natu
n°177
Generation n°
2
Strong Against:
Weak Against:
Base Stats:
50
Atk
40
HP
45
Def
70
SpA
45
SpD
70
Spe
Synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
Early-bird
This Pokémon's remaining sleep turn count falls by 2 rather than 1. If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.
Magic-bounce
When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user. All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable. A move reflected by this ability or magic coat cannot be reflected back.
natu
n°177
Generation n°
2
Strong Against:
Weak Against:
Base Stats:
50
Atk
40
HP
45
Def
70
SpA
45
SpD
70
Spe
Synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
Early-bird
This Pokémon's remaining sleep turn count falls by 2 rather than 1. If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.
Magic-bounce
When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user. All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable. A move reflected by this ability or magic coat cannot be reflected back.
natu
n°177
Generation n°
2
Strong Against:
Weak Against:
Base Stats:
50
Atk
40
HP
45
Def
70
SpA
45
SpD
70
Spe
Synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
Early-bird
This Pokémon's remaining sleep turn count falls by 2 rather than 1. If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.
Magic-bounce
When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user. All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable. A move reflected by this ability or magic coat cannot be reflected back.
natu
n°177
Generation n°
2
Strong Against:
Weak Against:
Base Stats:
50
Atk
40
HP
45
Def
70
SpA
45
SpD
70
Spe
Synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
Early-bird
This Pokémon's remaining sleep turn count falls by 2 rather than 1. If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.
Magic-bounce
When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user. All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable. A move reflected by this ability or magic coat cannot be reflected back.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
eternabeam
special
160
90
5
dynamax-cannon
special
100
100
5
simple-beam
status
100
15
miracle-eye
status
40
psycho-shift
status
100
10
synchronoise
special
120
100
10
drill-peck
physical
80
100
20
cross-poison
physical
70
100
20
refresh
status
20
me-first
status
20
poison-tail
physical
50
100
25
lucky-chant
status
30
wish
status
10
silver-wind
special
60
100
5
cosmic-power
status
20
teleport
status
20
venom-drench
status
100
20
mystical-fire
special
75
100
10
sky-attack
physical
140
90
5
feather-dance
status
100
15
recover
status
5
power-swap
status
10
nightmare
status
100
15
guard-swap
status
10
magic-room
status
10
dragon-dance
status
20
pluck
physical
60
100
20
peck
physical
35
100
35
toxic-spikes
status
20
twister
special
40
100
20
ominous-wind
special
60
100
5
draco-meteor
special
130
90
5
expanding-force
special
80
100
10
feint-attack
physical
60
20
fire-spin
special
35
85
15
meteor-beam
special
120
90
10
sludge-wave
special
95
100
10
steel-wing
physical
70
90
25
night-shade
special
100
15
haze
status
30
future-sight
special
120
100
10
dual-wingbeat
physical
40
90
10
venoshock
special
65
100
10
air-cutter
special
60
95
25
fly
physical
90
95
15
gunk-shot
physical
120
80
5
dragon-tail
physical
60
90
10
roost
status
5
gravity
status
5
detect
status
5
air-slash
special
75
95
15
psyshock
special
80
100
10
sucker-punch
physical
70
100
5
tailwind
status
15
dragon-pulse
special
85
100
10
stored-power
special
20
100
10
flash-cannon
special
80
100
10
imprison
status
10
heat-wave
special
95
90
10
skill-swap
status
10
trick-room
status
5
pain-split
status
20
magic-coat
status
15
brutal-swing
physical
60
100
20
quick-attack
physical
40
100
30
telekinesis
status
15
sludge-bomb
special
90
100
10
dazzling-gleam
special
80
100
10
baton-pass
status
40
confuse-ray
status
100
10
ally-switch
status
15
assurance
physical
60
100
10
outrage
physical
120
100
10
trick
status
100
10
poison-jab
physical
80
100
20
dream-eater
special
100
100
15
fire-blast
special
110
85
5
screech
status
85
40
giga-drain
special
75
100
10
flamethrower
special
90
100
15
signal-beam
special
75
100
15
u-turn
physical
70
100
20
leer
status
100
30
calm-mind
status
20
psychic
special
90
100
10
payback
physical
50
100
10
flash
status
100
20
agility
status
30
thunder-wave
status
90
20
psych-up
status
10
mimic
status
10
reflect
status
20
shadow-ball
special
80
100
15
solar-beam
special
120
100
10
light-screen
status
30
zen-headbutt
physical
80
90
15
grass-knot
special
100
20
aerial-ace
physical
60
20
scary-face
status
100
10
captivate
status
100
20
curse
status
10
natural-gift
physical
100
15
thief
physical
60
100
25
swift
special
60
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Natu is a Psychic/Flying type Pokémon introduced in Generation II. It is known as the Tiny Bird Pokémon. Natu is a small, birdlike Pokémon with brightly colored, yellow-and-red wings with a complex eyespot pattern. It has a round body and a long, thin beak, with big, round eyes that are deep black in the center. Natu is often associated with mystic properties, due to its intense staring and its ability to predict the future using star patterns. It can hop and climb tree trunks using its tiny, bird-like feet. During daytime, it tends to be more active, hopping around in trees and on the ground. In terms of diet, Natu most commonly eats wild fruit. Natu evolves into Xatu starting at level 25. Xatu is also a Psychic/Flying type Pokémon, gaining in size and acquiring mystical designs on its body when it evolves.
FAQ:
What is natu weak to?
natu is weak to bug , ghost , dark
What is natu weak to?
natu is weak to bug , ghost , dark
What type of Pokemon is natu ?
natu is a flying , psychic type Pokemon
Whos is Pokemon #177 ?
natu is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
eternabeam
special
160
90
5
dynamax-cannon
special
100
100
5
simple-beam
status
100
15
miracle-eye
status
40
psycho-shift
status
100
10
synchronoise
special
120
100
10
drill-peck
physical
80
100
20
cross-poison
physical
70
100
20
refresh
status
20
me-first
status
20
poison-tail
physical
50
100
25
lucky-chant
status
30
wish
status
10
silver-wind
special
60
100
5
cosmic-power
status
20
teleport
status
20
venom-drench
status
100
20
mystical-fire
special
75
100
10
sky-attack
physical
140
90
5
feather-dance
status
100
15
recover
status
5
power-swap
status
10
nightmare
status
100
15
guard-swap
status
10
magic-room
status
10
dragon-dance
status
20
pluck
physical
60
100
20
peck
physical
35
100
35
toxic-spikes
status
20
twister
special
40
100
20
ominous-wind
special
60
100
5
draco-meteor
special
130
90
5
expanding-force
special
80
100
10
feint-attack
physical
60
20
fire-spin
special
35
85
15
meteor-beam
special
120
90
10
sludge-wave
special
95
100
10
steel-wing
physical
70
90
25
night-shade
special
100
15
haze
status
30
future-sight
special
120
100
10
dual-wingbeat
physical
40
90
10
venoshock
special
65
100
10
air-cutter
special
60
95
25
fly
physical
90
95
15
gunk-shot
physical
120
80
5
dragon-tail
physical
60
90
10
roost
status
5
gravity
status
5
detect
status
5
air-slash
special
75
95
15
psyshock
special
80
100
10
sucker-punch
physical
70
100
5
tailwind
status
15
dragon-pulse
special
85
100
10
stored-power
special
20
100
10
flash-cannon
special
80
100
10
imprison
status
10
heat-wave
special
95
90
10
skill-swap
status
10
trick-room
status
5
pain-split
status
20
magic-coat