mime-jr
n°439
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
25
Atk
20
HP
45
Def
70
SpA
90
SpD
60
Spe
Soundproof
This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.
Filter
This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to solid rock.
Technician
This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.
mime-jr
n°439
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
25
Atk
20
HP
45
Def
70
SpA
90
SpD
60
Spe
Soundproof
This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.
Filter
This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to solid rock.
Technician
This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.
mime-jr
n°439
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
25
Atk
20
HP
45
Def
70
SpA
90
SpD
60
Spe
Soundproof
This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.
Filter
This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to solid rock.
Technician
This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.
mime-jr
n°439
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
25
Atk
20
HP
45
Def
70
SpA
90
SpD
60
Spe
Soundproof
This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.
Filter
This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to solid rock.
Technician
This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
pound
physical
40
100
35
meditate
status
40
power-split
status
10
teeter-dance
status
100
20
wake-up-slap
physical
70
100
10
barrier
status
20
healing-wish
status
10
double-slap
physical
15
85
10
copycat
status
20
misty-terrain
status
10
tickle
status
100
20
hypnosis
status
60
20
psychic-terrain
status
10
magic-room
status
10
fake-out
physical
40
100
10
confusion
special
50
100
25
wonder-room
status
10
recycle
status
10
infestation
special
20
100
20
future-sight
special
120
100
10
psybeam
special
65
100
20
role-play
status
10
psyshock
special
80
100
10
sucker-punch
physical
70
100
5
stored-power
special
20
100
10
drain-punch
physical
75
100
10
snatch
status
10
skill-swap
status
10
trick-room
status
5
magic-coat
status
15
telekinesis
status
15
dazzling-gleam
special
80
100
10
nasty-plot
status
20
baton-pass
status
40
confuse-ray
status
100
10
ally-switch
status
15
encore
status
100
5
trick
status
100
10
dream-eater
special
100
100
15
torment
status
100
15
covet
physical
60
100
25
charm
status
100
20
charge-beam
special
50
90
10
signal-beam
special
75
100
15
focus-punch
physical
150
100
20
calm-mind
status
20
thunder
special
110
70
10
psychic
special
90
100
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
safeguard
status
25
flash
status
100
20
thunder-wave
status
90
20
icy-wind
special
55
95
15
psych-up
status
10
mimic
status
10
uproar
special
90
100
10
reflect
status
20
shadow-ball
special
80
100
15
solar-beam
special
120
100
10
light-screen
status
30
grass-knot
special
100
20
brick-break
physical
75
100
15
taunt
status
100
20
captivate
status
100
20
fling
physical
100
10
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
helping-hand
status
20
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Mime Jr. is a Psychic/Fairy type Pokémon, introduced in Generation 4. It is known as the "Mime Pokémon". Mime Jr. is small, pink, and round-bodied with a white bump on its forehead, blue legs and 'hat', and mimics whatever it sees much like its evolution, Mr. Mime. It uses these abilities to learn and create new gestures. While it usually doesn't walk, it has been known to ride its tail using it like a spring to jump to considerable heights or distances. When Mime Jr. sleeps, it will double its size by inflating itself with air. In battle, it uses its mimicking ability to confound enemies, though it becomes nervous when mimicking moves it can't learn. It evolves into Mr. Mime (or into Galarian Mr. Mime in Galar region where it can further evolve into Mr. Rime) when leveled up while learning the move Mimic.
FAQ:
What is mime-jr weak to?
mime-jr is weak to bug , ghost , dark
What is mime-jr weak to?
mime-jr is weak to bug , ghost , dark
What type of Pokemon is mime-jr ?
mime-jr is a psychic , fairy type Pokemon
Whos is Pokemon #439 ?
mime-jr is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
pound
physical
40
100
35
meditate
status
40
power-split
status
10
teeter-dance
status
100
20
wake-up-slap
physical
70
100
10
barrier
status
20
healing-wish
status
10
double-slap
physical
15
85
10
copycat
status
20
misty-terrain
status
10
tickle
status
100
20
hypnosis
status
60
20
psychic-terrain
status
10
magic-room
status
10
fake-out
physical
40
100
10
confusion
special
50
100
25
wonder-room
status
10
recycle
status
10
infestation
special
20
100
20
future-sight
special
120
100
10
psybeam
special
65
100
20
role-play
status
10
psyshock
special
80
100
10
sucker-punch
physical
70
100
5
stored-power
special
20
100
10
drain-punch
physical
75
100
10
snatch
status
10
skill-swap
status
10
trick-room
status
5
magic-coat
status
15
telekinesis
status
15
dazzling-gleam
special
80
100
10
nasty-plot
status
20
baton-pass
status
40
confuse-ray
status
100
10
ally-switch
status
15
encore
status
100
5
trick
status
100
10
dream-eater
special
100
100
15
torment
status
100
15
covet
physical
60
100
25
charm
status
100
20
charge-beam
special
50
90
10
signal-beam
special
75
100
15
focus-punch
physical
150
100
20
calm-mind
status
20
thunder
special
110
70
10
psychic
special
90
100
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
safeguard
status
25
flash
status
100
20
thunder-wave
status
90
20
icy-wind
special
55
95
15
psych-up
status
10
mimic
status
10
uproar
special
90
100
10
reflect
status
20
shadow-ball
special
80
100
15
solar-beam
special
120
100
10
light-screen
status
30
grass-knot
special
100
20
brick-break
physical
75
100
15
taunt
status
100
20
captivate
status
100
20
fling
physical
100
10
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
helping-hand
status
20
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Mime Jr. is a Psychic/Fairy type Pokémon, introduced in Generation 4. It is known as the "Mime Pokémon". Mime Jr. is small, pink, and round-bodied with a white bump on its forehead, blue legs and 'hat', and mimics whatever it sees much like its evolution, Mr. Mime. It uses these abilities to learn and create new gestures. While it usually doesn't walk, it has been known to ride its tail using it like a spring to jump to considerable heights or distances. When Mime Jr. sleeps, it will double its size by inflating itself with air. In battle, it uses its mimicking ability to confound enemies, though it becomes nervous when mimicking moves it can't learn. It evolves into Mr. Mime (or into Galarian Mr. Mime in Galar region where it can further evolve into Mr. Rime) when leveled up while learning the move Mimic.
FAQ:
What is mime-jr weak to?
mime-jr is weak to bug , ghost , dark
What is mime-jr weak to?
mime-jr is weak to bug , ghost , dark
What type of Pokemon is mime-jr ?
mime-jr is a psychic , fairy type Pokemon
Whos is Pokemon #439 ?
mime-jr is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
pound
physical
40
100
35
meditate
status
40
power-split
status
10
teeter-dance
status
100
20
wake-up-slap
physical
70
100
10
barrier
status
20
healing-wish
status
10
double-slap
physical
15
85
10
copycat
status
20
misty-terrain
status
10
tickle
status
100
20
hypnosis
status
60
20
psychic-terrain
status
10
magic-room
status
10
fake-out
physical
40
100
10
confusion
special
50
100
25
wonder-room
status
10
recycle
status
10
infestation
special
20
100
20
future-sight
special
120
100
10
psybeam
special
65
100
20
role-play
status
10
psyshock
special
80
100
10
sucker-punch
physical
70
100
5
stored-power
special
20
100
10
drain-punch
physical
75
100
10
snatch
status
10
skill-swap
status
10
trick-room
status
5
magic-coat
status
15
telekinesis
status
15
dazzling-gleam
special
80
100
10
nasty-plot
status
20
baton-pass
status
40
confuse-ray
status
100
10
ally-switch
status
15
encore
status
100
5
trick
status
100
10
dream-eater
special
100
100
15
torment
status
100
15
covet
physical
60
100
25
charm
status
100
20
charge-beam
special
50
90
10
signal-beam
special
75
100
15
focus-punch
physical
150
100
20
calm-mind
status
20
thunder
special
110
70
10
psychic
special
90
100
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
safeguard
status
25
flash
status
100
20
thunder-wave
status
90
20
icy-wind
special
55
95
15
psych-up
status
10
mimic
status
10
uproar
special
90
100
10
reflect
status
20
shadow-ball
special
80
100
15
solar-beam
special
120
100
10
light-screen
status
30
grass-knot
special
100
20
brick-break
physical
75
100
15
taunt
status
100
20
captivate
status
100
20
fling
physical
100
10
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
helping-hand
status
20
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Mime Jr. is a Psychic/Fairy type Pokémon, introduced in Generation 4. It is known as the "Mime Pokémon". Mime Jr. is small, pink, and round-bodied with a white bump on its forehead, blue legs and 'hat', and mimics whatever it sees much like its evolution, Mr. Mime. It uses these abilities to learn and create new gestures. While it usually doesn't walk, it has been known to ride its tail using it like a spring to jump to considerable heights or distances. When Mime Jr. sleeps, it will double its size by inflating itself with air. In battle, it uses its mimicking ability to confound enemies, though it becomes nervous when mimicking moves it can't learn. It evolves into Mr. Mime (or into Galarian Mr. Mime in Galar region where it can further evolve into Mr. Rime) when leveled up while learning the move Mimic.
FAQ:
What is mime-jr weak to?
mime-jr is weak to bug , ghost , dark
What is mime-jr weak to?
mime-jr is weak to bug , ghost , dark
What type of Pokemon is mime-jr ?
mime-jr is a psychic , fairy type Pokemon
Whos is Pokemon #439 ?
mime-jr is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
pound
physical
40
100
35
meditate
status
40
power-split
status
10
teeter-dance
status
100
20
wake-up-slap
physical
70
100
10
barrier
status
20
healing-wish
status
10
double-slap
physical
15
85
10
copycat
status
20
misty-terrain
status
10
tickle
status
100
20
hypnosis
status
60
20
psychic-terrain
status
10
magic-room
status
10
fake-out
physical
40
100
10
confusion
special
50
100
25
wonder-room
status
10
recycle
status
10
infestation
special
20
100
20
future-sight
special
120
100
10
psybeam
special
65
100
20
role-play
status
10
psyshock
special
80
100
10
sucker-punch
physical
70
100
5
stored-power
special
20
100
10
drain-punch
physical
75
100
10
snatch
status
10
skill-swap
status
10
trick-room
status
5
magic-coat
status
15
telekinesis
status
15
dazzling-gleam
special
80
100
10
nasty-plot
status
20
baton-pass
status
40
confuse-ray
status
100
10
ally-switch
status
15
encore
status
100
5
trick
status
100
10
dream-eater
special
100
100
15
torment
status
100
15
covet
physical
60
100
25
charm
status
100
20
charge-beam
special
50
90
10
signal-beam
special
75
100
15
focus-punch
physical
150
100
20
calm-mind
status
20
thunder
special
110
70
10
psychic
special
90
100
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
safeguard
status
25
flash
status
100
20
thunder-wave
status
90
20
icy-wind
special
55
95
15
psych-up
status
10
mimic
status
10
uproar
special
90
100
10
reflect
status
20
shadow-ball
special
80
100
15
solar-beam
special
120
100
10
light-screen
status
30
grass-knot
special
100
20
brick-break
physical
75
100
15
taunt
status
100
20
captivate
status
100
20
fling
physical
100
10
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
helping-hand
status
20
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Mime Jr. is a Psychic/Fairy type Pokémon, introduced in Generation 4. It is known as the "Mime Pokémon". Mime Jr. is small, pink, and round-bodied with a white bump on its forehead, blue legs and 'hat', and mimics whatever it sees much like its evolution, Mr. Mime. It uses these abilities to learn and create new gestures. While it usually doesn't walk, it has been known to ride its tail using it like a spring to jump to considerable heights or distances. When Mime Jr. sleeps, it will double its size by inflating itself with air. In battle, it uses its mimicking ability to confound enemies, though it becomes nervous when mimicking moves it can't learn. It evolves into Mr. Mime (or into Galarian Mr. Mime in Galar region where it can further evolve into Mr. Rime) when leveled up while learning the move Mimic.
FAQ:
What is mime-jr weak to?
mime-jr is weak to bug , ghost , dark
What is mime-jr weak to?
mime-jr is weak to bug , ghost , dark
What type of Pokemon is mime-jr ?
mime-jr is a psychic , fairy type Pokemon
Whos is Pokemon #439 ?
mime-jr is the Pokemon