nosepass

n°299

rock

Generation n°

3

Strong Against:

fire
ice
flying
Bug

Weak Against:

water
grass
fighting
ground
steel

Base Stats:

45

Atk

30

HP

135

Def

45

SpA

90

SpD

30

Spe

Abilities:

sand-force

Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

magnet-pull

Prevents steel opponents from fleeing or switching out.

sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

nosepass

n°299

rock

Generation n°

3

Strong Against:

fire
ice
flying
Bug

Weak Against:

water
grass
fighting
ground
steel

Base Stats:

45

Atk

30

HP

135

Def

45

SpA

90

SpD

30

Spe

Abilities:

sand-force

Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

magnet-pull

Prevents steel opponents from fleeing or switching out.

sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

nosepass

n°299

rock

Generation n°

3

Strong Against:

fire
ice
flying
Bug

Weak Against:

water
grass
fighting
ground
steel

Base Stats:

45

Atk

30

HP

135

Def

45

SpA

90

SpD

30

Spe

Abilities:

sand-force

Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

magnet-pull

Prevents steel opponents from fleeing or switching out.

sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

nosepass

n°299

rock

Generation n°

3

Strong Against:

fire
ice
flying
Bug

Weak Against:

water
grass
fighting
ground
steel

Base Stats:

45

Atk

30

HP

135

Def

45

SpA

90

SpD

30

Spe

Abilities:

sand-force

Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

magnet-pull

Prevents steel opponents from fleeing or switching out.

sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

magnitude

ground icon

physical

100

30

lock-on

normal icon

status

5

head-smash

rock icon

physical

150

80

5

rock-throw

rock icon

physical

50

90

15

wide-guard

rock icon

status

10

spark

electric icon

physical

65

100

20

steel-beam

steel icon

special

140

95

5

sand-tomb

ground icon

physical

35

85

15

zap-cannon

electric icon

special

120

50

5

discharge

electric icon

special

80

100

15

power-gem

rock icon

special

80

100

20

harden

normal icon

status

30

meteor-beam

rock icon

special

120

90

10

volt-switch

electric icon

special

70

100

20

self-destruct

normal icon

physical

200

100

5

high-horsepower

ground icon

physical

95

95

10

explosion

normal icon

physical

250

100

5

magnet-rise

electric icon

status

10

block

normal icon

status

5

dynamic-punch

fighting icon

physical

100

50

5

rock-blast

rock icon

physical

25

90

10

heavy-slam

steel icon

physical

100

10

rock-polish

rock icon

status

20

gravity

psychic icon

status

5

flash-cannon

steel icon

special

80

100

10

ancient-power

rock icon

special

60

100

5

pain-split

normal icon

status

20

smack-down

rock icon

physical

50

100

15

magic-coat

psychic icon

status

15

dazzling-gleam

fairy icon

special

80

100

10

rollout

rock icon

physical

30

90

20

fire-punch

fire icon

physical

75

100

15

defense-curl

normal icon

status

40

torment

dark icon

status

100

15

ice-punch

ice icon

physical

75

100

15

earth-power

ground icon

special

90

100

10

stealth-rock

rock icon

status

20

thunder-punch

electric icon

physical

75

100

15

iron-defense

steel icon

status

15

thunder

electric icon

special

110

70

10

stone-edge

rock icon

physical

100

80

5

stomping-tantrum

ground icon

physical

75

100

10

sandstorm

rock icon

status

10

shock-wave

electric icon

special

60

20

thunderbolt

electric icon

special

90

100

15

thunder-wave

electric icon

status

90

20

earthquake

ground icon

physical

100

100

10

mimic

normal icon

status

10

strength

normal icon

physical

80

100

15

tackle

normal icon

physical

40

100

35

bulldoze

ground icon

physical

60

100

20

taunt

dark icon

status

100

20

captivate

normal icon

status

100

20

curse

ghost icon

status

10

rock-slide

rock icon

physical

75

90

10

rock-tomb

rock icon

physical

60

95

15

rock-smash

fighting icon

physical

40

100

15

mud-slap

ground icon

special

20

100

10

natural-gift

normal icon

physical

100

15

headbutt

normal icon

physical

70

100

15

helping-hand

normal icon

status

20

body-slam

normal icon

physical

85

100

15

double-edge

normal icon

physical

120

100

15

secret-power

normal icon

physical

70

100

20

sunny-day

fire icon

status

5

take-down

normal icon

physical

90

85

20

attract

normal icon

status

100

15

frustration

normal icon

physical

100

20

return

normal icon

physical

100

20

confide

normal icon

status

20

hidden-power

normal icon

special

60

100

15

double-team

normal icon

status

15

swagger

normal icon

status

85

15

toxic

poison icon

status

90

10

round

normal icon

special

60

100

15

snore

normal icon

special

50

100

15

endure

normal icon

status

10

facade

normal icon

physical

70

100

20

sleep-talk

normal icon

status

10

rest

psychic icon

status

5

substitute

normal icon

status

10

protect

normal icon

status

10

Description:

Nosepass is a Generation III Rock-type Pokémon with the National Dex number 299. This Pokémon is rather unique and recognisable due to its large, protruding nose, which is hard like iron. Mostly blue, its body is partially comprised of magnetite, which allows it to be highly sensitive to the geomagnetic powers of the earth. Nosepass's body emits a strong magnetic force that it uses to navigate and moves at a pace of 3/8 of an inch per year according to the Pokémon's lore. Nosepass has the ability to learn a wide variety of moves. Its abilities include Sturdy or Magnet Pull and Sand Force as its hidden ability. Some of the moves it can learn include Tackle, Harden, Block, Rock Throw, Thunder Wave, and Rock Slide. Nosepass has an evolution, which is Probopass. Probopass is also a Rock-type Pokémon, but gains the additional Steel typing. Nosepass evolves into Probopass when leveled up in a special magnetic field in the games.

FAQ:

What is nosepass weak to?

nosepass is weak to water , grass , fighting , ground , steel

What is nosepass weak to?

nosepass is weak to water , grass , fighting , ground , steel

What type of Pokemon is nosepass ?

nosepass is a rock type Pokemon

Whos is Pokemon #299 ?

nosepass is the Pokemon

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

magnitude

ground icon

physical

100

30

lock-on

normal icon

status

5

head-smash

rock icon

physical

150

80

5

rock-throw

rock icon

physical

50

90

15

wide-guard

rock icon

status

10

spark

electric icon

physical

65

100

20

steel-beam

steel icon

special

140

95

5

sand-tomb

ground icon

physical

35

85

15

zap-cannon

electric icon

special

120

50

5

discharge

electric icon

special

80

100

15

power-gem

rock icon

special

80

100

20

harden

normal icon

status

30

meteor-beam

rock icon

special

120

90

10

volt-switch

electric icon

special

70

100

20

self-destruct

normal icon

physical

200

100

5

high-horsepower

ground icon

physical

95

95

10

explosion

normal icon

physical

250

100

5

magnet-rise

electric icon

status

10

block

normal icon

status

5

dynamic-punch

fighting icon

physical

100

50

5

rock-blast

rock icon

physical

25

90

10

heavy-slam

steel icon

physical

100

10

rock-polish

rock icon

status

20

gravity

psychic icon

status

5

flash-cannon

steel icon

special

80

100

10

ancient-power

rock icon

special

60

100

5

pain-split

normal icon

status

20

smack-down

rock icon

physical

50

100

15

magic-coat

psychic icon

status

15

dazzling-gleam

fairy icon

special

80

100

10

rollout

rock icon

physical

30

90

20

fire-punch

fire icon

physical

75

100

15

defense-curl

normal icon

status

40

torment

dark icon

status

100

15

ice-punch

ice icon

physical

75

100

15

earth-power

ground icon

special

90

100

10

stealth-rock

rock icon

status

20

thunder-punch

electric icon

physical

75

100

15

iron-defense

steel icon

status

15

thunder

electric icon

special

110

70

10

stone-edge

rock icon

physical

100

80

5

stomping-tantrum

ground icon

physical

75

100

10

sandstorm

rock icon

status

10

shock-wave

electric icon

special

60

20

thunderbolt

electric icon

special

90

100

15

thunder-wave

electric icon

status

90

20

earthquake

ground icon

physical

100

100

10

mimic

normal icon

status

10

strength

normal icon

physical

80

100

15

tackle

normal icon

physical

40

100

35

bulldoze

ground icon

physical

60

100

20

taunt

dark icon

status

100

20

captivate

normal icon

status

100

20

curse

ghost icon

status

10

rock-slide

rock icon

physical

75

90

10

rock-tomb

rock icon

physical

60

95

15

rock-smash

fighting icon

physical

40

100

15

mud-slap

ground icon

special

20

100

10

natural-gift

normal icon

physical

100

15

headbutt

normal icon

physical

70

100

15

helping-hand

normal icon

status

20

body-slam

normal icon

physical

85

100

15

double-edge

normal icon

physical

120

100

15

secret-power

normal icon

physical

70

100

20

sunny-day

fire icon

status

5

take-down

normal icon

physical

90

85

20

attract

normal icon

status

100

15

frustration

normal icon

physical

100

20

return

normal icon

physical

100

20

confide

normal icon

status

20

hidden-power

normal icon

special

60

100

15

double-team

normal icon

status

15

swagger

normal icon

status

85

15

toxic

poison icon

status

90

10

round

normal icon

special

60

100

15

snore

normal icon

special

50

100

15

endure

normal icon

status

10

facade

normal icon

physical

70

100

20

sleep-talk

normal icon

status

10

rest

psychic icon

status

5

substitute

normal icon

status

10

protect

normal icon

status

10

Description:

Nosepass is a Generation III Rock-type Pokémon with the National Dex number 299. This Pokémon is rather unique and recognisable due to its large, protruding nose, which is hard like iron. Mostly blue, its body is partially comprised of magnetite, which allows it to be highly sensitive to the geomagnetic powers of the earth. Nosepass's body emits a strong magnetic force that it uses to navigate and moves at a pace of 3/8 of an inch per year according to the Pokémon's lore. Nosepass has the ability to learn a wide variety of moves. Its abilities include Sturdy or Magnet Pull and Sand Force as its hidden ability. Some of the moves it can learn include Tackle, Harden, Block, Rock Throw, Thunder Wave, and Rock Slide. Nosepass has an evolution, which is Probopass. Probopass is also a Rock-type Pokémon, but gains the additional Steel typing. Nosepass evolves into Probopass when leveled up in a special magnetic field in the games.

FAQ:

What is nosepass weak to?

nosepass is weak to water , grass , fighting , ground , steel

What is nosepass weak to?

nosepass is weak to water , grass , fighting , ground , steel

What type of Pokemon is nosepass ?

nosepass is a rock type Pokemon

Whos is Pokemon #299 ?

nosepass is the Pokemon

Moves

NAME

TYPE

CATegory

POWER

ACC.

PP

magnitude

ground icon

physical

100

30

lock-on

normal icon

status

5

head-smash

rock icon

physical

150

80

5

rock-throw

rock icon

physical

50

90

15

wide-guard

rock icon

status

10

spark

electric icon

physical

65

100

20

steel-beam

steel icon

special

140

95

5

sand-tomb

ground icon

physical

35

85

15

zap-cannon

electric icon

special

120

50

5

discharge

electric icon

special

80

100

15

power-gem

rock icon

special

80

100

20

harden

normal icon

status

30

meteor-beam

rock icon

special

120

90

10

volt-switch

electric icon

special

70

100

20

self-destruct

normal icon

physical

200

100

5

high-horsepower

ground icon

physical

95

95

10

explosion

normal icon

physical

250

100

5

magnet-rise

electric icon

status

10

block

normal icon

status

5

dynamic-punch

fighting icon

physical

100

50

5

rock-blast

rock icon

physical

25

90

10

heavy-slam

steel icon

physical

100

10

rock-polish

rock icon

status

20

gravity

psychic icon

status

5

flash-cannon

steel icon

special

80

100

10

ancient-power

rock icon

special

60

100

5

pain-split

normal icon

status

20

smack-down

rock icon

physical

50

100

15