Evolutions:

Evolutions:

Evolutions:

Evolutions:

magnemite

n°81

electric
steel

Generation n°

1

Strong Against:

water
flying

Weak Against:

ground

Base Stats:

35

Atk

25

HP

70

Def

95

SpA

55

SpD

45

Spe

Magnet-pull

While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.

Analytic

This Pokémon's moves have 1.3× their power when it moves last in a turn. future sight and doom desire are unaffected.

magnemite

n°81

electric
steel

Generation n°

1

Strong Against:

water
flying

Weak Against:

ground

Base Stats:

35

Atk

25

HP

70

Def

95

SpA

55

SpD

45

Spe

Magnet-pull

While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.

Analytic

This Pokémon's moves have 1.3× their power when it moves last in a turn. future sight and doom desire are unaffected.

magnemite

n°81

electric
steel

Generation n°

1

Strong Against:

water
flying

Weak Against:

ground

Base Stats:

35

Atk

25

HP

70

Def

95

SpA

55

SpD

45

Spe

Magnet-pull

While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.

Analytic

This Pokémon's moves have 1.3× their power when it moves last in a turn. future sight and doom desire are unaffected.

magnemite

n°81

electric
steel

Generation n°

1

Strong Against:

water
flying

Weak Against:

ground

Base Stats:

35

Atk

25

HP

70

Def

95

SpA

55

SpD

45

Spe

Magnet-pull

While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.

Analytic

This Pokémon's moves have 1.3× their power when it moves last in a turn. future sight and doom desire are unaffected.

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

magnet-bomb

steel icon

physical

60

20

sonic-boom

normal icon

special

90

20

mirror-shot

steel icon

special

65

85

10

lock-on

normal icon

status

5

teleport

psychic icon

status

20

rising-voltage

electric icon

special

70

100

20

spark

electric icon

physical

65

100

20

supersonic

normal icon

status

55

20

steel-beam

steel icon

special

140

95

5

metal-sound

steel icon

status

85

40

eerie-impulse

electric icon

status

100

15

thunder-shock

electric icon

special

40

100

30

charge

electric icon

status

20

electric-terrain

electric icon

status

10

zap-cannon

electric icon

special

120

50

5

discharge

electric icon

special

80

100

15

electro-ball

electric icon

special

100

10

volt-switch

electric icon

special

70

100

20

electroweb

electric icon

special

55

95

15

explosion

normal icon

physical

250

100

5

recycle

normal icon

status

10

magnet-rise

electric icon

status

10

heavy-slam

steel icon

physical

100

10

gravity

psychic icon

status

5

gyro-ball

steel icon

physical

100

5

flash-cannon

steel icon

special

80

100

10

rage

normal icon

physical

20

100

20

wild-charge

electric icon

physical

90

100

15

magic-coat

psychic icon

status

15

rollout

rock icon

physical

30

90

20

confuse-ray

ghost icon

status

100

10

bide

normal icon

physical

10

screech

normal icon

status

85

40

charge-beam

electric icon

special

50

90

10

signal-beam

Bug icon

special

75

100

15

iron-head

steel icon

physical

80

100

15

iron-defense

steel icon

status

15

thunder

electric icon

special

110

70

10

sandstorm

rock icon

status

10

shock-wave

electric icon

special

60

20

thunderbolt

electric icon

special

90

100

15

flash

normal icon

status

100

20

thunder-wave

electric icon

status

90

20

psych-up

normal icon

status

10

mimic

normal icon

status

10

reflect

psychic icon

status

20

light-screen

psychic icon

status

30

tackle

normal icon

physical

40

100

35

curse

ghost icon

status

10

natural-gift

normal icon

physical

100

15

headbutt

normal icon

physical

70

100

15

swift

normal icon

special

60

20

helping-hand

normal icon

status

20

double-edge

normal icon

physical

120

100

15

secret-power

normal icon

physical

70

100

20

sunny-day

fire icon

status

5

rain-dance

water icon

status

5

take-down

normal icon

physical

90

85

20

frustration

normal icon

physical

100

20

return

normal icon

physical

100

20

confide

normal icon

status

20

hidden-power

normal icon

special

60

100

15

double-team

normal icon

status

15

swagger

normal icon

status

85

15

toxic

poison icon

status

90

10

round

normal icon

special

60

100

15

snore

normal icon

special

50

100

15

endure

normal icon

status

10

facade

normal icon

physical

70

100

20

sleep-talk

normal icon

status

10

rest

psychic icon

status

5

substitute

normal icon

status

10

protect

normal icon

status

10

Description:

Magnemite is a dual-type Electric/Steel Pokémon introduced in Generation I. It is known as the "Magnet Pokémon" due to its magnetic abilities. As its name suggests, Magnemite resembles a small magnet or a metallic orb with magnets attached to it. It has one eye in the middle and two horseshoe magnets on its sides. This Pokémon possesses the power to generate strong magnetic fields, enabling it to magnetically attach itself to metal objects or to disturb electronic devices. Magnemite can evolve into Magneton starting at level 30, which can further evolve into Magnezone when leveled up in a special magnetic field (known as an Electric Rock area in the games).

FAQ:

What is magnemite weak to?

magnemite is weak to ground

What is magnemite weak to?

magnemite is weak to ground

What type of Pokemon is magnemite ?

magnemite is a electric , steel type Pokemon

Whos is Pokemon #81 ?

magnemite is the Pokemon

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

magnet-bomb

steel icon

physical

60

20

sonic-boom

normal icon

special

90

20

mirror-shot

steel icon

special

65

85

10

lock-on

normal icon

status

5

teleport

psychic icon

status

20

rising-voltage

electric icon

special

70

100

20

spark

electric icon

physical

65

100

20

supersonic

normal icon

status

55

20

steel-beam

steel icon

special

140

95

5

metal-sound

steel icon

status

85

40

eerie-impulse

electric icon

status

100

15

thunder-shock

electric icon

special

40

100

30

charge

electric icon

status

20

electric-terrain

electric icon

status

10

zap-cannon

electric icon

special

120

50

5

discharge

electric icon

special

80

100

15

electro-ball

electric icon

special

100

10

volt-switch

electric icon

special

70

100

20

electroweb

electric icon

special

55

95

15

explosion

normal icon

physical

250

100

5

recycle

normal icon

status

10

magnet-rise

electric icon

status

10

heavy-slam

steel icon

physical

100

10

gravity

psychic icon

status

5

gyro-ball

steel icon

physical

100

5

flash-cannon

steel icon

special

80

100

10

rage

normal icon

physical

20

100

20

wild-charge

electric icon

physical

90

100

15

magic-coat

psychic icon

status

15

rollout

rock icon

physical

30

90

20

confuse-ray

ghost icon

status

100

10

bide

normal icon

physical

10

screech

normal icon

status

85

40

charge-beam

electric icon

special

50

90

10

signal-beam

Bug icon

special

75

100

15

iron-head

steel icon

physical

80

100

15

iron-defense

steel icon

status

15

thunder

electric icon

special

110

70

10

sandstorm

rock icon

status

10

shock-wave

electric icon

special

60

20

thunderbolt

electric icon

special

90

100

15

flash

normal icon

status

100

20

thunder-wave

electric icon

status

90

20

psych-up

normal icon

status

10

mimic

normal icon

status

10

reflect

psychic icon

status

20

light-screen

psychic icon

status

30

tackle

normal icon

physical

40

100

35

curse

ghost icon

status

10

natural-gift

normal icon

physical

100

15

headbutt

normal icon

physical

70

100

15

swift

normal icon

special

60

20

helping-hand

normal icon

status

20

double-edge

normal icon

physical

120

100

15

secret-power

normal icon

physical

70

100

20

sunny-day

fire icon

status

5

rain-dance

water icon

status

5

take-down

normal icon

physical

90

85

20

frustration

normal icon

physical

100

20

return

normal icon

physical

100

20

confide

normal icon

status

20

hidden-power

normal icon

special

60

100

15

double-team

normal icon

status

15

swagger

normal icon

status

85

15

toxic

poison icon

status

90

10

round

normal icon

special

60

100

15

snore

normal icon

special

50

100

15

endure

normal icon

status

10

facade

normal icon

physical

70

100

20

sleep-talk

normal icon

status

10

rest

psychic icon

status

5

substitute

normal icon

status

10

protect

normal icon

status

10

Description:

Magnemite is a dual-type Electric/Steel Pokémon introduced in Generation I. It is known as the "Magnet Pokémon" due to its magnetic abilities. As its name suggests, Magnemite resembles a small magnet or a metallic orb with magnets attached to it. It has one eye in the middle and two horseshoe magnets on its sides. This Pokémon possesses the power to generate strong magnetic fields, enabling it to magnetically attach itself to metal objects or to disturb electronic devices. Magnemite can evolve into Magneton starting at level 30, which can further evolve into Magnezone when leveled up in a special magnetic field (known as an Electric Rock area in the games).

FAQ:

What is magnemite weak to?

magnemite is weak to ground

What is magnemite weak to?

magnemite is weak to ground

What type of Pokemon is magnemite ?

magnemite is a electric , steel type Pokemon

Whos is Pokemon #81 ?

magnemite is the Pokemon

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

magnet-bomb

steel icon

physical

60

20

sonic-boom

normal icon

special

90

20

mirror-shot

steel icon

special

65

85

10

lock-on

normal icon

status

5

teleport

psychic icon

status

20

rising-voltage

electric icon

special

70

100

20

spark

electric icon

physical

65

100

20

supersonic

normal icon

status

55

20

steel-beam

steel icon

special

140

95

5

metal-sound

steel icon

status

85

40

eerie-impulse

electric icon

status

100

15

thunder-shock

electric icon

special

40

100

30

charge

electric icon

status

20

electric-terrain

electric icon

status

10

zap-cannon

electric icon

special

120

50

5

discharge

electric icon

special

80

100

15

electro-ball

electric icon

special

100

10

volt-switch

electric icon

special

70

100

20

electroweb

electric icon

special

55

95

15

explosion

normal icon

physical

250

100

5

recycle

normal icon

status

10

magnet-rise

electric icon

status

10

heavy-slam

steel icon

physical

100

10

gravity

psychic icon

status

5

gyro-ball

steel icon

physical

100

5

flash-cannon

steel icon

special

80

100

10

rage

normal icon

physical

20

100

20

wild-charge

electric icon

physical

90

100

15

magic-coat

psychic icon

status

15

rollout

rock icon

physical

30

90

20

confuse-ray

ghost icon

status

100

10

bide

normal icon

physical

10

screech

normal icon

status

85

40

charge-beam

electric icon

special

50

90

10

signal-beam

Bug icon

special

75

100

15

iron-head

steel icon

physical

80

100

15

iron-defense

steel icon

status

15

thunder

electric icon

special

110

70

10

sandstorm

rock icon

status

10

shock-wave

electric icon

special

60

20

thunderbolt

electric icon

special

90

100

15

flash

normal icon

status

100

20

thunder-wave

electric icon

status

90

20

psych-up

normal icon

status

10

mimic

normal icon

status

10

reflect

psychic icon

status

20

light-screen

psychic icon

status

30

tackle

normal icon

physical

40

100

35

curse

ghost icon

status

10

natural-gift

normal icon

physical

100

15

headbutt

normal icon

physical

70

100

15

swift

normal icon

special

60

20

helping-hand