Evolutions:

Evolutions:

Evolutions:

Evolutions:

mime-jr

n°439

psychic
fairy

Generation n°

4

Strong Against:

fighting
poison

Weak Against:

Bug
ghost
dark

Base Stats:

25

Atk

20

HP

45

Def

70

SpA

90

SpD

60

Spe

Soundproof

This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.

Filter

This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to solid rock.

Technician

This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.

mime-jr

n°439

psychic
fairy

Generation n°

4

Strong Against:

fighting
poison

Weak Against:

Bug
ghost
dark

Base Stats:

25

Atk

20

HP

45

Def

70

SpA

90

SpD

60

Spe

Soundproof

This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.

Filter

This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to solid rock.

Technician

This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.

mime-jr

n°439

psychic
fairy

Generation n°

4

Strong Against:

fighting
poison

Weak Against:

Bug
ghost
dark

Base Stats:

25

Atk

20

HP

45

Def

70

SpA

90

SpD

60

Spe

Soundproof

This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.

Filter

This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to solid rock.

Technician

This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.

mime-jr

n°439

psychic
fairy

Generation n°

4

Strong Against:

fighting
poison

Weak Against:

Bug
ghost
dark

Base Stats:

25

Atk

20

HP

45

Def

70

SpA

90

SpD

60

Spe

Soundproof

This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.

Filter

This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to solid rock.

Technician

This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

pound

normal icon

physical

40

100

35

meditate

psychic icon

status

40

power-split

psychic icon

status

10

teeter-dance

normal icon

status

100

20

wake-up-slap

fighting icon

physical

70

100

10

barrier

psychic icon

status

20

healing-wish

psychic icon

status

10

double-slap

normal icon

physical

15

85

10

copycat

normal icon

status

20

misty-terrain

fairy icon

status

10

tickle

normal icon

status

100

20

hypnosis

psychic icon

status

60

20

psychic-terrain

psychic icon

status

10

magic-room

psychic icon

status

10

fake-out

normal icon

physical

40

100

10

confusion

psychic icon

special

50

100

25

wonder-room

psychic icon

status

10

recycle

normal icon

status

10

infestation

Bug icon

special

20

100

20

future-sight

psychic icon

special

120

100

10

psybeam

psychic icon

special

65

100

20

role-play

psychic icon

status

10

psyshock

psychic icon

special

80

100

10

sucker-punch

dark icon

physical

70

100

5

stored-power

psychic icon

special

20

100

10

drain-punch

fighting icon

physical

75

100

10

snatch

dark icon

status

10

skill-swap

psychic icon

status

10

trick-room

psychic icon

status

5

magic-coat

psychic icon

status

15

telekinesis

psychic icon

status

15

dazzling-gleam

fairy icon

special

80

100

10

nasty-plot

dark icon

status

20

baton-pass

normal icon

status

40

confuse-ray

ghost icon

status

100

10

ally-switch

psychic icon

status

15

encore

normal icon

status

100

5

trick

psychic icon

status

100

10

dream-eater

psychic icon

special

100

100

15

torment

dark icon

status

100

15

covet

normal icon

physical

60

100

25

charm

fairy icon

status

100

20

charge-beam

electric icon

special

50

90

10

signal-beam

Bug icon

special

75

100

15

focus-punch

fighting icon

physical

150

100

20

calm-mind

psychic icon

status

20

thunder

electric icon

special

110

70

10

psychic

psychic icon

special

90

100

10

shock-wave

electric icon

special

60

20

thunderbolt

electric icon

special

90

100

15

safeguard

normal icon

status

25

flash

normal icon

status

100

20

thunder-wave

electric icon

status

90

20

icy-wind

ice icon

special

55

95

15

psych-up

normal icon

status

10

mimic

normal icon

status

10

uproar

normal icon

special

90

100

10

reflect

psychic icon

status

20

shadow-ball

ghost icon

special

80

100

15

solar-beam

grass icon

special

120

100

10

light-screen

psychic icon

status

30

grass-knot

grass icon

special

100

20

brick-break

fighting icon

physical

75

100

15

taunt

dark icon

status

100

20

captivate

normal icon

status

100

20

fling

dark icon

physical

100

10

mud-slap

ground icon

special

20

100

10

natural-gift

normal icon

physical

100

15

headbutt

normal icon

physical

70

100

15

thief

dark icon

physical

60

100

25

helping-hand

normal icon

status

20

secret-power

normal icon

physical

70

100

20

sunny-day

fire icon

status

5

rain-dance

water icon

status

5

attract

normal icon

status

100

15

frustration

normal icon

physical

100

20

return

normal icon

physical

100

20

confide

normal icon

status

20

hidden-power

normal icon

special

60

100

15

double-team

normal icon

status

15

swagger

normal icon

status

85

15

toxic

poison icon

status

90

10

round

normal icon

special

60

100

15

snore

normal icon

special

50

100

15

endure

normal icon

status

10

facade

normal icon

physical

70

100

20

sleep-talk

normal icon

status

10

rest

psychic icon

status

5

substitute

normal icon

status

10

protect

normal icon

status

10

Description:

Mime Jr. is a Psychic/Fairy type Pokémon, introduced in Generation 4. It is known as the "Mime Pokémon". Mime Jr. is small, pink, and round-bodied with a white bump on its forehead, blue legs and 'hat', and mimics whatever it sees much like its evolution, Mr. Mime. It uses these abilities to learn and create new gestures. While it usually doesn't walk, it has been known to ride its tail using it like a spring to jump to considerable heights or distances. When Mime Jr. sleeps, it will double its size by inflating itself with air. In battle, it uses its mimicking ability to confound enemies, though it becomes nervous when mimicking moves it can't learn. It evolves into Mr. Mime (or into Galarian Mr. Mime in Galar region where it can further evolve into Mr. Rime) when leveled up while learning the move Mimic.

FAQ:

What is mime-jr weak to?

mime-jr is weak to bug , ghost , dark

What is mime-jr weak to?

mime-jr is weak to bug , ghost , dark

What type of Pokemon is mime-jr ?

mime-jr is a psychic , fairy type Pokemon

Whos is Pokemon #439 ?

mime-jr is the Pokemon

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

pound

normal icon

physical

40

100

35

meditate

psychic icon

status

40

power-split

psychic icon

status

10

teeter-dance

normal icon

status

100

20

wake-up-slap

fighting icon

physical

70

100

10

barrier

psychic icon

status

20

healing-wish

psychic icon

status

10

double-slap

normal icon

physical

15

85

10

copycat

normal icon

status

20

misty-terrain

fairy icon

status

10

tickle

normal icon

status

100

20

hypnosis

psychic icon

status

60

20

psychic-terrain

psychic icon

status

10

magic-room

psychic icon

status

10

fake-out

normal icon

physical

40

100

10

confusion

psychic icon

special

50

100

25

wonder-room

psychic icon

status

10

recycle

normal icon

status

10

infestation

Bug icon

special

20

100

20

future-sight

psychic icon

special

120

100

10

psybeam

psychic icon

special

65

100

20

role-play

psychic icon

status

10

psyshock

psychic icon

special

80

100

10

sucker-punch

dark icon

physical

70

100

5

stored-power

psychic icon

special

20

100

10

drain-punch

fighting icon

physical

75

100

10

snatch

dark icon

status

10

skill-swap

psychic icon

status

10

trick-room

psychic icon

status

5

magic-coat

psychic icon

status

15

telekinesis

psychic icon

status

15

dazzling-gleam

fairy icon

special

80

100

10

nasty-plot

dark icon

status

20

baton-pass

normal icon

status

40

confuse-ray

ghost icon

status

100

10

ally-switch

psychic icon

status

15

encore

normal icon

status

100

5

trick

psychic icon

status

100

10

dream-eater

psychic icon

special

100

100

15

torment

dark icon

status

100

15

covet

normal icon

physical

60

100

25

charm

fairy icon

status

100

20

charge-beam

electric icon

special

50

90

10

signal-beam

Bug icon

special

75

100

15

focus-punch

fighting icon

physical

150

100

20

calm-mind

psychic icon

status

20

thunder

electric icon

special

110

70

10

psychic

psychic icon

special

90

100

10

shock-wave

electric icon

special

60

20

thunderbolt

electric icon

special

90

100

15

safeguard

normal icon

status

25

flash

normal icon

status

100

20

thunder-wave

electric icon

status

90

20

icy-wind

ice icon

special

55

95

15

psych-up

normal icon

status

10

mimic

normal icon

status

10

uproar

normal icon

special

90

100

10

reflect

psychic icon

status

20

shadow-ball

ghost icon

special

80

100

15

solar-beam

grass icon

special

120

100

10

light-screen

psychic icon

status

30

grass-knot

grass icon

special

100

20

brick-break

fighting icon

physical

75

100

15

taunt

dark icon

status

100

20

captivate

normal icon

status

100

20

fling

dark icon

physical

100

10

mud-slap

ground icon

special

20

100

10

natural-gift

normal icon

physical

100

15

headbutt

normal icon

physical

70

100

15

thief

dark icon

physical

60

100

25

helping-hand

normal icon

status

20

secret-power

normal icon

physical

70

100

20

sunny-day

fire icon

status

5

rain-dance

water icon

status

5

attract

normal icon

status

100

15

frustration

normal icon

physical

100

20

return

normal icon

physical

100

20

confide

normal icon

status

20

hidden-power

normal icon

special

60

100

15

double-team

normal icon

status

15

swagger

normal icon

status

85

15

toxic

poison icon

status

90

10

round

normal icon

special

60

100

15

snore

normal icon

special

50

100

15

endure

normal icon

status

10

facade

normal icon

physical

70

100

20

sleep-talk

normal icon

status

10

rest

psychic icon

status

5

substitute

normal icon

status

10

protect

normal icon

status

10

Description:

Mime Jr. is a Psychic/Fairy type Pokémon, introduced in Generation 4. It is known as the "Mime Pokémon". Mime Jr. is small, pink, and round-bodied with a white bump on its forehead, blue legs and 'hat', and mimics whatever it sees much like its evolution, Mr. Mime. It uses these abilities to learn and create new gestures. While it usually doesn't walk, it has been known to ride its tail using it like a spring to jump to considerable heights or distances. When Mime Jr. sleeps, it will double its size by inflating itself with air. In battle, it uses its mimicking ability to confound enemies, though it becomes nervous when mimicking moves it can't learn. It evolves into Mr. Mime (or into Galarian Mr. Mime in Galar region where it can further evolve into Mr. Rime) when leveled up while learning the move Mimic.

FAQ:

What is mime-jr weak to?

mime-jr is weak to bug , ghost , dark

What is mime-jr weak to?

mime-jr is weak to bug , ghost , dark

What type of Pokemon is mime-jr ?

mime-jr is a psychic , fairy type Pokemon

Whos is Pokemon #439 ?

mime-jr is the Pokemon

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

pound

normal icon

physical

40

100

35

meditate

psychic icon

status

40

power-split

psychic icon

status

10

teeter-dance

normal icon

status

100

20

wake-up-slap

fighting icon

physical

70

100

10

barrier

psychic icon

status

20

healing-wish

psychic icon

status