation
physical
85
100
10
scald
special
80
100
15
sucker-punch
physical
70
100
5
waterfall
physical
80
100
15
wild-charge
physical
90
100
15
whirlpool
special
35
85
15
water-gun
special
40
100
25
hail
status
10
dazzling-gleam
special
80
100
10
confuse-ray
status
100
10
hydro-pump
special
110
80
5
screech
status
85
40
charge-beam
special
50
90
10
signal-beam
special
75
100
15
surf
special
90
100
15
thunder
special
110
70
10
blizzard
special
110
70
5
water-pulse
special
60
100
20
shock-wave
special
60
20
thunderbolt
special
90
100
15
ice-beam
special
90
100
10
flash
status
100
20
agility
status
30
thunder-wave
status
90
20
icy-wind
special
55
95
15
mimic
status
10
captivate
status
100
20
curse
status
10
natural-gift
physical
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Lanturn, known as the Light Pokémon, is a water and electric type Pokémon in the Pokémon series. It's categorized under Pokedex number #171. It evolves from Chinchou starting at level 27. Lanturn is known for its light-emitting capabilities. It has a blue body with a yellow bottom and two long yellow antennae, believed to be its dorsal fins, which it uses to emit strong light. These lights are so bright and powerful that they can illuminate the sea's pitch-dark depths, often likened to the sun. Lanturn is often found in deep-sea environments. In terms of skills and abilities, Lanturn is famous for attacks in the game like BubbleBeam, Electro Ball, and Hydro Pump. It has skills like Volt Absorb and Illuminate, which are useful in battles. Lanturn's light serves as a lure for catching prey, providing a handy aid for deep-sea fishing.
FAQ:
What is lanturn weak to?
lanturn is weak to electric , grass
What is lanturn weak to?
lanturn is weak to electric , grass
What type of Pokemon is lanturn ?
lanturn is a water , electric type Pokemon
Whos is Pokemon #171 ?
lanturn is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
spotlight
status
15
ion-deluge
status
25
soak
status
100
20
spit-up
special
100
10
swallow
status
10
stockpile
status
20
bubble
special
40
100
30
aqua-ring
status
20
rising-voltage
special
70
100
20
spark
physical
65
100
20
flip-turn
physical
60
100
20
mist
status
30
supersonic
status
55
20
heal-bell
status
5
eerie-impulse
status
100
15
charge
status
20
electric-terrain
status
10
zap-cannon
special
120
50
5
discharge
special
80
100
15
electro-ball
special
100
10
bubble-beam
special
65
100
20
volt-switch
special
70
100
20
brine
special
65
100
10
muddy-water
special
90
85
10
electroweb
special
55
95
15
bounce
physical
85
85
5
psybeam
special
65
100
20
dive
physical
80
100
10
aqua-tail
physical
90
90
10
flail
physical
100
15
amnesia
status
20
liquidation
physical
85
100
10
scald
special
80
100
15
sucker-punch
physical
70
100
5
waterfall
physical
80
100
15
wild-charge
physical
90
100
15
whirlpool
special
35
85
15
water-gun
special
40
100
25
hail
status
10
dazzling-gleam
special
80
100
10
confuse-ray
status
100
10
hydro-pump
special
110
80
5
screech
status
85
40
charge-beam
special
50
90
10
signal-beam
special
75
100
15
surf
special
90
100
15
thunder
special
110
70
10
blizzard
special
110
70
5
water-pulse
special
60
100
20
shock-wave
special
60
20
thunderbolt
special
90
100
15
ice-beam
special
90
100
10
flash
status
100
20
agility
status
30
thunder-wave
status
90
20
icy-wind
special
55
95
15
mimic
status
10
captivate
status
100
20
curse
status
10
natural-gift
physical
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Lanturn, known as the Light Pokémon, is a water and electric type Pokémon in the Pokémon series. It's categorized under Pokedex number #171. It evolves from Chinchou starting at level 27. Lanturn is known for its light-emitting capabilities. It has a blue body with a yellow bottom and two long yellow antennae, believed to be its dorsal fins, which it uses to emit strong light. These lights are so bright and powerful that they can illuminate the sea's pitch-dark depths, often likened to the sun. Lanturn is often found in deep-sea environments. In terms of skills and abilities, Lanturn is famous for attacks in the game like BubbleBeam, Electro Ball, and Hydro Pump. It has skills like Volt Absorb and Illuminate, which are useful in battles. Lanturn's light serves as a lure for catching prey, providing a handy aid for deep-sea fishing.
FAQ:
What is lanturn weak to?
lanturn is weak to electric , grass
What is lanturn weak to?
lanturn is weak to electric , grass
What type of Pokemon is lanturn ?
lanturn is a water , electric type Pokemon
Whos is Pokemon #171 ?
lanturn is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
spotlight
status
15
ion-deluge
status
25
soak
status
100
20
spit-up
special
100
10
swallow
status
10
stockpile
status
20
bubble
special
40
100
30
aqua-ring
status
20
rising-voltage
special
70
100
20
spark
physical
65
100
20
flip-turn
physical
60
100
20
mist
status
30
supersonic
status
55
20
heal-bell
status
5
eerie-impulse
status
100
15
charge
status
20
electric-terrain
status
10
zap-cannon
special
120
50
5
discharge
special
80
100
15
electro-ball
special
100
10
bubble-beam
special
65
100
20
volt-switch
special
70
100
20
brine
special
65
100
10
muddy-water