nosepass
n°299
Generation n°
3
Strong Against:
Weak Against:
Base Stats:
45
Atk
30
HP
135
Def
45
SpA
90
SpD
30
Spe
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Magnet-pull
While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Sand-force
During a sandstorm, this Pokémon's rock-, ground-, and steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.
nosepass
n°299
Generation n°
3
Strong Against:
Weak Against:
Base Stats:
45
Atk
30
HP
135
Def
45
SpA
90
SpD
30
Spe
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Magnet-pull
While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Sand-force
During a sandstorm, this Pokémon's rock-, ground-, and steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.
nosepass
n°299
Generation n°
3
Strong Against:
Weak Against:
Base Stats:
45
Atk
30
HP
135
Def
45
SpA
90
SpD
30
Spe
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Magnet-pull
While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Sand-force
During a sandstorm, this Pokémon's rock-, ground-, and steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.
nosepass
n°299
Generation n°
3
Strong Against:
Weak Against:
Base Stats:
45
Atk
30
HP
135
Def
45
SpA
90
SpD
30
Spe
Sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Magnet-pull
While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Sand-force
During a sandstorm, this Pokémon's rock-, ground-, and steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
magnitude
physical
100
30
lock-on
status
5
head-smash
physical
150
80
5
rock-throw
physical
50
90
15
wide-guard
status
10
spark
physical
65
100
20
steel-beam
special
140
95
5
sand-tomb
physical
35
85
15
zap-cannon
special
120
50
5
discharge
special
80
100
15
power-gem
special
80
100
20
harden
status
30
meteor-beam
special
120
90
10
volt-switch
special
70
100
20
self-destruct
physical
200
100
5
high-horsepower
physical
95
95
10
explosion
physical
250
100
5
magnet-rise
status
10
block
status
5
dynamic-punch
physical
100
50
5
rock-blast
physical
25
90
10
heavy-slam
physical
100
10
rock-polish
status
20
gravity
status
5
flash-cannon
special
80
100
10
ancient-power
special
60
100
5
pain-split
status
20
smack-down
physical
50
100
15
magic-coat
status
15
dazzling-gleam
special
80
100
10
rollout
physical
30
90
20
fire-punch
physical
75
100
15
defense-curl
status
40
torment
status
100
15
ice-punch
physical
75
100
15
earth-power
special
90
100
10
stealth-rock
status
20
thunder-punch
physical
75
100
15
iron-defense
status
15
thunder
special
110
70
10
stone-edge
physical
100
80
5
stomping-tantrum
physical
75
100
10
sandstorm
status
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
thunder-wave
status
90
20
earthquake
physical
100
100
10
mimic
status
10
strength
physical
80
100
15
tackle
physical
40
100
35
bulldoze
physical
60
100
20
taunt
status
100
20
captivate
status
100
20
curse
status
10
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
rock-smash
physical
40
100
15
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
helping-hand
status
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
secret-power
physical
70
100
20
sunny-day
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Nosepass is a Generation III Rock-type Pokémon with the National Dex number 299. This Pokémon is rather unique and recognisable due to its large, protruding nose, which is hard like iron. Mostly blue, its body is partially comprised of magnetite, which allows it to be highly sensitive to the geomagnetic powers of the earth. Nosepass's body emits a strong magnetic force that it uses to navigate and moves at a pace of 3/8 of an inch per year according to the Pokémon's lore. Nosepass has the ability to learn a wide variety of moves. Its abilities include Sturdy or Magnet Pull and Sand Force as its hidden ability. Some of the moves it can learn include Tackle, Harden, Block, Rock Throw, Thunder Wave, and Rock Slide. Nosepass has an evolution, which is Probopass. Probopass is also a Rock-type Pokémon, but gains the additional Steel typing. Nosepass evolves into Probopass when leveled up in a special magnetic field in the games.
FAQ:
What is nosepass weak to?
nosepass is weak to water , grass , fighting , ground , steel
What is nosepass weak to?
nosepass is weak to water , grass , fighting , ground , steel
What type of Pokemon is nosepass ?
nosepass is a rock type Pokemon
Whos is Pokemon #299 ?
nosepass is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
magnitude
physical
100
30
lock-on
status
5
head-smash
physical
150
80
5
rock-throw
physical
50
90
15
wide-guard
status
10
spark
physical
65
100
20
steel-beam
special
140
95
5
sand-tomb
physical
35
85
15
zap-cannon
special
120
50
5
discharge
special
80
100
15
power-gem
special
80
100
20
harden
status
30
meteor-beam
special
120
90
10
volt-switch
special
70
100
20
self-destruct
physical
200
100
5
high-horsepower
physical
95
95
10
explosion
physical
250
100
5
magnet-rise
status
10
block
status
5
dynamic-punch
physical
100
50
5
rock-blast
physical
25
90
10
heavy-slam
physical
100
10
rock-polish
status
20
gravity
status
5
flash-cannon
special
80
100
10
ancient-power
special
60
100
5
pain-split
status
20
smack-down
physical
50
100
15
magic-coat
status
15
dazzling-gleam
special
80
100
10
rollout
physical
30
90
20
fire-punch
physical
75
100
15
defense-curl
status
40
torment
status
100
15
ice-punch
physical
75
100
15
earth-power
special
90
100
10
stealth-rock
status
20
thunder-punch
physical
75
100
15
iron-defense
status
15
thunder
special
110
70
10
stone-edge
physical
100
80
5
stomping-tantrum
physical
75
100
10
sandstorm
status
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
thunder-wave
status
90
20
earthquake
physical
100
100
10
mimic
status
10
strength
physical
80
100
15
tackle
physical
40
100
35
bulldoze
physical
60
100
20
taunt
status
100
20
captivate
status
100
20
curse
status
10
rock-slide
physical
75
90
10
rock-tomb
physical
60
95
15
rock-smash
physical
40
100
15
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
helping-hand
status
20
body-slam
physical
85
100
15
double-edge
physical
120
100
15
secret-power
physical
70
100
20
sunny-day
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Nosepass is a Generation III Rock-type Pokémon with the National Dex number 299. This Pokémon is rather unique and recognisable due to its large, protruding nose, which is hard like iron. Mostly blue, its body is partially comprised of magnetite, which allows it to be highly sensitive to the geomagnetic powers of the earth. Nosepass's body emits a strong magnetic force that it uses to navigate and moves at a pace of 3/8 of an inch per year according to the Pokémon's lore. Nosepass has the ability to learn a wide variety of moves. Its abilities include Sturdy or Magnet Pull and Sand Force as its hidden ability. Some of the moves it can learn include Tackle, Harden, Block, Rock Throw, Thunder Wave, and Rock Slide. Nosepass has an evolution, which is Probopass. Probopass is also a Rock-type Pokémon, but gains the additional Steel typing. Nosepass evolves into Probopass when leveled up in a special magnetic field in the games.
FAQ:
What is nosepass weak to?
nosepass is weak to water , grass , fighting , ground , steel
What is nosepass weak to?
nosepass is weak to water , grass , fighting , ground , steel
What type of Pokemon is nosepass ?
nosepass is a rock type Pokemon
Whos is Pokemon #299 ?
nosepass is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
magnitude
physical
100
30
lock-on
status
5
head-smash
physical
150
80
5
rock-throw
physical
50
90
15
wide-guard
status
10
spark
physical
65
100
20
steel-beam
special
140
95
5
sand-tomb
physical
35
85
15
zap-cannon
special
120
50
5
discharge
special
80
100
15
power-gem
special
80
100
20
harden
status
30
meteor-beam
special
120
90
10
volt-switch
special
70
100
20
self-destruct
physical
200
100
5
high-horsepower
physical
95
95
10
explosion
physical
250
100
5
magnet-rise
status
10
block
status
5
dynamic-punch
physical
100
50
5
rock-blast
physical
25
90
10
heavy-slam
physical
100
10
rock-polish