magnemite
n°81
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
35
Atk
25
HP
70
Def
95
SpA
55
SpD
45
Spe
Magnet-pull
While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Analytic
This Pokémon's moves have 1.3× their power when it moves last in a turn. future sight and doom desire are unaffected.
magnemite
n°81
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
35
Atk
25
HP
70
Def
95
SpA
55
SpD
45
Spe
Magnet-pull
While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Analytic
This Pokémon's moves have 1.3× their power when it moves last in a turn. future sight and doom desire are unaffected.
magnemite
n°81
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
35
Atk
25
HP
70
Def
95
SpA
55
SpD
45
Spe
Magnet-pull
While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Analytic
This Pokémon's moves have 1.3× their power when it moves last in a turn. future sight and doom desire are unaffected.
magnemite
n°81
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
35
Atk
25
HP
70
Def
95
SpA
55
SpD
45
Spe
Magnet-pull
While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Analytic
This Pokémon's moves have 1.3× their power when it moves last in a turn. future sight and doom desire are unaffected.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
magnet-bomb
physical
60
20
sonic-boom
special
90
20
mirror-shot
special
65
85
10
lock-on
status
5
teleport
status
20
rising-voltage
special
70
100
20
spark
physical
65
100
20
supersonic
status
55
20
steel-beam
special
140
95
5
metal-sound
status
85
40
eerie-impulse
status
100
15
thunder-shock
special
40
100
30
charge
status
20
electric-terrain
status
10
zap-cannon
special
120
50
5
discharge
special
80
100
15
electro-ball
special
100
10
volt-switch
special
70
100
20
electroweb
special
55
95
15
explosion
physical
250
100
5
recycle
status
10
magnet-rise
status
10
heavy-slam
physical
100
10
gravity
status
5
gyro-ball
physical
100
5
flash-cannon
special
80
100
10
rage
physical
20
100
20
wild-charge
physical
90
100
15
magic-coat
status
15
rollout
physical
30
90
20
confuse-ray
status
100
10
bide
physical
10
screech
status
85
40
charge-beam
special
50
90
10
signal-beam
special
75
100
15
iron-head
physical
80
100
15
iron-defense
status
15
thunder
special
110
70
10
sandstorm
status
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
flash
status
100
20
thunder-wave
status
90
20
psych-up
status
10
mimic
status
10
reflect
status
20
light-screen
status
30
tackle
physical
40
100
35
curse
status
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
swift
special
60
20
helping-hand
status
20
double-edge
physical
120
100
15
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Magnemite is a dual-type Electric/Steel Pokémon introduced in Generation I. It is known as the "Magnet Pokémon" due to its magnetic abilities. As its name suggests, Magnemite resembles a small magnet or a metallic orb with magnets attached to it. It has one eye in the middle and two horseshoe magnets on its sides. This Pokémon possesses the power to generate strong magnetic fields, enabling it to magnetically attach itself to metal objects or to disturb electronic devices. Magnemite can evolve into Magneton starting at level 30, which can further evolve into Magnezone when leveled up in a special magnetic field (known as an Electric Rock area in the games).
FAQ:
What is magnemite weak to?
magnemite is weak to ground
What is magnemite weak to?
magnemite is weak to ground
What type of Pokemon is magnemite ?
magnemite is a electric , steel type Pokemon
Whos is Pokemon #81 ?
magnemite is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
magnet-bomb
physical
60
20
sonic-boom
special
90
20
mirror-shot
special
65
85
10
lock-on
status
5
teleport
status
20
rising-voltage
special
70
100
20
spark
physical
65
100
20
supersonic
status
55
20
steel-beam
special
140
95
5
metal-sound
status
85
40
eerie-impulse
status
100
15
thunder-shock
special
40
100
30
charge
status
20
electric-terrain
status
10
zap-cannon
special
120
50
5
discharge
special
80
100
15
electro-ball
special
100
10
volt-switch
special
70
100
20
electroweb
special
55
95
15
explosion
physical
250
100
5
recycle
status
10
magnet-rise
status
10
heavy-slam
physical
100
10
gravity
status
5
gyro-ball
physical
100
5
flash-cannon
special
80
100
10
rage
physical
20
100
20
wild-charge
physical
90
100
15
magic-coat
status
15
rollout
physical
30
90
20
confuse-ray
status
100
10
bide
physical
10
screech
status
85
40
charge-beam
special
50
90
10
signal-beam
special
75
100
15
iron-head
physical
80
100
15
iron-defense
status
15
thunder
special
110
70
10
sandstorm
status
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
flash
status
100
20
thunder-wave
status
90
20
psych-up
status
10
mimic
status
10
reflect
status
20
light-screen
status
30
tackle
physical
40
100
35
curse
status
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
swift
special
60
20
helping-hand
status
20
double-edge
physical
120
100
15
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Magnemite is a dual-type Electric/Steel Pokémon introduced in Generation I. It is known as the "Magnet Pokémon" due to its magnetic abilities. As its name suggests, Magnemite resembles a small magnet or a metallic orb with magnets attached to it. It has one eye in the middle and two horseshoe magnets on its sides. This Pokémon possesses the power to generate strong magnetic fields, enabling it to magnetically attach itself to metal objects or to disturb electronic devices. Magnemite can evolve into Magneton starting at level 30, which can further evolve into Magnezone when leveled up in a special magnetic field (known as an Electric Rock area in the games).
FAQ:
What is magnemite weak to?
magnemite is weak to ground
What is magnemite weak to?
magnemite is weak to ground
What type of Pokemon is magnemite ?
magnemite is a electric , steel type Pokemon
Whos is Pokemon #81 ?
magnemite is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
magnet-bomb
physical
60
20
sonic-boom
special
90
20
mirror-shot
special
65
85
10
lock-on
status
5
teleport
status
20
rising-voltage
special
70
100
20
spark
physical
65
100
20
supersonic
status
55
20
steel-beam
special
140
95
5
metal-sound
status
85
40
eerie-impulse
status
100
15
thunder-shock
special
40
100
30
charge
status
20
electric-terrain
status
10
zap-cannon
special
120
50
5
discharge
special
80
100
15
electro-ball
special
100
10
volt-switch
special
70
100
20
electroweb
special
55
95
15
explosion
physical
250
100
5
recycle
status
10
magnet-rise
status
10
heavy-slam
physical
100
10
gravity
status
5
gyro-ball
physical
100
5
flash-cannon
special
80
100
10
rage
physical
20
100
20
wild-charge
physical
90
100
15
magic-coat
status
15
rollout
physical
30
90
20
confuse-ray
status
100
10
bide
physical
10
screech
status
85
40
charge-beam
special
50
90
10
signal-beam
special
75
100
15
iron-head
physical
80
100
15
iron-defense
status
15
thunder
special
110
70
10
sandstorm
status
10
shock-wave
special
60
20
thunderbolt
special
90
100