pachirisu
n°417
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
45
Atk
60
HP
70
Def
45
SpA
90
SpD
95
Spe
Run-away
This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.
Pickup
At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one. The air balloon and eject button cannot be picked up. The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
Volt-absorb
Whenever an electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. This ability will not take effect if this Pokémon is ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's substitute. This effect includes non-damaging moves, i.e. thunder wave.
pachirisu
n°417
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
45
Atk
60
HP
70
Def
45
SpA
90
SpD
95
Spe
Run-away
This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.
Pickup
At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one. The air balloon and eject button cannot be picked up. The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
Volt-absorb
Whenever an electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. This ability will not take effect if this Pokémon is ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's substitute. This effect includes non-damaging moves, i.e. thunder wave.
pachirisu
n°417
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
45
Atk
60
HP
70
Def
45
SpA
90
SpD
95
Spe
Run-away
This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.
Pickup
At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one. The air balloon and eject button cannot be picked up. The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
Volt-absorb
Whenever an electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. This ability will not take effect if this Pokémon is ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's substitute. This effect includes non-damaging moves, i.e. thunder wave.
pachirisu
n°417
Generation n°
4
Strong Against:
Weak Against:
Base Stats:
45
Atk
60
HP
70
Def
45
SpA
90
SpD
95
Spe
Run-away
This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.
Pickup
At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one. The air balloon and eject button cannot be picked up. The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
Volt-absorb
Whenever an electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. This ability will not take effect if this Pokémon is ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's substitute. This effect includes non-damaging moves, i.e. thunder wave.
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
ion-deluge
status
25
hyper-fang
physical
80
90
15
follow-me
status
20
bestow
status
15
nuzzle
physical
20
100
20
sweet-kiss
status
75
10
flatter
status
100
15
baby-doll-eyes
status
100
30
spark
physical
65
100
20
eerie-impulse
status
100
15
thunder-shock
special
40
100
30
charge
status
20
super-fang
physical
90
10
electric-terrain
status
10
discharge
special
80
100
15
electro-ball
special
100
10
volt-switch
special
70
100
20
thunder-fang
physical
65
95
15
electroweb
special
55
95
15
magnet-rise
status
10
gunk-shot
physical
120
80
5
tail-whip
status
100
30
fake-tears
status
100
20
flail
physical
100
15
last-resort
physical
140
100
5
wild-charge
physical
90
100
15
quick-attack
physical
40
100
30
play-rough
physical
90
90
10
rollout
physical
30
90
20
bide
physical
10
defense-curl
status
40
encore
status
100
5
seed-bomb
physical
80
100
15
laser-focus
status
30
covet
physical
60
100
25
growl
status
100
40
bite
physical
60
100
25
charm
status
100
20
thunder-punch
physical
75
100
15
charge-beam
special
50
90
10
echoed-voice
special
40
100
15
u-turn
physical
70
100
20
mud-shot
special
55
95
15
cut
physical
50
95
30
thunder
special
110
70
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
flash
status
100
20
agility
status
30
thunder-wave
status
90
20
endeavor
physical
100
5
uproar
special
90
100
10
iron-tail
physical
100
75
15
light-screen
status
30
grass-knot
special
100
20
aerial-ace
physical
60
20
captivate
status
100
20
fling
physical
100
10
dig
physical
80
100
10
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
helping-hand
status
20
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Pachirisu is a Generation IV Pokémon, with the National Dex Number 417. It is classified as the "Elekiri Pokémon" referencing its Electric typing. Pachirisu is a small, squirrel-like Pokémon. It has white and light blue fur, large eyes, and a big, bushy tail that it often uses to store electric charges. Pachirisu's color scheme helps it blend into snowy environments. Its abilities can be Pick Up, which enables the Pokémon to pick up the item an opposing Pokémon used during a battle, or Run Away, which ensures escaping from a wild Pokémon. Its hidden ability is Volt Absorb, which heals up to 1/4 of its maximum Hit Points when hit by Electric-type moves. This Pokémon is not known to evolve into or from any other Pokémon. It's mostly used in battles for its reliable Supporter role due to its useful moves like Nuzzle, Super Fang, Light Screen, and more. Its statistics tend towards Defense rather than offense, making it suitable for longer, strategic battles. Like all Pokémon, in the right hands and with the right strategy, Pachirisu can be a formidable opponent.
FAQ:
What is pachirisu weak to?
pachirisu is weak to ground
What is pachirisu weak to?
pachirisu is weak to ground
What type of Pokemon is pachirisu ?
pachirisu is a electric type Pokemon
Whos is Pokemon #417 ?
pachirisu is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
ion-deluge
status
25
hyper-fang
physical
80
90
15
follow-me
status
20
bestow
status
15
nuzzle
physical
20
100
20
sweet-kiss
status
75
10
flatter
status
100
15
baby-doll-eyes
status
100
30
spark
physical
65
100
20
eerie-impulse
status
100
15
thunder-shock
special
40
100
30
charge
status
20
super-fang
physical
90
10
electric-terrain
status
10
discharge
special
80
100
15
electro-ball
special
100
10
volt-switch
special
70
100
20
thunder-fang
physical
65
95
15
electroweb
special
55
95
15
magnet-rise
status
10
gunk-shot
physical
120
80
5
tail-whip
status
100
30
fake-tears
status
100
20
flail
physical
100
15
last-resort
physical
140
100
5
wild-charge
physical
90
100
15
quick-attack
physical
40
100
30
play-rough
physical
90
90
10
rollout
physical
30
90
20
bide
physical
10
defense-curl
status
40
encore
status
100
5
seed-bomb
physical
80
100
15
laser-focus
status
30
covet
physical
60
100
25
growl
status
100
40
bite
physical
60
100
25
charm
status
100
20
thunder-punch
physical
75
100
15
charge-beam
special
50
90
10
echoed-voice
special
40
100
15
u-turn
physical
70
100
20
mud-shot
special
55
95
15
cut
physical
50
95
30
thunder
special
110
70
10
shock-wave
special
60
20
thunderbolt
special
90
100
15
flash
status
100
20
agility
status
30
thunder-wave
status
90
20
endeavor
physical
100
5
uproar
special
90
100
10
iron-tail
physical
100
75
15
light-screen
status
30
grass-knot
special
100
20
aerial-ace
physical
60
20
captivate
status
100
20
fling
physical
100
10
dig
physical
80
100
10
mud-slap
special
20
100
10
natural-gift
physical
100
15
headbutt
physical
70
100
15
thief
physical
60
100
25
swift
special
60
20
helping-hand
status
20
hyper-beam
special
150
90
5
giga-impact
physical
150
90
5
secret-power
physical
70
100
20
sunny-day
status
5
rain-dance
status
5
take-down
physical
90
85
20
attract
status
100
15
frustration
physical
100
20
return
physical
100
20
confide
status
20
hidden-power
special
60
100
15
double-team
status
15
swagger
status
85
15
toxic
status
90
10
round
special
60
100
15
snore
special
50
100
15
endure
status
10
facade
physical
70
100
20
sleep-talk
status
10
rest
status
5
substitute
status
10
protect
status
10
Description:
Pachirisu is a Generation IV Pokémon, with the National Dex Number 417. It is classified as the "Elekiri Pokémon" referencing its Electric typing. Pachirisu is a small, squirrel-like Pokémon. It has white and light blue fur, large eyes, and a big, bushy tail that it often uses to store electric charges. Pachirisu's color scheme helps it blend into snowy environments. Its abilities can be Pick Up, which enables the Pokémon to pick up the item an opposing Pokémon used during a battle, or Run Away, which ensures escaping from a wild Pokémon. Its hidden ability is Volt Absorb, which heals up to 1/4 of its maximum Hit Points when hit by Electric-type moves. This Pokémon is not known to evolve into or from any other Pokémon. It's mostly used in battles for its reliable Supporter role due to its useful moves like Nuzzle, Super Fang, Light Screen, and more. Its statistics tend towards Defense rather than offense, making it suitable for longer, strategic battles. Like all Pokémon, in the right hands and with the right strategy, Pachirisu can be a formidable opponent.
FAQ:
What is pachirisu weak to?
pachirisu is weak to ground
What is pachirisu weak to?
pachirisu is weak to ground
What type of Pokemon is pachirisu ?
pachirisu is a electric type Pokemon
Whos is Pokemon #417 ?
pachirisu is the Pokemon
Moves
NAME
TYPE
CATegory
POWER
ACC.
PP
ion-deluge
status
25
hyper-fang
physical
80
90
15
follow-me
status
20
bestow
status
15
nuzzle
physical
20
100
20
sweet-kiss
status
75
10
flatter
status
100
15
baby-doll-eyes
status
100
30
spark
physical
65
100
20
eerie-impulse
status
100
15
thunder-shock
special
40
100
30
charge
status
20
super-fang
physical
90
10
electric-terrain
status
10
discharge
special
80
100
15
electro-ball
special
100
10
volt-switch