pikachu
n°25
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
55
Atk
35
HP
40
Def
50
SpA
50
SpD
90
Spe
Static
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
pikachu
n°25
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
55
Atk
35
HP
40
Def
50
SpA
50
SpD
90
Spe
Static
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
pikachu
n°25
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
55
Atk
35
HP
40
Def
50
SpA
50
SpD
90
Spe
Static
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
pikachu
n°25
Generation n°
1
Strong Against:
Weak Against:
Base Stats:
55
Atk
35
HP
40
Def
50
SpA
50
SpD
90
Spe
Static
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.
Lightning-rod
All other Pokémon's single-target electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability. If the Pokémon is a ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
floaty-fall
physical
90
95
15
splishy-splash
special
90
100
15
zippy-zap
physical
80
100
10
flying-press
physical
100
95
10
volt-tackle
physical
120
100
15
meteor-mash
physical
90
90
10
rototiller
status
10
icicle-crash
physical
85
90
10
crush-claw
physical
75
95
10
nuzzle
physical
20
100
20
poison-tail
physical
50
100
25
chip-away
physical
70
100
20
sweet-kiss
status
75
10
play-nice
status
20
venom-drench
status
100
20
submission
physical
80
80
20
rising-voltage
special
70
100
20
rapid-spin
physical
50
100
40
beat-up
physical
100
10
pay-day
physical
40
100
20
spark
physical
65
100
20
double-kick
physical
30
100
30
supersonic
status
55
20
eerie-impulse
status
100
15
thunder-shock
special
40
100
30
charge
status
20
disable
status
100
20
feint
physical
30
100
10
electric-terrain
status
10
zap-cannon
special
120
50
5
disarming-voice
special
40
15
discharge
special
80
100
15
electro-ball
special
100
10
slam
physical
80
75
20
draining-kiss
special
50
100
10
night-slash
physical
70
100
15
volt-switch
special
70
100
20
rock-climb
physical
90
85
20
skull-bash
physical
130
100
10
pursuit
physical
40
100
20
metal-claw
physical
50
95
35
electroweb
special
55
95
15
magnet-rise
status
10
dynamic-punch
physical
100
50
5
tail-whip
status
100
30
seismic-toss
physical
100
20
fake-tears
status
100
20
detect
status
5
flail
physical
100
15
rage
physical
20
100
20
wild-charge
physical
90
100
15
focus-energy
status
30
quick-attack
physical
40
100
30
play-rough
physical
90
90
10
nasty-plot
status
20
rollout
physical
30
90
20
hone-claws
status
15
bide
physical
10
defense-curl
status
40
encore
status
100
5
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
reversal
physical
100
15
laser-focus
status
30
covet
physical
60
100
25
growl
status
100
40
counter
physical
100
20
charm
status
100
20
thunder-punch
physical
75
100
15
charge-beam
special
50
90
10
echoed-voice
special
40
100
15
signal-beam
special
75
100
15
mud-shot
special
55
95
15
surf
special
90
100
15
focus-punch
physical
150
100
20
calm-mind
status
20
thunder
special
110
70
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
flash
status
100
20
agility
status
30
thunder-wave
status
90
20
knock-off
physical
65
100
20
endeavor
physical
100
5
mimic
status
10
uproar
special
90
100
10
reflect
status
20
iron-tail
physical
100
75
15
light-screen
status
30
strength
physical
80
100
15
grass-knot
special
100
20
brick-break
physical
75
100
15
captivate
status
100
20
curse
status
10
fling
physical
100
10
dig
physical
80
100
10
rock-smash
physical
40
100
15
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
helping-hand
status
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
secret-power
physical
70
100
20
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Pikachu is one of the most recognizable Pokémon, and it's primarily the franchise's official mascot. Pikachu is classified as an Electric-type Pokémon and is known for its bright yellow fur, large eyes, red cheeks, and long ears with blackened tips. Pikachu has the ability to generate strong electric discharges, which it uses for defending itself or during battles. The power of its electric abilities can be gauged by the intensity of the sparks that are ignited by its cheeks. In terms of evolution, Pikachu is the evolved form of Pichu, which evolves from happiness instead of leveling or by any specific item. A Pikachu can evolve into a Raichu, another Electric-type Pokémon, by using a Thunder Stone. Notably, there's also a special "Gigantamax" form that Pikachu can take on during specific battles in the Pokémon's recent video games, becoming even larger and more powerful.
FAQ:
What is pikachu weak to?
pikachu is weak to ground
What is pikachu weak to?
pikachu is weak to ground
What type of Pokemon is pikachu ?
pikachu is a electric type Pokemon
Whos is Pokemon #25 ?
pikachu is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
floaty-fall
physical
90
95
15
splishy-splash
special
90
100
15
zippy-zap
physical
80
100
10
flying-press
physical
100
95
10
volt-tackle
physical
120
100
15
meteor-mash
physical
90
90
10
rototiller
status
10
icicle-crash
physical
85
90
10
crush-claw
physical
75
95
10
nuzzle
physical
20
100
20
poison-tail
physical
50
100
25
chip-away
physical
70
100
20
sweet-kiss
status
75
10
play-nice
status
20
venom-drench
status
100
20
submission
physical
80
80
20
rising-voltage
special
70
100
20
rapid-spin
physical
50
100
40
beat-up
physical
100
10
pay-day
physical
40
100
20
spark
physical
65
100
20
double-kick
physical
30
100
30
supersonic
status
55
20
eerie-impulse
status
100
15
thunder-shock
special
40
100
30
charge
status
20
disable
status
100
20
feint
physical
30
100
10
electric-terrain
status
10
zap-cannon
special
120
50
5
disarming-voice
special
40
15
discharge
special
80
100
15
electro-ball
special
100
10
slam
physical
80
75
20
draining-kiss
special
50
100
10
night-slash
physical
70
100
15
volt-switch
special
70
100
20
rock-climb
physical
90
85
20
skull-bash
physical
130
100
10
pursuit
physical
40
100
20
metal-claw
physical
50
95
35
electroweb
special
55
95
15
magnet-rise
status
10
dynamic-punch
physical
100
50
5
tail-whip
status
100
30
seismic-toss
physical
100
20
fake-tears
status
100
20
detect
status
5
flail
physical
100
15
rage
physical
20
100
20
wild-charge
physical
90
100
15
focus-energy
status
30
quick-attack
physical
40
100
30
play-rough
physical
90
90
10
nasty-plot
status
20
rollout
physical
30
90
20
hone-claws
status
15
bide
physical
10
defense-curl
status
40
encore
status
100
5
mega-punch
physical
80
85
20
mega-kick
physical
120
75
5
reversal
physical
100
15
laser-focus
status
30
covet
physical
60
100
25
growl
status
100
40
counter
physical
100
20